Greetings, fellow Jedi! Hope y'all doing fine.
In vanilla and/or modded state of the game there seems to be rendering issue with a texture that is rendered behind blending additive shader.
As seen in the screenshot:
Is there any way to get around this problem?
I have tried with removing the additive and using the alpha channel as transparency instead but it looks ugly and then again, another problem as the hilt that was rendered behind is hidden accordingly with the dimension of the top layer's texture.
By using the TPC format seems to didn't help much as any alpha-blending value between 0 to 1.0 failed to resolve the issue.
I haven't tried with removing the shader/alpha from the hilt that is in the left-hand but- will it work? And even if it works, is there any other way around as a hilt without metal shade is 🤪.
Many thanks for considering this!