Untold Prophecy 34 Posted Thursday at 07:58 PM So I recently discovered the Holocron Toolset (I'm pretty late to the party I guess) and I've been playing around with it to make some small adjustments to items and NPCs. I would like to know how I can make a completely custom item and have it be able to spawn in a container as a random drop? I'd like to make 3-4 Jedi robes that are lore friendly and could spawn between levels 14-24. I've already learned how to create them (using Crado and Aleema's robes as the base) but need to know how they can be implemented as drops without manually adding them to a container or NPC's inventory. Quote Share this post Link to post Share on other sites
DarthParametric 3,830 Posted yesterday at 01:31 AM 5 hours ago, Untold Prophecy said: need to know how they can be implemented as drops without manually adding them to a container or NPC's inventory So you want them as random loot? Given the specified level range, this is presumably for TSL. Its vanilla random loot table script can't be decompiled via DeNCS, but @JCarter426 has been beavering away at an alternative for years. I'm not exactly sure what your options are for either including it as an addon for that or trying to integrate it into the vanilla system. 1 1 Quote Share this post Link to post Share on other sites
Untold Prophecy 34 Posted yesterday at 01:38 AM Gotcha, thank you for clarifying. I guess that's why @90SK's stuff is specifically placed in his loot mod. Hopefully we get a breakthrough in the next few years, but I guess I can always do hand placed items too. Quote Share this post Link to post Share on other sites
90SK 170 Posted 20 hours ago You'd have to strategically replace stuff already listed in the item code list. There are ways to interface with the system, but adding custom codes, like DarthParametric said, isn't possible. Familiarity with the KotOR Tool Templates.bif, Item section. Look at a_light /a_medium / a_heavy / a_robe items. I wrote a Nexus Article about how those items are sectioned, by letter C through K, referring to model in the appeareance.2da 1 Quote Share this post Link to post Share on other sites
Untold Prophecy 34 Posted 20 hours ago 4 minutes ago, 90SK said: You'd have to strategically replace stuff already listed in the item code list. There are ways to interface with the system, but adding custom codes, like DarthParametric said, isn't possible. Familiarity with the KotOR Tool Templates.bif, Item section. Look at a_light /a_medium / a_heavy / a_robe items. I wrote a Nexus Article about how those items are sectioned, by letter C through K, referring to model in the appeareance.2da I'll take a look! Thank you! I already released a mod that replaced the Ultima Pearl with the Krayt Dragon Pearl, but there aren't a whole lot of other items I'd want to outright replace. Quote Share this post Link to post Share on other sites