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Showing results for tags 'default'.
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Version 1.0
1,571 downloads
This mod fixes the default clothes of the male and female consulars and sentinels to actually be the same clothing they wear in the character creation screen. Installation: Press "Class Clothes Fix.exe" and follow the instructions. Removal: Remove the relevant .tga files from the override folder and restore the .2da file stored in the backup folder _________________________________ I do not give permission for this mod to be reuploaded to other sites and/or sources without my knowledge. -
I'm planning on reducing the Graphic Modification v5.0 textures to vanilla size, as I love the style of the mod, but I have yet to upgrade from 128MB of VRAM. Thing is, in order to reduce them to vanilla, I first need to know the size of each vanilla file. So I've been tinkering around in the game files, trying to figure out where and how to extract them, but to no avail. If I can't figure it out, I guess I'll just reduce them all by 50 or 75%. Also, because these textures were originally from a Russian site, asking permissions to upload a reduced version here might be difficult. If I can't find a way to reach the original author (Dark Hope?), would I be allowed to post my changes on this site if my little project works out?
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File Name: Class Clothes Fix File Submitter: 1Leonard File Submitted: 09 Aug 2015 File Category: Skins TSLRCM Compatible: Yes This mod fixes the default clothes of the male and female consulars and sentinels to actually be the same clothing they wear in the character creation screen. Installation: Press "Class Clothes Fix.exe" and follow the instructions. Removal: Remove the relevant .tga files from the override folder and restore the .2da file stored in the backup folder _________________________________ I do not give permission for this mod to be reuploaded to other sites and/or sources without my knowledge. Click here to download this file
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Hey there modders (mostly to whoever worked on a lightsaber crystal mod before) So, I'm trying to add new power crystals into the game, but I've run into problems with a few of them. Whenever I put the crystals into the lightsaber and then exit out of the screen. The crystals are then defaulted to some vanilla game crystals. Here's an example of two: I'm unsure as to why they do this. And it's with about 15 out of the 20 crystals. The lightsabers will keep their stats, but they lose the crystals to some default crystal. I'm unsure as to the reason of this, but if anyone has any recommendations, say them here. I've tried replacing the color crystals too, but the error seems to keep happening with every saber. I've tried cheating in a new saber, and it sitll happens. Any ideas? If you need a picture of the upgrade.2da file, or the properties of one of the lightsabers, I'll add in a pic. Update: So, I found out another interesting thing. When I only put of the crystals in, and then exit out. All of a sudden the other crystal slot is filled with a random crystal. So in that picture, what seems to be happening the Stygma crystal is spawning the Rubat crystal in the other slot, and the Gemstone crystal seems to be spawning the Damind into the other slot. Update 2: I found out that 13 of 20 crystals are doing this. I have UTI's from the number 70-89. 78-89 are doing this.
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