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Showing results for tags '3dsmax'.
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Hi, i was playing with KOTORmax and danglymeshes lately. They seems to work perfectly on head meshes, or items that have them in vanilla, but when i was trying to add athem to another model, they dont move at all. For example, Effixian's Dancer's Outfit: It has mdl file with dangly mesh, everything seems to be correct, but in game it doesnt work. Can you advise ? Thank you.
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Hello, fellow modders! I've started this thread to release my new tutorials. The main focus will be on creating new models for both Kotor games. Doing my best to create instructive videos, to show what is what, where to click and so on. Each time I'll create a few videos parts and also a written version. As sometimes it's easier to have text and pictures to guide you, while at other times a video might work better. I'm open to feedback to improve my tutorials, as I don't plan things out to much up front. You'll notice I start mumbling a bit as I think and figure things out on the spot. And, yeah, english isn't my main language, so there's an accent, pronunciation butchering... Grammar Nazis be prepared! ;-) I don't have any pro-skills or software for editing my recordings, so it's all very basic. Though I hope with doing more of these to at least get better results. So on wards to my first tutorial for this thread. Creating a sword model: Part I Part II Part III
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Hello, fellow modders! I've started this thread to release my new tutorials. The main focus will be on creating new models for both Kotor games. Doing my best to create instructive videos, to show what is what, where to click and so on. Each time I'll create a few videos parts and also a written version. As sometimes it's easier to have text and pictures to guide you, while at other times a video might work better. I'm open to feedback to improve my tutorials, as I don't plan things out to much up front. You'll notice I start mumbling a bit as I think and figure things out on the spot. And, yeah, english isn't my main language, so there's an accent, pronunciation butchering... Grammar Nazis be prepared! ;-) I don't have any pro-skills or software for editing my recordings, so it's all very basic. Though I hope with doing more of these to at least get better results. So on wards to my first tutorial for this thread. Creating a sword model: Part I Part II Part III Next release.
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So I was looking and looking and looking for the NW Max plugin for 3dsMax 2014 or later and I couldn't find it and couldn't find it. Then I found it NWMax version 0.8c00 updated for 3dsmax2015 It works, in so far as I was able to import a model w/ texture maps... Now I just have to learn how to actually use it!!! YAY!!!
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I am looking for answers to these 3 questions: 1. I am looking for a tutorial in how to create and implement custom armbands into the game (TSL preferred not a big deal if for KOTOR) 2. Is there an NW plugin for a later version of 3ds Max? I may be getting a temp license now that I'm in official "Student" status again, but the NW Max Plug in download specifically says 3ds version 8 or lower and this site is only for the newest release (3ds Max 2015 or 2016)... and Gmax has been a little glitchy for me lately. Either that, or I don't have any idea what I'm doing... which is likely (if not certain) 3. I'm stuck again in KOTOR... this time I am in a fight with an NPC in which there is a glitch in that they cannot lose any HP, so I can't defeat them and move on. Weird, random glitch. (took me about 10 minutes or so the first time to realize that they couldn't possibly be that much of a bad-ass...) I've tried deleting all of this character's DLG & UTC files out of override, hoping... no change. - I do have a save point from not too far before this point, but I was hoping to just FIX it cuz I don't need the item that badly... Also, what is the air-speed velocity of an un-laden swallow?