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jonathan7 last won the day on April 26 2017
jonathan7 had the most liked content!
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15 Jedi PadawanAbout jonathan7
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Exiled Jedi
- Birthday 02/15/1985
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Male
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Location
Ivory Tower
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Interests
Philosophy, psychology, literature, football (soccer), Star Wars...
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Ethan d w Young started following jonathan7
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Force Fashion Updates and Mod Permissions
jonathan7 replied to jonathan7's topic in General Kotor/TSL Modding
Thanks N-DReW25, I’ve forgotten so much stuff back from when I was modding. Was looking at doing this last year, realised I’d forgotten a lot and then my university work has been really full on. (Am Sorry to everyone, as it’s always been on my to do list). -
Force Fashion Updates and Mod Permissions
jonathan7 replied to jonathan7's topic in General Kotor/TSL Modding
Apologies for resurrecting this, just been checking on compatibility with TSLRCM. Does anyone have a copy of the raw files? Or a suggestion of other ways of finding conflicts? The only major conflicts I can see are two .dlg files. (Atton and Disciple) from TSLpatcher date. In my head there were more conflicts. I do edit various .utc’s as well as several other charachters .dlg files. -
Does anyone have copies of my old mods? (Especially FF2)
jonathan7 replied to jonathan7's topic in Work In Progress
Thanks both. Sadly the WayBackMachine didn’t make a copy of the download mirror, so it fails when it goes there. Edit: This did prompt me to massively refined search terms by me and interestingly the files from KotOR Files still seem to be at File Planet; https://www.fileplanet.com/archive/p-67260/Star-Wars-Knights-of-the-Old-Republic-II-Force-Fashion-II-Mod/download This may mean by using the way back machine for KotOR Files you can find Mods you want that had previously been thought lost. -
Hey all, hope this finds you all well! Due to Microsoft being terrible and a known error with Windows update bricking my boot drive and at some point my backup drive having corrupted I’ve lost all my original files for various projects. Does anyone have any of my files? (Especially Force Fashion ii and a whole load of unreleased mod files? Which I did make available for the community, but think the sites I put them up on have since gone down).
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Hey all, Long time no see - hope this finds you well - have had a hunt around but doesn't seem to be much about modding the mobile version of the game. Has anyone had an experience of modding/adding stuff, and are there any links people know of explaining the process? (I do have TSLRCM working on my iPad - thanks to the awesome team here for figuering that out) Peace, J7
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forfunandmore started following jonathan7
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Sith Holocron started following jonathan7
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Cool, thanks for your help guys, think I'll probably go with Kexikus method, as it seems the easier for me. Good to still see you around JC
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Forgive a total noob question, Scripting never was my strong point. Is there a way to fire a script which adds a custom robe to Atton or Disciple when they become a Jedi? Currently this is implemented in their .dlg which is what is causing the incompatibility with TSL:RCM and Force Fashion
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Force Fashion Updates and Mod Permissions
jonathan7 replied to jonathan7's topic in General Kotor/TSL Modding
Thanks for the reply. Ah, ok. It seems it would be better to just uninstall the Steam Workshop version and install TSLRCM via it's .exe? I only got the Steam version of TSL as it automatically fixed Aspect ratio and cutscene playback issues. -
Force Fashion Updates and Mod Permissions
jonathan7 replied to jonathan7's topic in General Kotor/TSL Modding
Query - I don't know if this is due to having the Steam version of KotOR 2 installed. But When I combined the Override folder in the game, with my one from Force Fashion II there weren't any file overlaps - which proves problematic for me in terms of working out exactly what files need to be amended. Does anyone have any ideas why that is? That Override folder looks awfully empty, or does the TSL:RCM install method work differently to TSLpatcher Override method? Any help would be appreciated. -
Force Fashion Updates and Mod Permissions
jonathan7 replied to jonathan7's topic in General Kotor/TSL Modding
Hey, I'm open to suggestions on changes to the start of the game - what and how did you change the placing of the items at the start? IIRC there were 5 files which make FFII incompatible with TSL:RCM, have you had any luck merging them? Thanks for the welcome back from others! -
Hey all, Apologies that I've been MIA for years. I'm back and looking to make Force Fashion for K2 fully compatible with TSL:RCM and will also be looking to get Force Fashion for K1 finally released. I have had several permissions requests for my mods or to upload them. If you wish to use any of the assets I've made feel free to use them, but in projects with others, you would need their permission for their work. If you wish to make my mods available elsewhere feel free to, just leave credit in the readme, but again if other modders are involved with that particular mod you will need their permission as well. -- j7
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File Name: Bodies Stay (TSL) File Submitter: jonathan7 File Submitted: 29 Oct 2013 File Category: Mods TSLRCM Compatible: Yes AUTHORS: Space Alex and jonathan7 EMAIL: contact via release thread at www.lucasforums.com- KotOR section NAME: [bETA] Bodies Stay CREDITS: Fred Tetra - a legend. FILENAME: Bodies Stay FILE SIZE: Around 1MB Unzipped DATE RELEASED: 05/02/2009 DESCRIPTION: This mod stops bodies disappearing when you kill them. INSTALLATION INSTRUCTIONS: Run the patcher…It is set in patcher format so you will need to already have an appearance.2da in your Override. (Default - C:\Program Files\LucasArts\SWKotOR2\Override ) and you will need to select that appearance.2da COMMENTS: This is a beta, and you will need a decent PC, if you only scrape playing KotOR requirements, don’t use this. Space Alex deserves most of the credit! He found the setting required to keep bodies! BUGS: Should be none PERMISSIONS: Give credit to Space Alex and myself in your readme THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
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File Name: Bodies Stay File Submitter: jonathan7 File Submitted: 29 Oct 2013 File Category: Mods AUTHORS: SpaceAlex and jonathan7 EMAIL: contact via release thread at www.lucasforums.com- KotOR section NAME: Bodies Stay (for K1) VERSION: 1.0 CREDITS: Fred Tetra - a legend. FILENAME: Bodies_Stay_K1.zip FILE SIZE: Around 1MB Unzipped DATE RELEASED: 06/02/2009 DESCRIPTION: This mod stops bodies from fading away. They will only disappear if you leave the module or load a savegame after killing a bunch of enemies. INSTALLATION INSTRUCTIONS: Just click on “Install Mod” and select a folder in which KOTOR I is installed (not the Override folder). COMMENTS: This mod most likely requires a good PC to keep the game running smoothly, but since corpses are static objects (means they don't require any processing power), all that you'll probably need is a graphic card that's less than 3 years old. BUGS: There should be none, but if you happen to run into a corpse that *should* fade away (like the Terantanak) immediately after you "extract" the soul from it but does not, contact either myself or jonathan7. PERMISSIONS: Give credit to Space Alex and j7 should you wish to use this in a mod THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
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Version 1
3,986 downloads
AUTHORS: Space Alex and jonathan7 EMAIL: contact via release thread at www.lucasforums.com- KotOR section NAME: [bETA] Bodies Stay CREDITS: Fred Tetra - a legend. FILENAME: Bodies Stay FILE SIZE: Around 1MB Unzipped DATE RELEASED: 05/02/2009 DESCRIPTION: This mod stops bodies disappearing when you kill them. INSTALLATION INSTRUCTIONS: Run the patcher…It is set in patcher format so you will need to already have an appearance.2da in your Override. (Default - C:\Program Files\LucasArts\SWKotOR2\Override ) and you will need to select that appearance.2da COMMENTS: This is a beta, and you will need a decent PC, if you only scrape playing KotOR requirements, don’t use this. Space Alex deserves most of the credit! He found the setting required to keep bodies! BUGS: Should be none PERMISSIONS: Give credit to Space Alex and myself in your readme THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.