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Files posted by Hassat Hunter
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TSLRCM Loot fix base scripts
By Hassat Hunter in Media
-TSLRCM Loot fix base scripts-
------------------------------
Note; These files are for TSLRCM 1.8 and higher ONLY.
- Modders resource, if you're not interested in modding KOTOR2, this download is not for you.
Included in this map you will find the following folders;
* Generic Spawnscripts. These are the scripts used for many (but not all) foes you encounter.
* Modules. These are enemy-specific spawnscripts spread over the various modules. It's important if you recompile these you put them back in the respective module, and NOT override, as other modules may use the same name and it can lead to issues. You can also skip them (if you really want all files in override) but then a large portion of enemies will not use your modified script.
All of these are modified from the vanilla TSL version, as those had the faulty version of the lootscript inside the .nss. These TSLRCM versions instead refer to the lootscript instead of containing it, which allowed just to batch compile if changes were made to the lootscript rather than manually adding them to 50+ files.
* Placables (just compiled) are the base vanilla TSL scripts. TSLRCM hasn't modified them, just re-compiled them with the new lootscript.
* Placeables (unused) are base vanilla TSL scripts. But as mentioned are unused. TSLRCM has recompiled them, if for example modusers did use said placeable scripts, but if you only worry about vanilla you could opt to leave these out without effect.
* Placeables (used, script modified) are scripts TSLRCM has modified before recompiling due to errors in the scripts. They are used in vanilla TSL, so make sure to use these instead of the vanilla ones when re-compiling.
* Base lootscript. The base of it all. DON'T USE THE ONE IN THE OVERRIDE FOLDER!
There are also 3 seperate .nss in the folder, these go in the override. They're also base TSL versions, TSLRCM has just re-compiled them with our new lootscript.
-------------------------------------------------------------------------
A version of the lootscript itself (k_inc_treas_k2.nss) can be found in your override map after installing TSLRCM 1.8 or higher.
DO NOT USE IT!
I just checked it, and it seems it's an older version rather than the final one. *sigh*
So use the version included in this download instead. Hopefully will be fixed in 1.8.3, but just incase keep using this version!
Using the TSLRCM lootscript rather than vanilla as base of your modifications, or when compiling custom spawn or placable scripts will help you fix the following issues;
* Some rounding issues in vanilla TSL could make some items not appear.
* Due to a faulty name droid "headslot" items couldn't drop in vanilla.
* Due to erroneous checks (only meant for other armors) high-level robes could not drop in vanilla.
* Lightsabers and lightsaber crystal's color is now random (with some colors more likely than others) rather than level-based.
* Security Spike tunnelers can drop.
* All Mira's rockets can drop, instead of just number 1.
* Fixed issue where a "rare drop" at higher levels could exceed the maximum item number, and produce no item at all as a result.
542 downloads
0 comments
Updated
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Nihilus Zombie's Death
By Hassat Hunter in Mods
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Nihilus Zombie's Death
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Nihilus Zombie's Death
Filename: NihZombieDeath.rar
Date Released: 22 July 2012
Updated: 8 March 2014
1. Description:
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Generally in sci-fi or fantasy once the master is defeated his minions die because he can no longer control them, and his fortress crumbles. While doing that with the Ravager is kind of difficult, this mod does sever the link when the master dies with his minions, and all his zombies you see around start dying off.
This mod changes *nothing* about the gameplay, just some little added atmosphere.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
YOU NEED TO USE TSLRCM 1.8.3 FOR THIS MOD. OLDER VERSIONS ARE NOT COMPATIBLE!!!
Extract the "Nihilus Zombie's Death" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
852NIH.Mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
----------
There are no known issues that will develop as a result of installing this mod properly.
Putting the file from tlspatcher in override will give issues throughout the game (the name "a_end.ncs" is shared with other modules).
5. Patch notes:
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* Updated for TSLRCM 1.8.3.
* Takes slightly longer before the dying effect starts.
* Increased duration between deaths, and now they die 2-by-2 instead of 1-by-1, starting with the closest from Nihilus to the farthest.
6. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,911 downloads
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Extended Kreia Party Scene (Atris VO)
By Hassat Hunter in Mods
====Extended Kreia Party Scene 1.1 by Hassat Hunter====
This modification adds in the missing lines for Mira and Atton during the Kreia vs. Party scene. Although they are voiced by Atris. This mod is only intended for those who are interested in said dialogue, or want a larger scene, despite the odd off voice. If you are not in either of these groups, stick to TSLRCM itself!
This mod should work with all language versions of TSLRCM.
NOTE: TSLRCM 1.8 is required for this mod to work!
Tweaks;
* Added a check to the Mira/Hanharr convo wheter or not Hanharr lives (gives different lines during the confrontation).
* Added various Mira/Atton lines to the Party vs. Kreia scene.
Patch 1.1;
* 1.8.3 update
==Install Instructions==
* Drop the files from "Override" in the override folder. Source folder is interesting only for other modders, ignore it if you're not.
* You have to load a mod from before Hanharr/Mira convo if you want the conversation to properly reflect the choice made here. Otherwise it automatically assumes Hanharr survived.
* Note you need to HAVE TSLRCM 1.8 installed for this modification to run properly.
==Uninstall==
* Remove the 3 files (902mira.dlg, 907krepart.dlg and a_kreia_part.ncs) from your override folder. This will restore the scene to how it is in vanilla TSLRCM.
==Known Issues==
None known. If you find any contact me at the Deadlystream forums!
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making 1.8, Stoney and Zbyl2 for providing a_kreia_part.nss, since it couldn't be decompiled.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
1,877 downloads
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Kreia to Dxun Tomb & Atton to Onderon
By Hassat Hunter in Mods
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A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Kreia to Dxun Tomb & Atton to Onderon
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Kreia to Dxun Tomb & Atton to Onderon
Filename: KreiaTombAttonOnderon.rar
Date Released 30 July 2012
1. Description:
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** This modification allows you to send Kreia to the Dxun tomb of Freedon Nadd IF you have joined Vaklu's side. You cannot take her along on the Queen's side still.
** This modification moves Atton mentioning the repair of the Hawk from after Onderon is finished to after the Sith Attack, just before going to Onderon, freeing up Atton to go with you to the surface of Onderon, allowing you to hear his lines and get his influence.
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
TLSRCM 1.8 IS REQUIRED FOR THIS MOD. 1.7 OR LOWER WILL NOT WORK!
Extract the "Kreia to Dxun Tomb & Atton to Onderon" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
403DXN.Mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
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There are no known issues that will develop as a result of installing this mod properly.
Putting the file from tlspatcher in override will give issues throughout the game.
6. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,500 downloads
0 comments
Updated
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No Lightsaber Quest
By Hassat Hunter in Mods
====No Lightsaber Quest V1.5 by Hassat Hunter====
This modification will remove the Lightsaber Quest mission from the game. The PC will get his first lightsaber (a generic green one-handed) on Telos, and any drops afterwards will be lightsabers (random), not parts. The player never receives the Lightsaber quest.
This mod should work with all language versions of TSLRCM.
Changelist;
0.9-1.0
* Made the modified script actually work (darn typo's). Told you it was untested.
* Made sure the Bao-Dur Ebon Hawk cutscene about your lightsaber no longer runs
1.0-1.1
* Fixed getting a part and the quest in the following instances; Finding Vash, killing Lootra & Opening the hoard of Vogga. They should now properly donate lightsabers.
1.1-1.2
* Fixed getting the quest and a lightsaber part in the following instances; After killing Vrook & When killing a Cannok on Dxun.
* Fixed getting a part instead of a full lightsaber in the following instances; Both above & when killing Lootra.
1.2-1.3
* Fixed Kaevee encounter.
1.3-1.4
* TSLRCM 1.8 Update. Lightsaber scripts now use VarsityPuppet's random Lightsaber color drop function used in 1.8.
1.4-1.5
* Nobody mentioned lightsabers didn't drop anymore due to above update. Shows how popular this mod is :/.
Oh well, fixed. Lightsabers will drop again, as per 1.8's new lootscript.
==Install Instructions==
* Drop the files from "Override" in the override folder (backup "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" if you're using TSLRCM 1.8!). Source folder is interesting only for other modders, ignore it if you're not.
==Uninstall==
* Remove the following 7 files (204habat.dlg, durosdock.dlg, a_give_quest_ls.ncs, a_give_quest_lsc.ncs, a_open_vash_cage.ncs and k_dth_give_ls_lo.ncs, k_dth_givels_rct.ncs) from your override folder. Replace "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" with your backup from TSLRCM 1.8.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into dialogue modifying for TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
5,224 downloads
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Coruscant - Jedi Temple Compatibility
By Hassat Hunter in Mods
==== Coruscant - Jedi Temple compatibility patch by Hassat Hunter ====
These few files allow you to use the Coruscant - Jedi Temple mod combined with the Handmaiden 4 Females mod, and the M4-78EP mod!
==Install Instructions==
* M4-78EP: Install M4-78EP FIRST(!), then the Coruscant - Jedi Temple mod. Afterwards, drop the 3 files in the M4-78EP folder (a_galaxymap.ncs, tr_leave_ehawk.ncs and galaxymap_p.gui) in your override, overwriting the existing files.
* Handmaiden for females: Install both mods (in either order) then drop the file inside the Handmaiden4Females folder (k_sup_galaxymap.ncs) in your override, overwriting existing file.
* If you want to install the expansion, drop the changes.ini from inside here into tslpatcherdata of that mod before installing. This prevents the planet to be called "Finding The HK Factory"
==Version History==
1.0 release
1.1 Galaxymap_p.gui added. Modified changes.ini added for Expansion mod.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
12,466 downloads
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Peragus Sith Troops To Sith Assassins
By Hassat Hunter in Mods
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Peragus Sith Troops To Sith Assassins
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Peragus Sith Troops To Sith Assassins
Filename: SithToAssassins.rar
Date Released: 22 July 2012
1. Description:
----------
This mod modifies thes Sith troops in the Peragus Turret game and the Ebon Hawk to Sith Assassins.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no .mod files.
NOTE: While 1.8 is not required, this mod will make the XP changes from 1.8 happening too, so you'll get less XP killing them on the hawk than during the turret game.
Extract the "Peragus Sith Troops To Sith Assassins" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
SPECIAL:
Due to having 2 similarly named files, and those can not be both placed in tslpatchdata you'll have to RUN THE INSTALLER TWICE. First installing part 1, then part 2!
Note: a new folder named "backup" will be created during installation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
107PER.mod
005EBO.mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
----------
There are no known issues that will develop as a result of installing this mod properly.
Putting the file from tlspatcher in override will give issues throughout the game (many other sith use that name).
6. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
18,663 downloads
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Liskis Restoration
By Hassat Hunter in Mods
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Liskis Restoration
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Liskis Restoration
Filename: Liskis Restoration 1.0.rar
Date Released: 9 June 2016
1. Description:
----------
Small little added content not included in TSLRCM 1.8.5. This restores Liskis, the one who build Goto's Yacht.
What is restored/added:
* Liskis dialogue was all in the dialog.tlk. I just ordened it into a proper .dlg file.
* I've decided for myself which alien type Liskis would be since all left was text.
* Placement: Figured near the torture room was most appropriate.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod. In order to be compatible with TSLRCM, TSLRCM must be installed first.)
NOTE: TSLRCM 1.8.5 IS REQUIRED FOR THIS MOD!
Extract the "Liskis Restoration" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "Modules"
351NAR.mod
Within "LIPS"
351NAR.mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
1) To uninstall the mod, open your "Override" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Overide" by default, and delete ONLY the files listed above under the "Override" heading. It may be easiest to find these files by selecting “View” from the toolbar then “Arrange icons by” then “Modified”. This will sort the files by when they were last modified. The files installed by this mod should be grouped together; however, double check that anything you delete is indeed listed above.
2) Next open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, it was not present before the install and it does not have to be replaced.
4. Bugs:
----------
There are no known issues that will develop as a result of installing this mod.
5. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
6. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,230 downloads
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Coruscant Scene No Overlay
By Hassat Hunter in Mods
==== Coruscant Scene No Overlay by Hassat Hunter ====
Since the start of TSLRCM the mod has added an overlay effect to the cutscene with the Jedi Masters on Coruscant (leaving the Jedi Temple on Telos).
While this makes sense, since the recording *is* a holo recording, I am of the personal opinion that this time correctness should be overseen.
As the blue overlay really ruins a lot of the archatecture, the scene, and it's just much better to look at as it was originally.
This mods disables the overlays, while keeping all the fixes added in TSLRCM, all the way up to TSLRCM 1.8.3.
This mod contains both overlay-less files for TSLRCM as well as for Handmaiden4Female-Disiciple4Males.
==(Un)Install Instructions==
* Drop holorec.dlg in the override folder. Use the TSRLCM version if using TSLRCM 1.8.3 without Handmaiden4Female-Disiciple4Males. If you do use that mod, use the Handmaiden4Females folder version instead.
Remove the file from your override to return to the original overlayed cutscene.
==Version History==
1.0 release
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
1,356 downloads
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Power Cost Correction
By Hassat Hunter in Mods
==== Power Cost Correction by Hassat Hunter ====
Fixes 3 power cost disrepancies in spells.2da, not fixed in 1.8.3;
* Master Healing will costs 30 now instead of 25 (same as heal and cure)
* Master Energy Resistance costs 20 now instead of 15 (same as energy resistance and improved energy resistance).
* Push costs 25 now instead of 20 (same as whirlwind and wave).
There are 2 more disrepancies, between the control spells (for sentients and beasts), where the control power costs 10 more than the stun, but this seems intentional. All other trees the 2 or 3 powers have equal costs.
==Install Instructions==
* Drop spells.2da in your override. Backup the original existing file if you want to change back to the original situation.
==Version History==
1.0 release
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
22,022 downloads
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My Dantooine Statue
By Hassat Hunter in Mods
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
My Dantooine Statue
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: My Dantooine Statue
Filename: My Dantooine Statue 1.0.rar
Date Released: 29 January 2012
1. Description:
----------
Remember? You sacrificed 4000 credits after the battle of Khoonda to get your own personal statue? But you never got one?
Well... This mod is for you. Because after 4 masters are found, and the statue option has been picked during conversation with Terena, a statue in YOUR honor (Statue - Heroic Jedi according to the gamefiles) will stand infront of Khoonda!
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod. In order to be compatible with TSLRCM, TSLRCM must be installed first.)
NOTE: TSLRCM 1.8 IS REQUIRED FOR THIS MOD!
Extract the "My Dantooine Statue" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2"
dialog.tlk
Within "C:\Program Files\LucasArts\SWKotOR2\Overide"
globalcat.2da
The following files have been added during installation of this mod:
k_enter_dan.ncs
k_statuebark.ncs
plc_statuedan.utp
plc_statuepopup.utp
terena.dlg
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
1) To uninstall the mod, open your "Override" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Overide" by default, and delete ONLY the files listed above under the "Override" heading. It may be easiest to find these files by selecting “View” from the toolbar then “Arrange icons by” then “Modified”. This will sort the files by when they were last modified. The files installed by this mod should be grouped together; however, double check that anything you delete is indeed listed above.
2) Next open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, it was not present before the install and it does not have to be replaced.
4. Time spend on creating this mod...
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Too damn much for such an easy simplistic change... :/
It's my mod off-day. Atleast some good came from it, I hope you agree.
5. Bugs:
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There are no known issues that will develop as a result of installing this mod.
The author is not responsible for any thoughts of megalomania.
6. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
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My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,886 downloads
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Visas Marr's Lightsaber Drop
By Hassat Hunter in Mods
====Visas Marr's Lightsaber Drop by Hassat Hunter====
This mod gives the player Visas Marr's Lightsaber (an Obsidian item) instead of a lightsaber (part) when defeating Visas Marr on the Ebon Hawk.
NOTE: THIS MOD REQUIRES TSLRCM 1.8 (not lower!).
NOTE: This mod will work with non-english versions of the game but the new "acquired" line wont be translated.
==(Un)Install Instructions==
* Backup your 1.8 visasmarr.dlg, then drop the "visasmarr.dlg" from this mod in the override folder, replacing it.
To remove replace it again by your backup copy from 1.8.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
2,385 downloads
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Vao Armband Drop
By Hassat Hunter in Mods
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Vao Armband Drop
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Vao Armband Drop
Filename: Vao Armband Drop.rar
Date Released: 13 July 2012
1. Description:
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This mod simply adds the Vao Armband (an Obsidian made item not dropping in vanilla TSL nor TSLRCM 1.8) to the location which makes the most sense to me, the Telos Academy.
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no 262TEL.mod file.
Extract the "Vao Armband Drop" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
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The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
262TEL.Mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
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There are no known issues that will develop as a result of installing this mod properly.
Putting the file from tlspatcher in override will give issues throughout the game (many containers use that name).
6. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,313 downloads
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Alternative Goto's Yacht Opening
By Hassat Hunter in Mods
Demonstration of mod in action;
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/videos/alternative-goto-yacht-opening-mod-vid
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Alternative Goto's Yacht Opening
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Alternative Goto's Yacht Opening
Filename: Alternative Goto Yacht Opening v0.9.rar
Date Released: 12 July 2012
1. Description:
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Added some gameplay designer instructions to the cutscene. Due to being slightly confusing it become this mod instead of part of 1.8
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no 351NAR.mod file.
Extract the "Alternative Goto's Yacht Opening" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
351NAR.Mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
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There are no known issues that will develop as a result of installing this mod properly.
Putting all files in override will however give many issues on goto's yacht.
6. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
527 downloads
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Kinrath Egg Bash Crystal Drop
By Hassat Hunter in Mods
====Kinrath Egg Bash Crystal Drop v0.9 by Hassat Hunter====
This modification gives kinrath eggs in the Dantooine crystal cave a 50% chance to drop red lightsaber color crystals, as in KOTOR1 they could give these crystals too.
==(Un)Install Instructions==
* Drop "knrthegg.utp" and "a_eggsmash.ncs" in the override folder. If it already exists, cancel, you have a conflicting mod!
Simply remove it to return to the existing system anytime.
The source folder is for other modders, and can be safely ignored if you have no interest in the uncompiled script to study.
==Version History==
0.9 Release
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL.
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
18,830 downloads
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Create all Mira's Rockets
By Hassat Hunter in Mods
====Create all Mira's Rockets v1.1 by Hassat Hunter====
This modification will modify the workbench to allow all of Mira's rockets to be creatable.
In the original TSL only 5 could be created, and dropped by the random loot system. While type 7 and 9 did appear in fixed drops on Nar Shaddaa, once you used them there was no replenishing them at all.
TSLRCM 1.8 will fix the rockets in the random loot system, but this small mod is to add them to the workbench.
Since the values aren't found anywhere I basically just made them up, not so much restoration. Hence this seperate mod that most likely will not be included in 1.8.
In order to compensate for the additional rockets each rocket doesn't take +5 repair skill like in vanilla, but +3 repair skill, for 33 total for the final 11th.
This mod is incompatible with other mods that modify what the workbench creates. Those who merely modify it's dialogue are compatible!
==(Un)Install Instructions==
* Drop "itemcreatemira.2da" in the override folder. If it already exists, cancel, you have a conflicting mod!
Simply remove it to return to the existing system anytime.
==Version History==
1.1 Fixes issue with Bonded Plates Mark IV as noticed by TTlan on the forums.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
2,218 downloads
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Choose Mira or Hanharr
By Hassat Hunter in Mods
====Choose Mira or Hanharr by Hassat Hunter====
This mod allows the player to choose their teammate, Mira or Hanharr on the critical moment in the Arena.
==(Un)Install Instructions==
* Drop "305han2.dlg" in the override folder.
Simply remove it to uninstall.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
35,048 downloads
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Modified Influence System
By Hassat Hunter in Mods
====Modified Influence System by Hassat Hunter====
This modification will change the influence system to work as was once intended by Obsidian, and TSLRP was to use it in their mod.
These files are extracted from 302NAR's files, and unmodified from there. Placing them in override should apply said effect globally.
Instead of 8 for all encounters, the second number will decide wheter they are "small" (2), "regular" (6) or "high" (12). Some also have no apllied number. They should default to regular, but it's not tested wheter that really works.
The concept was DROPPED, and the game is not balanced for this change. It may become impossible to Jedify certain members with this mod installed.
As such, it's pretty much intended for the people who are just interested in the workings of this influence system, or how it might have been if TSLRP ever saw the light...
==Install Instructions==
* Drop the files from "Override" in the override folder.
Simply remove them to return to the existing system anytime (but when in 305NAR obviously).
==Uninstall==
* Remove the following 2 files (a_influence_inc.ncs and a_influence_dec.ncs) from your override folder.
==Known Issues==
None known. Many could exist though!!!
USE AT YOUR OWN RISK!!!
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
1,254 downloads