Karmanaut

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Everything posted by Karmanaut

  1. I've had this problem too. Not sure what is causing it.
  2. Well I don't have any of his mods but I was able to find this. I'm sure you were already aware of that though. Sorry :\
  3. Interesting. I knew there was cut content related to Atris being on Malachor V, but I didn't know they actually had recorded dialogue for that at all, let alone all of the lines.
  4. I also support this idea.
  5. The difficulty of the HK factory is inconsistent with the difficulty of the rest of the game. Why not make the Ravager or Malachor more difficult? As they are, they are much easier than the HK factory, and they occur after the level. It's not that hard for the casual player to reactivate HK-47 and, in time, go through three HK-50 encounters. However, once you do this, you're locked into starting that quest. Correct me if I'm wrong, but there's no way to back out of the quest, right? Maybe somebody could make an independent, optional patch specifically aimed at lowering the difficulty of the level? I know you guys are busy enough as it is, but I, along with the others, would appreciate it.
  6. My HK-47 (note that I have the Droid Enhancement mod): Level 32 Strength: 14+2 Dexterity: 29+8 Constitution: 21+5 Intelligence: 12+1 Wisdom: 12+2 Charisma: 10 608 HP Defense: 48 Fortitude: 31 Reflex: 19 Will: 12 All three toughness feats, Master Rapid Fire, All precise shots, Weapon Specializations in both blaster pistols and Assault Rifles Repair is at 41 with bonuses Inventory: Armor: Droid Energized Armor Mark III Head: Droid Battle Upgrade Upgrades: Droid Systems Upgrade, Droid Scavenger Upgrade Shields: I alter between Droid Unity Grid and Droid Deflector Mark III Weapon: Droid Assassin's Rifle (Damage:Unstoppable, 2-11. Damage Bonus: +7-21 Energy. On Hit: Slow 50% Chance, 9 seconds, DC 18. Attack Modifier +6.) Secondary: Zersium Rifle (Damage upgraded to 7-57, Attack Modifier +4, Critical Threat: 19-20,x2) This is probably not the best build out there, but I did not aim to make the best one because I wasn't anticipating I would need an awesome one for the HK factory. The difficulty throughout the factory was hard, but acceptable. At least up until the part where I entered the giant room at the end with ~10 HK-50s. I almost wanted to start cheating.
  7. I recommend HotOR. It was removed from this site but can still be found on filefront. Just be sure you don't use the optional character that comes with 1.6 because that will likely cause problems. I ran through the game with 1.5 with absolutely no noticeable problems.
  8. No, USM is definitely not compatible with 1.8. Take a look at the list here.
  9. Yes, it is extreme. And difficulty is fine, but if it doesn't match with the rest of the game, then it feels partially out of place. If I wanted a difficult game, I'd get a mod that'd do that, and/or raise the difficulty in-game. I'm doing both on my next playthrough actually, but that is for fun. They don't compare. Honestly, I didn't even find the Dxum Tomb to be very challenging. You have three party members fighting those battles, whereas HK-47 is solo in the HK factory. Although the fight back to the Ebon Hawk with Atton, Mira, and T3-M4 was admittedly hard... I still didn't find it nearly as difficult. I'm not trying to imply that I want party members accompanying HK-47, although that would make it less annoyingly difficult, I understand that wouldn't be true to the game. The enemies simply need to be nerfed. This pretty much.
  10. I activated many of my shields, but they went by quickly when the ~10 HKs started firing on me at once. I'll post specs later, but I had high-level items equipped.
  11. Agreed. Fighting all of those HKs at the end was horrible. The fact that the door behind you became locked made it worse. I would not have survived that if I didn't utilize the workbench. I don't mind challenges, but that was simply too hard.
  12. Have you tried leaving the area? I killed all the guards and could not complete the quest too. When I gave up and left, the journal updated right before I left the area. Aaida then finally recognized that the guards were gone and I completed the quest.
  13. That problem happened with me too, in both my last playthrough that just got finished last night, and the one last year before that with 1.7. In fact, there was a chance of that happening for me in all of Onderon. Just do as Hassat said and save before every loading screen.
  14. Just finished the game with TSLRCM 1.8. Liked the new additions. Mandalore's conversation on Malachor felt a little clumsy, but it was better than any other possible alternative. There were absolutely no bugs or glitches that I encountered, minus a few skipped lines on Peragus. Oh, and the HK factory was made even more difficult. Overall, great work guys! TSLRCM has made KotOR 2 feel so much more complete. I look forward to the release of future projects from modders on this site, such as M4-78!
  15. I'm well aware that he is retired, I was just simply agreeing with him on how his death should be handled if it were to be modded in. Uhh.. your opinion is noted too?
  16. As VarsityPuppet said, if Bao-Dur's death is to be seen in-game, it would be best to have his death take place during the Battle of Telos. In my opinion this makes the most sense thematically.
  17. Good to hear! Really anticipating this mod! Can't wait to have the Genoharadan actually restored.
  18. A user named Lord of Hunger was to make a patch that would restore the Genoharadan to their respective parts in TSL I believe. I believe this effort has been dead for a long time though, which is a shame. I would love the Genoharadan back in the game. Edit: Actually it appears another user, Exile007 is working on a new, similar mod. His topic is here.
  19. I would understand even if you were intending to sound snarky though, after all the hard work that the team here put into TSLRCM. Believe me, if I had the willpower and ability I would attempt my own mod. What the modders do here with what tools they have is pretty amazing.
  20. What happened with HOTOR? I remember it being hosted on this site last year when I played 1.7.
  21. You have a point, but how exactly he dies isn't really the matter. I'd rather have better-written fanon that provides closure in the game than poorly-written, vague canon.
  22. Chris Avellone said it himself. What more do you need than a direct quote from the head of the game himself? It's different from his thoughts on the Atris line because he said "probably", where he's pretty direct about Bao-Dur's fate. I really appreciate all the work put into TSLRCM, and I could easily live without anything that would insert Bao-Dur's death into the game. However, based on existing content within the game, cut content, and, well, you know, Chris Avellone himself, I think it's clear that Bao-Dur's fate was not originally intended to be left "open." A patch that would somehow incorporate Bao-Dur's death would add more closure to the game. We get closure from every character in the game except Bao-Dur, and it makes absolutely no sense how Darth Traya is able to correctly predict thousands of years into the future, yet can't predict the immediate fate of a lone Zabrak. If the player does not fulfil the requirements to gain access to the HK factory, Bao-Dur can just die in a failed attempt at finding it/gaining access to it. If the player did fulfil the requirements, then Bao-Dur dies to get HK-47 in.