-
Content Count
4,753 -
Joined
-
Last visited
-
Days Won
125
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Hassat Hunter
-
Not exactly right. You could complete the quest (unlike, say, Redemption). However the final quest update was gotten where the last-to-final should have been, at Vogga's. So while technically the quest was completed (and flagged in your journal *as* such), the final real step of going to Grenn and complete it couldn't be done. As can be expected, TSLRCM fixes this. And has done since the beginning (1.4)...
-
You haven't played the game much have you. Set Revan to be Darksides... and enjoy your 'new content' when using said Holocron
-
Also, is incompatible too. I'm surprised you even made Malachor with it, since from what I know it fails to make the HK-factory appear and gets you stuck on the Hawk after the Ravager due to putting an ebon hawk onenter file in the override...
-
MOD:Extended Kreia Party Scene (Atris VO)
Hassat Hunter replied to Hassat Hunter's topic in Mod Releases
Yup. -
MOD:Extended Kreia Party Scene (Atris VO)
Hassat Hunter replied to Hassat Hunter's topic in Mod Releases
Minor update... noticed there could be an issue with the scene if you had the Atton vs. Disciple confrontation, since it didn't check for that flag. Should be fixed now. -
So... Kneel guys, Remote, Party cutscene, academy... It should be you as Atton now fighting Sion, not being the player... So yeah, mod list could be helpful
-
Where *exactly* are you? Are you in the core? In the area just before the core (by the sound of it, probably there). Did you get the cutscene with your teammates? Did Atton run away? Or are you at the starting area of the academy (the long hall)?
-
He was supposed to make an appearance at the docks. Then you become Mira. If that didn't happen, how did you enter Visquish VIP lounge?
-
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Sounds like you got a very broken game... Yeah, less mods next try (or none aside from TSLRCM)... -
M4-78 Official Progress Report #8
Hassat Hunter replied to zbyl2's topic in M4-78 Enhancement Project
Avellone would probably be more suited for that. But he got stuck on Arcanum... -
M4-78 Official Progress Report #8
Hassat Hunter replied to zbyl2's topic in M4-78 Enhancement Project
Now if we can get OE to do a TSLRCM with M4-78EP walkthrough after IceWind Dale II and Arcanum... xD -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Looking at the feedback of users, this mod is incompatible with itself (breaking Onderon). So I suggest not using it either... -
M4-78 Official Progress Report #8
Hassat Hunter replied to zbyl2's topic in M4-78 Enhancement Project
And there's silly old HH trying to add stuff at last minute too... like this. (availability in full M4-78EP depends on wheter or not Zbyl thinks my stuff is stupid or not ) -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
I know for sure the first is incompatible... Not sure of the rest... -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
In the same swkotor2.ini, make sure you run it in windowed mode (so fullscreen off on all mentions of fullscreen). Apparently fixed a few issues with Steam... -
*searches in readme* Ah, information droid. I assumed that was CS-36. Or is that "main information unit"?
-
I particularly like CS-45. Not sure who voiced him though. And yes, Edwyn is great. Though I have a hard time now thinking of his characters as BeebleQuix from The Nameless Mod.
-
Ehm, the line is used in TSLRCM...
-
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
I'll look at it... That's what happens with random walking and many people in a small area. Not much to do (besides lowering amount of listeners, but that would be bad...) Ehm, that's called "disturbing" in my book. How can you see their inventory without disturbing the bodies. No bug here. Not so much destroyed as what other users mentioned. Random engine issue. She has however travelled with the Exile. And learned from him. And she's a little crazy and jealous. Again, nothing wrong here. I'm pretty sure it was that way? He is hurt throughout the entire convo after all... Because it's an observation, not a healing. Could be. And I have quite the opposite, only had it once or twice in all my runs. Crashes like hell in KOTOR1 though (bloody Terentatek). Also, double-check that "automatic updates" (inside Steam, select the game, properties and under the update tab) isn't turned on. -
And... it's over. Almost 4M on Kickstarter alone. But with Paypal easily passed, so all goals achieved.
-
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Ehm, not being in the override is a good thing. Means it's not overwriting the intended conversation. So, what mods? (will reply to davor when I am not as distracted by obsidian's forums) -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
@ Vice; Can't be 1.8.1, since there were no Telos modifications in it at all. If you say it works with 1.8, and your old save also displays it I would look at mods you installed since... Have a list? Also check if you have a "grenn.dlg" in your override... -
Couldn't be there. That is... a LOT of text. I'll never get through all of that, damn... Also, awesome. Shame I don't have more money for PE now. Couldn't they send the superheroes a free version? xD
-
Apparently someone else did Again, probably not the exact words: "If not we'll be there to make PERCM" - Other user "We'll take over if you bail out" - Me "That's why I said PERCM, not PERP" - Other user
-
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
No idea why that happened. Forced the Kreia dialogue... got the old "fight party 2 times to proceed"... odd. Afterwards your clone was there. So, yeah, not sure what happened there. But you should be able to fight your clone with this save... EDIT: Blowing up Kinrath egg with a mine doesn't destory it, but makes it invulnerable. See save game. Odd, don't remember it working that way, but indeed it does. Sadly can't do much about it. Can't disable just the mines and leave the bash (can only do vice-versa :/) and I don't see a way to make the mine destroy the egg itself... :/ 000000 - QUICKSAVE.rar