Rtas Vadum

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Files posted by Rtas Vadum

  1. The Grid - Telos

    A Modification for:
    Star Wars: Knights oF The Old Republic II: The Sith Lords
     
    "The Grid - Telos"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Compatability
    IV.Removal
    V.Credits
    VI.Permissions
    VII.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    Although one can imagine that, before the devestation of it's surface, Telos might've been a bit less advanced in technology than some other worlds.
    However, Citadel Station is likely to be the most recent technology. The Military Base has a similar look, as does the Telosian Academy Interior.
     
    Notes:
     
    -Although it might be advertised as such(for a bit of simplicity), this is not a complete reskin of the Telos modules. As described above, it is only Citadel Station,
    The Military Base(which includes the HK Factory), and the Telosian Jedi Academy. None of the surface textures(i.e the rock/grass textures) have been edited.
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
     
    Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the TEL_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Telos):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatability
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Credits
     
    Most of the work for this mod was done soley by me. However, textures from this mod were used...
     
    Telos Citadel Station Skybox - By Quanon
     
    ----------------------------------------------
    VI.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
     
    ----------------------------------------------
     
    VII.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either Obsidian Entertainment, or any affiliated companies.

    527 downloads

       (2 reviews)

    6 comments

    Updated

  2. The Grid:KotOR - Endar Spire

    A Modification for:
    Star Wars: Knights oF The Old Republic
     
    "The Grid - KotOR - Endar Spire"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Compatability
    IV.Removal
    V.Credits
    VI.Permissions
    VII.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    A reskin of the Endar Spire modules, giving them a TRON theme(More from the Legacy film than the original).
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to KotOR's override folder.
     
    ----------------------------------------------
     
    III.Removal
     
    Find all tga and txi files with the LHR_ prefix, and delete them.
     
    ----------------------------------------------
     
    IV.Compatability
     
    Using any other texture mod with this one(That effects the Endar Spire textures), depending on the order of install, may either cause some overlap(meaing appearance issues of the related modules in-game), or overwrite one of the mods completely.
     
    ----------------------------------------------
     
    V.Credits
     
    Most of the work for this mod was done soley by me. Some insperation may have been taken from other texure mods, but no file resoruces were used.
     
    ----------------------------------------------
    VI.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
     
    ----------------------------------------------
     
    VII.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either Obsidian Entertainment, or any affiliated companies.

    448 downloads

       (2 reviews)

    3 comments

    Submitted

  3. The Grid - Nar Shaddaa

    A Modification for:
    Star Wars: Knights Of The Old Republic II: The Sith Lords
     
    "The Grid - Nar Shaddaa"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Compatibility
    IV.Removal
    V.Permissions
    VI.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    Being a city-scape planet, although unlike Corescant, Nar Shaddaa has it's corruption on full display, rather than existing in it's lower levels. While it is true there are elements of hope,
    they are few and far between.
     
    Note: Although all the textures included here are for Nar Shaddaa, if the Peragus and Telos versions are not installed alongside this, then you will see some areas were vanilla(i.e the game's standard
    textures), are used.
     
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
    Recommendation: For a bit of simplcity, you can create a folder within the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the NAR_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Nar Shaddaa):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatibility
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
     
    ----------------------------------------------
     
    VI.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either Obsidian Entertainment, or any affiliated companies.

    325 downloads

       (4 reviews)

    3 comments

    Submitted

  4. The Grid - Peragus

    A Modification for:
    Star Wars: Knights oF The Old Republic II: The Sith Lords
     
    "The Grid - Peragus"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Removal
    IV.Compatibility
    V.Permissions
    VI.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    As might be expected, this gives the Peragus level a similar look to that of the Tron series, mostly Legacy. Going along with the idea that
    Peragus is a 'normal' area, most of the lines are blue. However, given recent events, some of the textures will show corruption(I.e the orange lines with a red glow).
     
    Notes:
     
    -Some things around the Peragus levels will not match the area, although this is in the works. The same can be said for the Miner Outfit(both the player and NPC version),
    which I have in the works as well.
     
    -The NPC's that appear there, namely Kreia and Atton will look out of place, but again, I am working on that.
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
     
    Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the PER_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Peragus):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatibility
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
     
    ----------------------------------------------
     
    VI.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either BioWare Corp, or any affiliated companies.

    453 downloads

       (4 reviews)

    3 comments

    Updated

  5. The Grid - Harbinger

    A Modification for:
    Star Wars: Knights oF The Old Republic II: The Sith Lords
     
    "The Grid - Harbinger"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Compatability
    IV.Removal
    V.Permissions
    VI.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    While the Harbinger was a Republic ship, you can imagine that the Sith presence on it might...corrupt it to some degree. Given the theme present here, it isn't just red smoke and a few bad feelings.
    Almost no part of the ship is uncorrupted, save for a few items that are working as intended.
     
    Notes:
     
    -Recommendation: While this mod is certainly fine on it's own, I would recommend using Canderis' "A Darker Peragus" mod(which includes the Harbinger) alongside this, although doing so is the preference of the user.
     
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
     
    Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the HAR_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Harbinger):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatability
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
     
    ----------------------------------------------
     
    VI.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either Obsidian Entertainment, or any affiliated companies.

    369 downloads

       (3 reviews)

    3 comments

    Submitted

  6. Mission Skin Pack

    A Modification for:
    Star Wars: Knights oF The Old Republic
     
    "Mission Skin Pack"
    Author: Rtas_Vadum
    ----------------------------------------------
     
    I.Description
     
    As Twi'leks have many varied skin colors, it is of little surprise that there are those who would prefer a more unique one for the Twi'lek party member,
    Mission Vao. Included here are Red(Lethan), Purple(Tyrian), and White.
     
    ----------------------------------------------
     
    II.Installation
    Chose the folder of the color you would like, and add these files from it, to your K1 override folder:
     
    p_missionH01.tga(Head texture)
    p_missionBA01.tga(Underwear texture)
    p_missionBB01.tga(Clothing texture)
    p_missionBB01.txi(evmap texture - gives the shine effect on the boots)
    p_missionBA01.txi(evmap texture - gives the shine effect on the underwear)
    po_pmission.tga(portrait)
    po_pmission3.tga(image on party selection screen)
    twilek_m03.tga(Griff's head texture)
    N_TwilekMD01.tga(Griff's body texture)
     
    ----------------------------------------------
     
    III.Removal
     
    Delete the files mentioned above from your override.
     
     
    ----------------------------------------------
     
    IV.Compatability
     
    If another mod changes Missions and/or Griff's textures, it will not be compatabile with this one. Beyond that, there should be no problems.
     
    ----------------------------------------------
     
    V.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
     
    ----------------------------------------------
     
    VI.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either BioWare Corp, or any affiliated companies.

    1,552 downloads

       (3 reviews)

    1 comment

    Submitted

  7. TSL - K1 PFHA01 Restoration

    The PFHA01 head in K1 is one of the more unique female heads in the game. But as it was, it isn't usable by players in TSL. However, the model files are still within the game, used for the well known Zeltron NPC, Luxa. However, the original PFHA01 texture from K1 is not within the files, so I've re-skinned Luxa's texture to have a skin-tone similar to the rest of the Asian heads in the game, as well as giving it two sets of DS transitions.

    817 downloads

       (2 reviews)

    1 comment

    Submitted

  8. Black Core Blades

    Changes the core(i.e the white area of the blade), to black. The same blade colors are used, thought different hues.

    1,087 downloads

       (5 reviews)

    6 comments

    Submitted

  9. MedHypo Mod

    Considering the animation for using healing items is an injection of sorts, this changes the icons for said items to reflect that, along with changing their names to include "Hypo".

    823 downloads

       (4 reviews)

    6 comments

    Submitted