-
Content Count
4,753 -
Joined
-
Last visited
-
Days Won
125
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Hassat Hunter
-
With the gender swap, you wouldn't even NEED the mod. Really, you don't.
-
Vanilla KOTOR2 doesn't use soundsets for the PC, unlike KOTOR as you noticed. That's nothing a mod changed, that's just how the game works.
-
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
As said; Reloading isn't enough. You HAVE to reboot the game. Nothing to do with TSLRCM though, that issue was in from the beginning with vanilla. -
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
I am pretty sure they trigger before the party vs. Kreia cutscene. Though I never was able to get them myself (yeah, pretty bad as beta-tester, eh ). -
1) Gonna change for 1.8. 2) We had it like that in 1.4. And it sucks (not quite as much as in TSLRP, but not much better either). 3) It wouldn't make much sense for Atton to appear in a Force Cage if he fleed from Sion, right? And that way you also have a guaranteed cutscene after the Kreia ending, because Handmaiden/Disciple or Visas might not make it.
-
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
Dunno, but you can probably use the Whereami armband to open the door to face Kreia. -
Mods?
-
Mod Compatibility with TSLRCM 1.7 (Discussion)
Hassat Hunter replied to Markus Ramikin's topic in TSLRCM
About 95% of the modified files are in .MOD files though, the override ones are just a tiny fraction of the modifications inside of TSLRCM. I would take a small guess and say about 40% of gamefiles have had modifications in one way or another... -
Goto pwns remote
Hassat Hunter replied to Working Class Hero's topic in Knights of the Old Republic General
TSLRP adds a little section afterwards where Goto stretches his "arm", to make it appear like he modifies something. Could be something for TSLRCM seeing how that will never see the light of the day. -
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
That's a vanilla TSL issue. Just reboot the game in these cases and then try again, that should solve pretty much all of them. If that still doesn't solve it, it would be worth looking in it. -
Mod Compatibility with TSLRCM 1.7 (Discussion)
Hassat Hunter replied to Markus Ramikin's topic in TSLRCM
Actually, we did... Edit; Hmmm, not enough it appears. A jedi-only line got no check, nor wheter she murdered her sisters or not. Up for fixin'... -
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
That's just Revan's gender and ending weren't properly decided, it was always LSM I think, now it takes the one of the 4 it should. Nothing to do with your issue, even if an outdated .dlg would overwrite it (you would just be stuck with the 3/4 chance of incorrect Revan again). @ EELON; Not really. Actually, it would probably more likely to get issues when using TSLPatcher with mod conflicts as it may start to skip TSLRCM files (which can give big issues), while with the installer it would just overwrite them. And there are FAR too many changes in TSLRCM's dialog.tlk (English version only) to use TSLPatcher to modify them all. -
That was the intention of the Obsidian artist who draw it, so no surprises there...
-
Mod Compatibility with TSLRCM 1.7 (Discussion)
Hassat Hunter replied to Markus Ramikin's topic in TSLRCM
We already fixed all those, so unnecessary. Already incorperated into TSRLCM, so once again; unnecessary. -
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
It's disabled in hyperspace due to the infinite sparring glitch, you need to visit another planet first. Don't know why it doesn't appear when that condition is met though. Also, no sisters? That's... odd. Did you install 1.0b after TSLRCM? -
No, we don't touch the Spanish .tlk. Only the English one. Though TTlan offers an alternative French, not sure if Zbyl and Stoney intend to include it though. You might give it a shot with your fixed Spanish one, but we going to need a link.
-
Okay, 1.0 is up, get it instead of 0.9 (overwrite everything if 0.9 was already installed)...
-
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
You don't. You have to use cheats. -
The new script (with the mod) requires 000_lightsaber_built set to 1 before getting lightsabers. Without it you need to set the QuestValue for the quest to 50 for lightsabers to appear. Yeah, I noticed the cutscene required just leaving Telos as requirement instead of a questvalue or part or something, so I will add that global boolean set in 1.0 . Edit; Haha, I put it as "build" instead of "built" in the script, no wonder it doesn't work for you... *goes updating his mod to work*
-
Oh, you silly script-kiddies. It's so much easier to do this inside the .dlg editor (note the one in KOTOR tool doesn't work with KOTOR2 !!!) than with a script as long as you only need to check for 2 specific things. So my advice; don't use a script unless you really need to check for 3 specific things in a single convobranch. Sure, you could use a continue, but that looks sloppy and amateuristic so scripts are important for that professional feel. Anyway, continue on ;D.
- 1 reply
-
- 1
-
-
@ eresiarca: Use KSE to put the global-numeric 101PER_Revan_End from 1 to 0. @ Lorenzo: Install it for the Spanish version. The .tlk is only installed if you pick the english installation, which you apparently did then.
-
You guys all sure you use 1.7 (there is 1.7 on the launcher)? Also, when did the second RE scene trigger? Before visiting the hawk, after visiting, as Atton, after the planet is done?
-
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
The Atris is *probably* a vanilla TSL issue that should be fixed by rebooting the game. The Telos Revisited issue is one we created, yeah. Use KSE to find 101PER_Revan_End and put it from 1 to 0. You missed the HK Factory 3 times? That's... odd. Do you never talk to him or what? Or do you have any other mods containing an 003ebo_on_enter.ncs?