Darth Tartarus

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Everything posted by Darth Tartarus

  1. Minor bug: When you're attacked by the HK-50s on M4-78, if you had HK-47 in your party, he doesn't rejoin the party afterwards, and you are unable to add or remove party members until you change modules.
  2. Huh..one I leveled up a bit, I was able to add it to my feats...but still not in KSE. (Also in KSE, the quests are completely empty-it says there are no quests. Never happened with older TSLRCM versions)
  3. vsync disabled and Vertex Buffer Objects disabled does not help the lag. Neither does turning off AA, anisotropy, grass, or shadows.
  4. Doesn't for me, though. EDIT: And after restarting my PC...it works. Weird...
  5. View File Nar Shaddaa Hidden Complex: Improved! A remake of FrantFire's Nar Shaddaa Hidden Complex. It's been on KotorFiles a while, but I'm only getting around to uploading it here. ^^; IMPORTANT: TSLRCM INFO It SHOULD work with TSLRCM, but I make no promises. It also will not work with any GenoHaradan mods. Readme: ***************************************************************** KNIGHTS OF THE OLD REPUBLIC II THE SITH LORDS ***************************************************************** NAR SHADDAA hidden complex mod v3.1 Author: FrantFire Date released: 18/6/08 Time spent: 36 hours or so, I'm not much a scripter... Contact: jorgeagost@hotmail.com; jolamg@yahoo.com, or GeorgNihilus at www.lucasforums.com You can also contact Darth_Tartarus at redherochildboss@gmail.com . Updated to 1.5 by: Darth_Tartarus. 1.5 released: 9/10/2010 Patch 1.5b made by: Darth_Tartatus. 1.5 released: 09/27/2010 Updated to 2.0 by: Darth_Tartarus. 2.0 released: 10/17/2010 Updated to 2.5 by: Darth_Tartarus 2.5 released: 3/3/2012 Updated to 2.6 by: Darth_Tartarus. Updated to 2.6b by: Darth_Tartatus on 12/15/12. Update to 3.0 started on 1/27/2013 by: Darth_Tartarus. Update to 3.1 on 5/17/2017 by Darth_Tartarus (though I normally go by DarthVitrial now) 1. Idea ======= One day I used Force Sight to the door next to Fassa in Nar Shaddaa docks area and when I opened it I found an interesting unused complex (I think it was supposed to be used for the GenoHaradan? -Darth_Tartarus), then I decided to use this area, somehow... 2. Info ======= This mod does the following: 1) Allows you to open one of two doors near Fassa (the Twi'lek in Nar Shaddaa docks). You will only be able to open one of these two sealed doors, and also access 2 closed doors at the Refugee landing pad area (I always wondered what was behind those doors); there you will find some sort of abandoned cantina. 2) It will spawn (add) a Twi'lek female in the Nar Shaddaa docks flophouse area, up to you find where, as well as some pretty nasty thugs somewhere. 3) It will make the alien Gran thug guarding Vogga's enclave entry door hostile, but only if you decide to kill the Bith guard near him. (I did this to give more realism to this easy fight, no sense having the Bith fighting you and the Gran thug by him just standing there). The Bith will be a little more challenging, too. So you will have a realistic fight with Vogga's guards now. This has nothing to do with the Complex mod itself but I included it anyway in this pack. (Only if you install the full version of this mod, not the Lite version) 4) (Optional): Improved and modified Vogga.dlg (he will realize you have killled his enclave door guards), plus reduced many long texts for short streamvoices, same problem fixed in Vogga's Bith dialog. (again, not with the Lite version.) 5) Two journal entries have been added for this mod. 3. How to play ============ You will need a saved game before arriving at Nar Shaddaa for the first time, if you do not have one and you have a saved game at the Refugee Landing Pad or the Promenade -and you have not entered the Docks area before- you can still open the doors near Vossk (the Trandoshan) at the landing pad by other means (you cheater), by using something along the lines of the WhereamI Armband. This way you can still initiate the mod. ONLY READ THIS IF YOU WANT TO KNOW exactly what to do, I personally suggest playing to figure out what to do. If you want to know how to open the docks doors you will need a special key, available in a lost pad inside the abandoned cantina in the Nar Shaddaa Refugee Landing Pad (this cantina was also unavailable in original game, by the way) and it is placed just behind Vossk. There may be some errors with TSLRCM because of the addition of the cantina. Without the key, the doors next to Fassa in the docking area will remain closed -showing as "Sealed door" in case you want to know- or if you do not find the key. Once opened the door, just enter and see... There is also a hard-to-open footlocker in the cantina. A Twi'lek woman has also been spawned in one of the flophouse's rooms, hiding for some reason. She will be behind a separating panel in the room next to Lasavvou (the Ithorian). Talk to her to find out why she's hiding, and to get a quest. Finally, to reach the Bith's dialog option to kill him, while talking to him about Vogga's fuel contracts take the branch "It's not safe to compete with me". Vogga won't be happy about you killing them, though... 4. Installation/Uninstallation ===================== To install: Simply run the TSLPatcher and choose an option. Those of you with TSLRCM should choose the no-Vogga version, for compatibility reasons. To uninstall; delete the following files from your Override folder (it's not necessary to delete the .lip files, they can be used later): n_compleadr.utc (the merc leader .utc) n_compthug2.utc n_compthug.utc n_compthug3.utc n_compthug5w.utc n_compthu4w.utc n_voggathu.utc n_voggathu3.utc n_voggathu4.utc n_voggathu5.utc n_voggadro2.utc n_voggadro6.utc twi_common.utc vogga_sullustan.utc c_pcfemundie.ncs (checks if a female PC is in her undies... hmm...) pc_perceived.ncs 2hostthugs.ncs c_act_exitaread.ncs c_act_exitareat.ncs give_compkey2.ncs spawnkey2.ncs spawn_hidden.ncs spawnthugs.ncs spawnthugs2.ncs spawnkey.ncs a_journalend.ncs give_compkey2.ncs c_bithdead.ncs a_bithdead.ncs a_mercsdead.ncs c_mercsdead.ncs a_destroyvt.ncs a_someoneund.ncs c_someoneund.ncs ff_nar_locker.ncs ff_nar_blood.ncs ff_nar_bag.ncs k_enter_301ff.ncs a_thugsdone.ncs c_thugsdone.ncs voggas_fade.ncs sealeddoor.utd doors_key.uti door_narshad015.utd ff_nar_bag.utp ff_nar_blood.utp ff_nar_locker.utp plc_doorskey2.utp ff_nar_datapad.uti 203merclead010.lip 402om_sc2005.lip 303lootra056.lip 402om_sc2005.lip and so on ... ev_crys_04.uti (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod) ev_crys_03.uti (item) iw_sbrcrstl_203.tga (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod) iw_sbrcrstl_204.tga (item) compledr.dlg droidwar_l.dlg humanvog_l.dlg attontwi.dlg trandos_l.dlg twicommon.dlg vogsull.dlg quello.dlg (in this file only added a script that spawns items in the line "What's with you, letting that piece...", named k_enter_301ff.ncs) 5. Recommended ============== Recommended level to access the docks door/s, 14, with 3 party members, nevertheless you can survive with upgraded gear, equipments, grenades or mines in your inventory, or simply running away from these mercenaries just in case you get there before those levels... Many people certainly download overpowered mods, I have seen a lot of them, armors and lightsabers specially. If you have installed this sort of mods you will have good chances of killing the mercenaries before level 14, as you can see I like to edit .uti's to reduce slightly weapons-armors stats for challenging fights. 6. New items or equipment ===================== Two lightsaber crystals only, actually not new items, just slightly reduced by me, powerful enough but only for 100% darkside or 100% lightside aligned Jedi, and you will be able to collect a few pre-existing game items from the corpses, if you succeed. 7. Credits: ========= Very special thanks to: Stoffe - for an On Notice script I used in the Complex area, being a guide many times at the Holowan labs. Darth Xander - for allowing me (all of us) to see this lost cantina -or whatever it is- through his original Nar Shaddaa lost cantina mod. Envida - for allowing me use and modify some files from Envida Khoonda Lost Room mod 1.3. And anyone else at the Holowan Laboratories - For all the great resources! And all the tool makers of course, those genius people Thanks from Darth_Tartarus: FrantFire-For letting me update this mod. 8. Compatibility ============== Since this uses TSLPatcher, it should work with most everything. As of 3.0 beta, it SHOULD work with TLSRCM. No promises though. And it does NOT work with any GenoHaradan mods. 9. Experience won ============== If you are not a fan of gathering too many experience points (XP) through all the mods you install, then you might like to know that you will only gain 1500 XP points or so with this mod after dealing with the mercenaries, if you kill all of them, plus Vogga's Gran thug. (1250+250 the Gran thug). You can subtract some XP through KSE (KotOR/KotOR2 Savegame Editor) if you want. 10. Bugs ========= Using something like the WhereamI Armband to enter the Complex through both doors triggers the Complex Leader attack twice. Beating him twice also allows you to claim the prize from the Twi'lek twice. So, kinda a useful bug! 11. Permissions ============ You can use freely this mod files, just give me the correspondent credits in case you use or modify some of these files. 12. DISCLAIMER: ============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian is a trademark of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Submitter Darth Tartarus Submitted 12/24/2012 Category Mods TSLRCM Compatible  
  6. Posted this in the wrong topic, so here it is again: The only other mods I have are M4-78EP, Dantooine Statue, and Kinrath Egg Bash Crystal Drop.
  7. Problem: I have 1.8.2 installed, no other mods that alter feats.2da, and no Mobility feat. (Also having a problem where the game acts like I'm in combat and prevents me from moving, but I think that's just an engine issue) EDIT: To clarify, the Mobility feat is in feats.2da, but not ingame or in KSE.
  8. Version 3.1

    1,462 downloads

    A remake of FrantFire's Nar Shaddaa Hidden Complex. It's been on KotorFiles a while, but I'm only getting around to uploading it here. ^^; IMPORTANT: TSLRCM INFO It SHOULD work with TSLRCM, but I make no promises. It also will not work with any GenoHaradan mods. Readme: ***************************************************************** KNIGHTS OF THE OLD REPUBLIC II THE SITH LORDS ***************************************************************** NAR SHADDAA hidden complex mod v3.1 Author: FrantFire Date released: 18/6/08 Time spent: 36 hours or so, I'm not much a scripter... Contact: jorgeagost@hotmail.com; jolamg@yahoo.com, or GeorgNihilus at www.lucasforums.com You can also contact Darth_Tartarus at redherochildboss@gmail.com . Updated to 1.5 by: Darth_Tartarus. 1.5 released: 9/10/2010 Patch 1.5b made by: Darth_Tartatus. 1.5 released: 09/27/2010 Updated to 2.0 by: Darth_Tartarus. 2.0 released: 10/17/2010 Updated to 2.5 by: Darth_Tartarus 2.5 released: 3/3/2012 Updated to 2.6 by: Darth_Tartarus. Updated to 2.6b by: Darth_Tartatus on 12/15/12. Update to 3.0 started on 1/27/2013 by: Darth_Tartarus. Update to 3.1 on 5/17/2017 by Darth_Tartarus (though I normally go by DarthVitrial now) 1. Idea ======= One day I used Force Sight to the door next to Fassa in Nar Shaddaa docks area and when I opened it I found an interesting unused complex (I think it was supposed to be used for the GenoHaradan? -Darth_Tartarus), then I decided to use this area, somehow... 2. Info ======= This mod does the following: 1) Allows you to open one of two doors near Fassa (the Twi'lek in Nar Shaddaa docks). You will only be able to open one of these two sealed doors, and also access 2 closed doors at the Refugee landing pad area (I always wondered what was behind those doors); there you will find some sort of abandoned cantina. 2) It will spawn (add) a Twi'lek female in the Nar Shaddaa docks flophouse area, up to you find where, as well as some pretty nasty thugs somewhere. 3) It will make the alien Gran thug guarding Vogga's enclave entry door hostile, but only if you decide to kill the Bith guard near him. (I did this to give more realism to this easy fight, no sense having the Bith fighting you and the Gran thug by him just standing there). The Bith will be a little more challenging, too. So you will have a realistic fight with Vogga's guards now. This has nothing to do with the Complex mod itself but I included it anyway in this pack. (Only if you install the full version of this mod, not the Lite version) 4) (Optional): Improved and modified Vogga.dlg (he will realize you have killled his enclave door guards), plus reduced many long texts for short streamvoices, same problem fixed in Vogga's Bith dialog. (again, not with the Lite version.) 5) Two journal entries have been added for this mod. 3. How to play ============ You will need a saved game before arriving at Nar Shaddaa for the first time, if you do not have one and you have a saved game at the Refugee Landing Pad or the Promenade -and you have not entered the Docks area before- you can still open the doors near Vossk (the Trandoshan) at the landing pad by other means (you cheater), by using something along the lines of the WhereamI Armband. This way you can still initiate the mod. ONLY READ THIS IF YOU WANT TO KNOW exactly what to do, I personally suggest playing to figure out what to do. If you want to know how to open the docks doors you will need a special key, available in a lost pad inside the abandoned cantina in the Nar Shaddaa Refugee Landing Pad (this cantina was also unavailable in original game, by the way) and it is placed just behind Vossk. There may be some errors with TSLRCM because of the addition of the cantina. Without the key, the doors next to Fassa in the docking area will remain closed -showing as "Sealed door" in case you want to know- or if you do not find the key. Once opened the door, just enter and see... There is also a hard-to-open footlocker in the cantina. A Twi'lek woman has also been spawned in one of the flophouse's rooms, hiding for some reason. She will be behind a separating panel in the room next to Lasavvou (the Ithorian). Talk to her to find out why she's hiding, and to get a quest. Finally, to reach the Bith's dialog option to kill him, while talking to him about Vogga's fuel contracts take the branch "It's not safe to compete with me". Vogga won't be happy about you killing them, though... 4. Installation/Uninstallation ===================== To install: Simply run the TSLPatcher and choose an option. Those of you with TSLRCM should choose the no-Vogga version, for compatibility reasons. To uninstall; delete the following files from your Override folder (it's not necessary to delete the .lip files, they can be used later): n_compleadr.utc (the merc leader .utc) n_compthug2.utc n_compthug.utc n_compthug3.utc n_compthug5w.utc n_compthu4w.utc n_voggathu.utc n_voggathu3.utc n_voggathu4.utc n_voggathu5.utc n_voggadro2.utc n_voggadro6.utc twi_common.utc vogga_sullustan.utc c_pcfemundie.ncs (checks if a female PC is in her undies... hmm...) pc_perceived.ncs 2hostthugs.ncs c_act_exitaread.ncs c_act_exitareat.ncs give_compkey2.ncs spawnkey2.ncs spawn_hidden.ncs spawnthugs.ncs spawnthugs2.ncs spawnkey.ncs a_journalend.ncs give_compkey2.ncs c_bithdead.ncs a_bithdead.ncs a_mercsdead.ncs c_mercsdead.ncs a_destroyvt.ncs a_someoneund.ncs c_someoneund.ncs ff_nar_locker.ncs ff_nar_blood.ncs ff_nar_bag.ncs k_enter_301ff.ncs a_thugsdone.ncs c_thugsdone.ncs voggas_fade.ncs sealeddoor.utd doors_key.uti door_narshad015.utd ff_nar_bag.utp ff_nar_blood.utp ff_nar_locker.utp plc_doorskey2.utp ff_nar_datapad.uti 203merclead010.lip 402om_sc2005.lip 303lootra056.lip 402om_sc2005.lip and so on ... ev_crys_04.uti (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod) ev_crys_03.uti (item) iw_sbrcrstl_203.tga (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod) iw_sbrcrstl_204.tga (item) compledr.dlg droidwar_l.dlg humanvog_l.dlg attontwi.dlg trandos_l.dlg twicommon.dlg vogsull.dlg quello.dlg (in this file only added a script that spawns items in the line "What's with you, letting that piece...", named k_enter_301ff.ncs) 5. Recommended ============== Recommended level to access the docks door/s, 14, with 3 party members, nevertheless you can survive with upgraded gear, equipments, grenades or mines in your inventory, or simply running away from these mercenaries just in case you get there before those levels... Many people certainly download overpowered mods, I have seen a lot of them, armors and lightsabers specially. If you have installed this sort of mods you will have good chances of killing the mercenaries before level 14, as you can see I like to edit .uti's to reduce slightly weapons-armors stats for challenging fights. 6. New items or equipment ===================== Two lightsaber crystals only, actually not new items, just slightly reduced by me, powerful enough but only for 100% darkside or 100% lightside aligned Jedi, and you will be able to collect a few pre-existing game items from the corpses, if you succeed. 7. Credits: ========= Very special thanks to: Stoffe - for an On Notice script I used in the Complex area, being a guide many times at the Holowan labs. Darth Xander - for allowing me (all of us) to see this lost cantina -or whatever it is- through his original Nar Shaddaa lost cantina mod. Envida - for allowing me use and modify some files from Envida Khoonda Lost Room mod 1.3. And anyone else at the Holowan Laboratories - For all the great resources! And all the tool makers of course, those genius people Thanks from Darth_Tartarus: FrantFire-For letting me update this mod. 8. Compatibility ============== Since this uses TSLPatcher, it should work with most everything. As of 3.0 beta, it SHOULD work with TLSRCM. No promises though. And it does NOT work with any GenoHaradan mods. 9. Experience won ============== If you are not a fan of gathering too many experience points (XP) through all the mods you install, then you might like to know that you will only gain 1500 XP points or so with this mod after dealing with the mercenaries, if you kill all of them, plus Vogga's Gran thug. (1250+250 the Gran thug). You can subtract some XP through KSE (KotOR/KotOR2 Savegame Editor) if you want. 10. Bugs ========= Using something like the WhereamI Armband to enter the Complex through both doors triggers the Complex Leader attack twice. Beating him twice also allows you to claim the prize from the Twi'lek twice. So, kinda a useful bug! 11. Permissions ============ You can use freely this mod files, just give me the correspondent credits in case you use or modify some of these files. 12. DISCLAIMER: ============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian is a trademark of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  9. But...are those mods included, or just recommended? (Sorry, I'm feeling like a bit of a di'kut today)
  10. *faints* Thanks so much! You're amazing!
  11. I'd like to know exactly why the Khoonda Lost Room mod is incompatible with TSLRCM. I might be able to fix it.
  12. Um...I'm...not sure. ^^;

  13. Looks great! Can't wait for the final release.
  14. What would you say is the main reason it's not coming out this year? Too much fine-tuning to do? Found a major bug? Found more stuff to restore?
  15. You could somehow change it to "They had it coming", but that would probably be more trouble than it's worth...
  16. Yeah, mine was removed too.. What's going on?

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