i like that idea,
yes it is, i am "model mashing", so some of the parts have different texture files. and the file size well be BIG, but not too HUGE, XD i decided its 2012, we have the technology, screw the size i want it to look good lol.
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ok, it might not seem like he is a whole lot bigger without comparison, but he is thicker, also too thick on arms and legs = clipping XD, however, because, i totally value your opinions , i think there is a modifier some where that said something about scaling in game, i could make him wookie size.
alas i havent put it in game yet, so once it is in game, then we well see a good reference on where to go from and tweak from that.
edit: does any one know how gmax renders textures? it seems fishy that the textures dont seem as good as they are.