A list, in several parts.
Points 1 to 80
Points 81 to 186
Points 187 to ...
(81) Atris' meditation chamber We have the opportunity to enter the Atris' meditation chamber, late in the game. According to the text, we should find tons of Jedi books and Jedi Holocron and artifacts etc. …. But there only is a collection of Sith holocrons. It would be good to add a mountain of boxes and libraries, as well as some objects and holocrons visible. And one can imagine that there are dozens of other rooms where are stored the rest of what Atris could save. This is not at all trivial and does not directly concern Kotor 2, but the events following in the Expanded Universe (Kotor 3, TOR). It is from these objects, including for teachings, saved, that will be rebuilt the Jedi order. No less! Note from Kreia: StrRef 84051 {Spoken flat, neither pleased or upset}If these relics predate Ossus, then she has saved much knowledge... and much of the Jedi teachings. Note from Brianna: StrRef 83943 It is Atris' meditation chamber. It is where the Jedi relics are stored. At the same, we do not meditate standing (except in a special case named Ritsu Zen or in practicing Kyudo wich is qualified of Ritsu Zen). There should be, i.e. in the center, something (at least something looking like a zafu). Status Pending In context : http://assiste.free.fr/kotor_2/051_telos_academie_polaire_conversation_avec_atris.html#tag5
(82) Restoration: Door of Atris' meditation chamber In 262TEL.mod\medchamdoor.dlg, a dialog option is planned for Brianna, but as she is standing in the training room (more than 10 meters), this dialog option will never be reached. It might be possible to see Brianna rushing behind the group when there is trying to open the meditation chamber. Adding 49253 : “The Jedi relics are kept by Atris, within the walls of her meditation chamber. Entry is forbidden.” After E5 would also be a good idea. After the departure of the group, Brianna goes back to the training room. (It is not necessary to see her return.) Status Pending In context : http://assiste.free.fr/kotor_2/051_telos_academie_polaire_conversation_avec_atris.html#titre_douze
(83) Telos academy - The force field where T3 was a prisoner After having delivered T3, if we make a save and load this save, the force field is back! Worst: one can pass thru! Status Pending In context : http://assiste.free.fr/kotor_2/051_telos_academie_polaire_conversation_avec_atris.html#titre_treize
(84) StrRef 83848 - We are not the ones who taught him. Used talking of Revan. In its English version, this sentence concerns the male form of Revan but if you chose a female Revan, in the early game, the feminine form of this sentence does not exist (the French translation is neutral and is not affected by the gender of Revan). Status Already fixed for 1.8 In context : http://assiste.free.fr/kotor_2/054_ebon_hawk_conversations.html#tag3
(85) Trial of the Exile - Dialog options that should never have existed. This is the record of your trial. It was held nine years ago. How can there be a choice between various options of dialogue, in a recording? Status Pending In context :
(86) 950COR.mod\holorec.dlg – lack of audio file for Zez-Kai Ell hidden place In vanilla, the audio file gblt3m4027 is used, but this file does not exist. In TSLRCM, gblt3m4027 is replaced by 000null However, in one case as in the other case, another file can be used: 262holorec046 (in French, it is Ok). Status Pending In context :
(87) About Bao-Dur and the manufacture of a new light saber Those two sentences are not at their place, used as they are used: 122250 I never said you were. But whatever the reason, you should put it behind you. 122252 I don't know, General. But whatever the reason, you should put it behind you. They concern the old light saber of the Exile and they are used in a dialog about the manufacture of a new one. I think they should appear before 122248 That's not your light saber anymore. That belonged to someone who served Revan in the wars, not the person you are now. One of the actual dialogs: Bao-Dur - 122247 General, is there a reason you don't carry a lightsaber anymore? Exile - 122322 When my lightsaber is returned to me, I will bear it. Bao-Dur – 122248 That's not your lightsaber anymore. That belonged to someone who served Revan in the wars, not the person you are now. Bao-Dur – 122249 {Slight prompting, understands the reservations}You could build another one - if you wanted to. But you know that. Exile – 122326 I'm not afraid of building a new lightsaber, if that's what you think. Bao-Dur – 122250 (This sentence is not at its place, here) {Slightly conciliatory, like talking to someone with a problem}I never said you were. But whatever the reason, you should put it behind you. Bao-Dur – 122253 I know this - a lightsaber is part of who you are. Without it, you're not complete. Exile – 122329 With the Jedi enclaves all destroyed, I don't know where to get the parts. … Suggested for the same dialog, using the same sentences: Bao-Dur - 122247 General, is there a reason you don't carry a lightsaber anymore? Exile - 122322 When my lightsaber is returned to me, I will bear it. Bao-Dur – 122250 (This sentence has been moved here) {Slightly conciliatory, like talking to someone with a problem}I never said you were. But whatever the reason, you should put it behind you. Bao-Dur – 122248 That's not your lightsaber anymore. That belonged to someone who served Revan in the wars, not the person you are now. Bao-Dur – 122249 {Slight prompting, understands the reservations}You could build another one - if you wanted to. But you know that. Exile – 122326 I'm not afraid of building a new lightsaber, if that's what you think. Bao-Dur – 122253 I know this - a lightsaber is part of who you are. Without it, you're not complete. Exile – 122329 With the Jedi enclaves all destroyed, I don't know where to get the parts. … Status Pending In context :
(88) Bao-Dur in the Ebon Hawk It would be a good idea that Bao-Dur goes here and there in the EH, repairing things (like T3-M4). Status Pending In context :
(89) Exile with T3-M4 about HK-47 (override\t3m4.dlg) Exile : 133950 (I'll check with droid merchants across the galaxy, then. Any idea how its parts got scattered?) repeat erroneously 133951 (Any idea how its parts got scattered all over the galaxy?) 133950 should only be "I'll check with droid merchants across the galaxy, then." No audio file – may be edited easily. Status Fixed in French In context : http://assiste.free.fr/kotor_2/054_ebon_hawk_conversations.html#Bug_117
(90) Override\t3m4.dlg T3M4 audio files are missing At E66, for StrRef 133700, use of VO file gblt3m4249. That file do not exist (French version only ?). Also, for StrRef 133719, use of VO file gblt3m4230. That file do not exist (French version only ?). Also, for StrRef 133720, use of VO file gblt3m4231. That file do not exist (French version only ?). Also, for StrRef 133721, use of VO file gblt3m4232. That file do not exist (French version only ?). Also, for StrRef 133722, use of VO file gblt3m4228. That file do not exist (French version only ?). Also, for StrRef 133723, use of VO file gblt3m4224. That file do not exist (French version only ?). Also, for StrRef 133724, use of VO file gblt3m4225. That file do not exist (French version only ?). Also, for StrRef 133725, use of VO file gblt3m4216. That file do not exist (French version only ?). Also, for StrRef 133726, use of VO file gblt3m4217. That file do not exist (French version only ?). Also, for StrRef 133727, use of VO file gblt3m4220. That file do not exist (French version only ?). Also, for StrRef 133728, use of VO file gblt3m4221. That file do not exist (French version only ?). Also, for StrRef 133729, use of VO file gblt3m4222. That file do not exist (French version only ?). Also, for StrRef 133730, use of VO file gblt3m4223. That file do not exist (French version only ?). Also, for StrRef 133731, use of VO file gblt3m4218. That file do not exist (French version only ?). Also, for StrRef 133732, use of VO file gblt3m4219. That file do not exist (French version only ?). Also, for StrRef 133733, use of VO file gblt3m4214. That file do not exist (French version only ?). Also, for StrRef 133734, use of VO file gblt3m4215. That file do not exist (French version only ?). Also, for StrRef 133735, use of VO file gblt3m4207. That file do not exist (French version only ?). Also, for StrRef 133736, use of VO file gblt3m4208. That file do not exist (French version only ?). Etc. ... Does those files exist in another version (or on the Xbox versions) ? Otherwise, others T3 sounds may be used. Status Pending In context :
(91) 950COR_dlg\holorec.dlg (avec TSLRCM 950COR.mod\holorec.dlg) Unused sentences. To be restored. Just after Master Kavar, when he says: 83855 No, although that may come in time. We let him go because we must. Where he travels, he carries his destination with him. Or 83863 No, although that may come in time. We let her go because we must. Where she travels, she carries her destination with her. Vash talking to Vrook. StrRef 83864 (if PC female) We must let her go there. That is our only chance to know what has happened, and what the future holds. VO 262HOLOREC031.wav is OK (in French) Or StrRef 83856 (if PC male) We must let him go there. That is our only chance to know what has happened, and what the future holds. VO 262HOLOREC064.wav is OK (in French). Status Pending In context :
(92) Pazaak - Atton vs T3-M4 - Bugs if you play pazaak with Atton If you play pazaak with Atton at that time, all is going wrong after that (everyone is standing up, motionless, including Atton standing up at his place, Kreia standing up at her place instead of meditating…, T3 motionless (ie in the middle of the communication room), Atton don’t ask T3 to check a damn connector, Atton don’t ask Bao-Dur if he thought, maybe, the female Exile and him might…, Bao-Dur do not upgrade T3 (and perhaps other things not identified). Status Fixed in 1.8 In context : http://assiste.free.fr/kotor_2/054_ebon_hawk_conversations.html#titre_sept
(93) Second Echani training with Brianna – Use of weapons For this second training, Brianna says, before the lesson, that you are allowed to use weapons but, if you equip yourself with weapons before the beginning of the training, you become empty hands at the beginning of the lesson. You must reequip yourself after the beginning of the fight. Status Pending In context :
(94) Restore a scene: StrRef 122883 à 122890 - The Exile holocron If there is enough material left in the files, maybe it is possible to restore this scene : “It is time for us to return to Dantooine. There is one holocron that has been hidden, that may shed some light on things to come.” Mical take the Exile to a hidden room, perhaps the bedroom of the Exile when she was coming on Dantooine, in the Dantooine Academy. This holocron, an Exile holocron, has a record of an old period, when Mical, very young, meet the Exile for the very first time. Something important is said, giving info about the Exile profile: the Exile where not looking for a padawan, so she already was a knight and a Master (“…you told me that you were not here to take a Padawan, but instead, go to war.”). Status Pending In context :
(95) Visas Marr arrival (first boarding the EH after leaving Telos) If you are alone and go back aboard the Ebon Hawk, no problem: you find all your companions down. But if you are not alone and your companions, with you, climb aboard the Ebon Hawk, this scene contains an inconsistency: You climb aboard the Ebon Hawk. Your companion will follow you, well rested, and you suddenly find them lying motionless on the ground at the other end of the Ebon Hawk, in the dormitory usually used by Kreia! This is an inconsistency. Members remained on board are already lying motionless on the ground but not the member (or members) who were with the PC, outside the Ebon Hawk. As Obsidian points out in its development notes, Visas Marr, before attacking you, launch a Force stun to the other members coming with you to her (Obsidian wrote : “After a second, she gets to her feet, and she advances toward the player, she will cast a Force Stun at the other party members - like Bastilla in the first game”). This scene would be better if the companions boarding with the PC feel the discomfort of the PC (a camera should show them, observing or being observed, with a questioning face) then follow the PC to the entrance of the dormitory of Visas Marr where Visas stun them while attacking you. About the droids: T3-M4 should always be there and rush to defend the Exile because, as all Siths do at all times, Visas Marr should have ignored the droid (and the Bao-Dur droid). Status Pending In context :
(96) Visas always fall apart in her dorm. It is perfectly possible to drive Visas anywhere in the Ebon Hawk during the battle, which is fun, and when the restoration MOD TSLRCM is not installed, this allows finding help from one or more companions. However, anywhere the fight goes, when Visas collapses, defeated, she always falls apart in her dorm! Status Pending In context :
(97) Getting a lightsaber part on Visas Marr When the MOD TSLRCM is installed, the name of the object found on Visas is not displayed in the pop-up window (but the object is received). In the inventory, the object has no name and no description (such as the cell energy received earlier). The pop-up we get without TSLRCM 1.7 : Objects in the inventory Status Pending In context :
(98) "That is something we will leave until we possess a lightsaber - and a proper sparring partner" and localized languages. Module 003EBO Asking Kreia about "I wish to learn about lightsaber combat." (StrRef 120654) before meeting Visas and Kreia will reply in localized language (StrRef 120382). Asking her the same after meeting and fighting Visas and Kreia will reply in English. Where does the English version of the audio file come from, in a French version of Kotor 2? Status Pending In context : http://assiste.free.fr/kotor_2/057_ebon_hawk_conversations_avec_visas_kreia_atton.html#tag5
(99) Dialog with Tarn about Akkere You can ask Tarn who is Akkere whereas Tarn has never talked about him and that we have never met Akkere. Status Too much stuff to do according to HH In context : http://assiste.free.fr/kotor_2/059_classe_de_prestige.html#Bug_142
(100) Tarn - Atton influence fix Unused (unreachable) StrRef 111147 and Atton influence. Status Done in 1.8 according to HH In context : http://assiste.free.fr/kotor_2/059_classe_de_prestige.html#Bug_141
(101) Those doors are locked with the same code since five years : 4321! Dialog with Tarn. 601DAN.mod\mechanic.dlg It is missing a sentence between E17 and E18, and it is missing a VO file subtitle 102310 (VoiceOver 601mechanic019) OK non-existent subtitle (but a VoiceOver file exist, 601mechanic020, and is used for the next subtitle ) subtitle 102311 (Non existant VoiceOver but 601mechanic020 is used erroneously) An audio file exist, 601mechanic020, with no correspondance to any subtitle, and is used erroneously for StrRef 102311 In French, this audio file, 601mechanic020, says : "Those doors are locked with the same code since five years : 4 3 2 1! So easy that even a kid could find it." This sentence may be add at the end of 102310 in dialog.tlk, in order to not modify the mechanic.dlg dialog script. But the VO for 102311 do not exist (at least in all the audio files in \StreamVoice\601\mechanic) Another aspect of this bug: In the memo, it is reminded that this code has been given to us by Tarn so: 1 / There is a lack of subtitled in the dialog 2 / a scene is probably missing, where we could open the door of the Khoonda storage using this code and be able to open all doors (except some)(advice to MODs developers) Status Only French VO bug according to HH In context : http://assiste.free.fr/kotor_2/059_classe_de_prestige.html#102310
(102) Kinrath Sweat Gland with Arhnell This gland, obtained in an obscure manner, is not even in the inventory. It is not possible to use it. 103575 : This is a sweat gland salvages from the carcass of a Dead Kinrath. Having it in your possession will allow you to pass by most Kinrath unharmed. 118897 : This is a sweat gland salvaged from the carcass of a Dead Kinrath. Having it in your possession will allow you to pass by most Kinrath unharmed. 104977 : The common Kinrath have an odor-emitting gland near their rectum that keeps them from attacking each other. When carefully extracted with surgical tools, the gland will still function. 104978 : Carrying the kinrath scent gland allows me, and the other mercenaries, to avoid notice by the local Kinrath population. 104999 : Then I will kill you for your gland. Die! Status Pending In context
(103) About Kaevee 1 Kaevee 1/ Why does she no more offer, in 1.7, alternately to Joran, a piece for the manufacture of the first lightsaber? I thought it was a good idea. I was even in admiration for the complex managing between Kaevee / Joran. In fact, she continues to offer it. But 1.7 still lags the same bug with the parts to build the first lightsaber! No wording! Status Pending In context
(104) About Kaevee 2 Kaevee 2/ Five years ago that Kaevee lives alone in the Enclave Sublevel, where she was a padawan before. She should know this place like the back of her hand. When she offers what she found during the five last years - to the Exile - there is only one object while we find about thirty objects in a few minutes. It would be desirable that the "offer" by Kaevee be substantially increased - above and beyond what we find by ourselves. Status Pending In context
(105) About Kaevee 3 Kaevee 3 / Kaevee data block (her diary) says in its latest entry, that Vrook just entered for the first time in the Enclave Sublevel. He has therefore entered here, for the first time, today (or a day or two ago). This information is to be coupled with the fact that no mercenary or salvager had never entered the Enclave Sublevel. The few salvagers who have entered are all dead (The group of dead salvagers had managed to come out once before to return and die.) Only Taepalae's group has emerged empty-handed. Joran will sell us what he found in only one room. The fees charged by Adare on what she expect to be found by the salvagers should allow her to rebuild a planet! All this reinforces the idea that what the Exile will find in the Enclave Sublevel must be of better quality and quantity than what is generated by the actual lottery. Status Pending In context
(106) Bao-Dur and the Atmospheric Sensors Vanilla bug Talk to Saedhe about the Atmospheric Sensors. Enter, for the first in the Crystal Cave. 1 or 2 kinrath are near the entrance. Focus on a kinrath and let your friends fight with the kinraths. During the same time, put focus on the rubble where are the Atmospheric Sensors Open the rubble Bao-Dur has just time to say "I don't know about that." and all is done. There will not have any conversation about the Atmospheric Sensors, no influence point etc. ... Same bug on XBox Status That's a generic Aurora error with dialogue during combat. It doesn't really like it. Nothing to about that, except never to initiate a conversation while hostiles are attacking (see also; Nar Shaddaa Zhug's using Improved AI which makes you teammates attack too soon). In context : http://assiste.free.fr/kotor_2/061_bao_dur_devient_jedi.html#Bug_145
(107) Hint : Training companions animation If this is not a too important work, when the Exile teaches something to one of her companions, insert an animation instead of a fade to black. Suggested by Obsidian in 121246 ("Training montage: lightsaber sparring (if possible, check if the party has two lightsabers, etc.)") More work ? Different animations for the the different lightsaber forms. Status Pending In context
(108) Hint : Training with the remote All the time, everywhere, a companion Jedi or the Exile, with or without a lightsaber, should be able to train at Blaster Bolt Deflection with the Remote of Bao-Dur. The training must be more or less difficult depending on the powers of the Jedi (Force Deflection power) and the preparation of his lightsaber. This training, unlimited, should logically enable progress (XPs). Suggested by Obsidian in 121246 ("Training montage: deflecting blaster bolts from Remote") One can not help but think of Luke training in the Millennium Falcon. Status Pending In context
(109) Hatch between the Khoonda plains and the Khoonda Reserve When looking at the access hatch between the Khoonda plains and the Khoonda Reserve, this access hatch is very compact, as seen from the plain, and is very long as seen from inside of the Khoonda reserve. Status Pending In context
(110) Bug - An enigma to restore Enclave sublevel: you can blow up the console of the Power Relay Station, in order to open the door of the storage room, with a power overload, while there is no electricity to feed the console! From the console of the droids bay, you must first power on the console of the Power Relay Station. It should not be possible to operate the console of the Power Relay Station until it is fed, let alone while blowing it through a power overload to open the door of the storage room. Currently it is possible, which is a big mistake. The point to restoring the condition to use the console of the Power Relay Station is to restore one of the puzzles (oh, a very simplistic puzzle) of Kotor 2, which is sorely lacking in puzzles. Status According to TTLan, after investigations, it is a mistake in the French translation - Will be corrected in the French dialog.tlk file In context : http://assiste.free.fr/kotor_2/067_dantooine_ruines_de_l_enclave_1_pioche.html#Bug_161
(111) Lockers in the Ebon Hawk Suggestion box. It is sorely lacking, in the Ebon Hawk, a series of "big lockers" to empty and sort the inventory. 15 to 20 lockers. Better yet: Allow to label the lockers. Status Pending In context
(112) Court of the Enclave. Taepala and killing the kath dogs. Court of the Enclave. To kill the kath hounds, there is a method totally hypocritical. Attract them to the salvagers and let the salvagers kill them. Curiously, the Taepalae group, if returned, will not budge! Status Pending In context
(113) 123484 : "Something happened within the Enclave. What is it?" 123504, 123505 and 123506 are used one by one, separately. These phrases are used separately as three dialog options. The syntax of these sentences is such that they can not be used, one by one, as a reply to the question posed by Mical. They should be used in a single response. This is syntactically incorrect. : Mical : Something happened within the Enclave. What is it? Exile : All the deaths I caused on Malachor might cause the death of the Force. And everyone around me. This is syntactically incorrect. : Mical : Something happened within the Enclave. What is it? Exile : That I was a wound in the Force. That as long as I live, that wound will never heal. This is syntactically correct. Mical : Something happened within the Enclave. What is it? Exile : I learned that I form connections through the Force - and that is why others follow me to their death. The whole, syntactically correct, would be, in this order : Mical : Something happened within the Enclave. What is it? Exile : I learned that I form connections through the Force - and that is why others follow me to their death. That I was a wound in the Force. That as long as I live, that wound will never heal. All the deaths I caused on Malachor might cause the death of the Force. And everyone around me. Status Pending In context :
(114) This idiot Disciple! One might expect that The Disciple, who is a historian, scientific and physician, who is a well of sciences, who had the best teachers of the Galaxy, will be the historian of the Jedi Order after Kotor 2, and will serve on the Jedi Board, be someone particularly intelligent. Well, not at all! If we look at his intelligence, once he has joined the group, he has a pea instead of the brains! He not only has very little intelligence, but in addition, he is good at nothing! I always thought that his only neuron was a mistake (although I do not like at all the character). It would be good if the character enters the adventure with an intelligence other than that of a turnip. Status Pending In context
(115) The Meetra Surik Holocron and the hidden room in the Enclave What about the Meetra Surik Holocron and the hidden room in the Enclave? StrRef 122883 à 122890) It is time for us to return to Dantooine. There is one holocron that has been hidden, that may shed some light on things to come. I will show you when we get there - it is in one of the private chambers, well hidden. Come, it is this way. This is the chamber. {Bends down} Let us go inside. This is the chamber where I first saw you enter the Enclave. Where you told me that you were not here to take a Padawan, but instead, go to war. I still hear your words. They still travel - here, you changed my life, forever. I ask now that you change it again. This holocron is yours. I do not know if you remember it, but I give it to you. And ask that you hear it, then speak to me again. Perhaps, too, StrRef 119551 to 119675 Status Pending In context
(116) Error in a restored scene : The Republic seeks the Exile As soon as Mical found the Exile, he sends a message to Onasi (or Cede, depending on the sex of Revan), in every case, that the Exile is male or female. This occurs from the Ebon Hawk when the Exile is female and from Khoonda when the Exile is male. But, when Mical, in the restored scene (only when the Exile is female), warns Onasi (or Cede) of the impending attack of Telos, we are quite at the end of the game. His message should not contain a sentence stating that he found the Exile. This has been done for a long time. Status Pending In context
(117) Vanilla : Bonded Plates Mark IV 118099, 124576, 125179 and 126264 "Ballistic Shielding Mark IV" instead of "Bonded Plates Mark IV" Status Pending In context
(118) Farm Equipment: Bonus Mission and Thief Catching Would it not be possible to keep the two scenes as they are fully developed? Status No (HH) In context
(119) Find the blaster of Onasi It's amazing what Onasi can be distracted! He lost a considerable number of blaster! Since this is a special blaster, I think we should find it only once. Status That's now how the random loot system works. (HH) In context
(120) Typo (or something else) in 1.7 French insertions outside dialog.tlk It seems that the apostrophe character is problematic ("'") in sentences outside dialog.tlk IE, with Jorran, about Kaevee Votre voleur nétait ni Jorran ni un ferrailleur. should be Votre voleur n'était ni Jorran ni un ferrailleur. Jai trouvé votre voleur. should be J'ai trouvé votre voleur. Status Pending In context
(121) Conversation error at the EH workbench "CONVERSATION ERROR: Last Conversation Node Contains Either an END NODE or CONTINUE NODE. Please contact a designer!" Module 003EBO Some MODs compatible 1.7 installed including Expanded Workbench Revised Revision 2.02 by Vanaheim (AKA Vanir) List of MODs installed (noted "utilisés") http://assiste.free.fr/kotor_2/MODs_compatibles_TSLRCM.html Status Look to the MODs (HH) In context
(122) This sentence that should no longer be pronounced by the Jedi Mical Override\disciple.dlg StrRef 119546 (E235) This sentence should no longer be pronounced by Mical from the moment he became Jedi. Status In progress In context
(123) You have gained a bonus to your weakest and strongest skills 133635 : [You have gained a bonus to your weakest and strongest skills, and you have also recovered some of your connection to the Force.] I observed no increase in the strongest skills . Status Already fixed for 1.8 In context
(124) 301NAR.mod\kreiatch.dlg E16 - Localised version StrRef is set to -1 The StrRef would be 85095 Strange : The subtitle appears, in the game, in English, but 85095, in dialog.tlk, is in French. Why the French version is not used? It seems that there is a general problem with all -1 StrRef, including apostrophe For E14 StrRef 85106, Kreia has only time for half the sentence and the animation ends. {Sighs, wants player to enjoy this moment like a summer day}:: But let us be silent... words and thoughts are distractions. Feel this moment, for as long as it will last. Feel life, as it is, with the crude matter stripped away. :: Status The animation and cut-off issues are already fixed for 1.8. In context
(125) One human, not amusing fight. Meeting the first refugee on Nar Shaddaa This would tend to have only the Exile, alone, at that time, or only with T3, but with no other human companion (is Bao-Dur considered a "human"?). Status My mistake. I forgot the refugee. In context
(126) The movements of the lips, the duration to express the sentences, in French The movements of the lips, in French, are not at all those of the original version. The lips dir is the orignal one for French. This is reported many times on many forums where I stand. I have no answer. The duration to express the sentences are, generaly, too short. This do not happen in vanilla. Status Pending In context
(127) Vossk : StrRef 111015 - Gibberish of unknown origin in French Where does this gibberish in French, while, in the original dialog.tlk, the translation exist and is good? English You are brave to walk here, ex-Jeedai... in landing on Nar Shaddaa, you have stepped into the krayt dragon's jaws. Good French in vanilla dialog.tlk and in updated dialog.tlk Vous avez du courage de venir ici, ex-Jedi... En vous posant sur Nar Shaddaa, vous vous êtes jeté dans la gueule du dragon krayt ! Actual Incredible! From where does that come from? Vous êtes bien brave de venir ici, ex-jedi... se poser sur Nar shaddaa , vous vous êtes jeter dans la gueule du dragon krayt. With spelling mistake, punctuation mistake, lack of syntax. Translation of 111035 is modified too. Vanilla is better. Status Pending In context
(128) Borna Lys stumbles between Exchange and Hutt 84460 : Borna Lys After being repeatedly hounded by the Exchange for their cut of the profits, Lupo found a way to fix the races and keep every credit: by going legit. 84501 : Meetra So by not fixing the races anymore, the Exchange couldn't claim a cut of the winnings? 84463 : Borna Lys It is not the Exchange's racer winning anymore. Even the Hutts have rules. Status Pending In context
(129) Tinkering C9-T9 without opening the cage! If it is possible, it would be a good idea to add to animations, at the beginning and the ending of this scene : As we obtained the access codes, the first thing to do to access the carcass and open a casing on his arm, if our wisdom and repair skills are adequate, would be to cut off the MagCon field. It must be impossible to access, physically, at C9-T9, with the MagCon field activated. We probably can modify the skills of C9-T9 from the panel, but not access physically at it. And reactivate the MagCon field before Modo So and Lupo are aware of what is happening. Status Pending In context
(130) Help from Bao-Dur or T3 to sabotage C9-T9 Scenes are planned where Bao-Dur or T3 can help Meetra to sabotage C9-T9, but it seems that the conditions for achieving them can never be met (the conditions for Meetra to fend by herself are too weak and Meetra will never need help). Status Pending In context
(131) Nar Shaddaa Swoop Gallery - This Gizka-infested hole It would be fun to see some running around. Status Pending In context
(132) After the explosion of C9-T9, the camera looking at Lupo Shar and the Lupo Shar position could be improved. After the explosion of C9-T9, the camera looking at Lupo Shar and the Lupo Shar position could be improved. One sometimes gets the impression that he did not even come to see his droid and that he speaks to a wall. Status Pending In context
(133) Lupo and Modo walk away together {cutscene: TEMP Lupo and Modo walk away together} Modo walks away with Lupo, according to OE, but he must to be back, after we talk to Borna, in order to allow new races. Status Pending In context
(134) Serroco (serthug.dlg E7): We are. Now beat it. When you are told that, and you are continuing anyway by opening the next door, the Serroco should attack. It's not always the case. I don't know why. Distance between the guy and the door? Distance between the player and the guy? As long as I remember, this never happened in vanilla and with TSLRCM 1.4 1.5 1.6 Actually, I have to open another door and meet another group to turn them hostile. This happens when I enter their area through the inside passage (in red on the map) and I open the left door (in red on the map) or the right door. Status Pending In context
(135) Red Eclipse - Wish of a mod : What does our informer? Wish of a mod : What does our informer? It might seem logical to ask the refugee, who promised to tell us what he learned, if he is aware of something, especially as the conversation between Quello and Cahhmakt held in front of him. As usual, he is never aware of anything. A MOD about that would be a good idea (problem : VOs). Status Pending In context
(136) AirSpeeder : How do you go up to three in there? It is possible to move to 3, across Nar Shaddaa, with the repaired airspeeder. How do you go up to three in there? Status Pending In context
(137) Red Eclipse and the ability to change members in the active group From the moment we saw the animation, inside the Ebon Hawk, of the Red Eclipse shutting all our companions in a hold, whether they are stunned by Kreia or by the Red Eclipse (or the two ones), it should not be possible to change the active members of the group as long as the fate of the Red Eclipse is not resolved. Status Pending In context
(138) Surreal! A wandering airspeeder! Every time we move from one module to another on foot, there is the "not used airspeeder" that follow us! It even follow you around after being sabotaged! Bug or humor? Status Basically, HH said "blah!" Already it is not used much ... In context : http://assiste.free.fr/kotor_2/086_nar_shaddaa_antre_du_pazaak_danser_tresor_de_vogga_odis_.html#Bug_207 In Context http://assiste.free.fr/kotor_2/089_nar_shaddaa_invitation_de_visquis_atton_rencontre_les_soleils_jumeaux.html#tag4 Incontext http://assiste.free.fr/kotor_2/091_nar_shaddaa_mira_au_jekk_jekk_tar.html#Bug_204 In context http://assiste.free.fr/kotor_2/091_nar_shaddaa_mira_au_jekk_jekk_tar.html#Bug_208
(139) For each type of mining, there are five models, but only three descriptions Mines For each type of mines, there are five models, but only three descriptions. Minor Average Strong Deadly Devastating The descriptions for Average and Strong are the same. The descriptions for Deadly and Devastating are the same. Except for Devastating Gas Mine (seem to be false) Except for Sonic Mines (use 5 descriptions) 38697 unused (talk of a sonic mine but description seems to be for a flash mine) All this is a nightmare Status Pending In context
(140) [Atton has recieved Weapon Specialization: Lightsaber.] Actualy in English for Frenchman Should be in French for Frenchman [Atton reçoit le don "Spécialisation martiale : sabre laser"] Status Pending In context
(141) StrRef 111341 - The text does not fit with the scene Welcome, <FullName> - I regret this message has taken so long in reaching you, but I only recently became aware of your presence on Nar Shaddaa. Should be Welcome, <FullName> - I'm sorry I took so long to contact you, but I only recently became aware of your presence on Nar Shaddaa. No VO problem Corrected in French Status Pending In context
(142) Atton (Meeting for Visquis Holo) {Sarcastic}Well, good thing it's not a trap. This sentence occurs twice, one during the reading of the holo and a second time at the end. Looks like E14 in 301NAR.mod\visquis.dlg is launch before the end of the holo (time delay). Note that this bug exist allready in vanilla. Status Pending In context
(143) E31 in 301NAR.mod\visquis.dlg VO and Subtitle do not match VO 301visquis027 The text is from the StrRef 111356 but should be 111353 and, in any case, this do not match the StrRef used at E31. StrRef 119088 "Can't bring any droids in there, either. There's a lot of electromagnetic activity in the area, screws with comlinks and behavior cores." for witch VO is 301visquis025 We have to make a choice. I think 119088 with 301visquis025 is the good choice. Note 111356 <-> Vo 301visquis016 Status Pending In context
(144) 301NAR.mod\zhugcut1.dlg why StrRef 114736 to 114800, in dialog.tlk, are not used? I do not understand why StrRef 114736 to 114800 are not used! They are in dialog.tlk since vanilla. And lips are also in vanilla. With this exotic origin, all apostrophes are lost in French. It seems to me that naturally occurring of subtitles is a better way. Note : Many updated translations in the actual dialog.tlk file. Status Pending In context
(145) Ask each specie "I'm looking for the captain of the Lunar Shadow" in the Jekk'Jekk Tarr Those dialog scripts are to be restored or corrected in order to reach the question : "I'm looking for the captain of the Lunar Shadow" 304NAR.mod\aquathug.dlg (87032) 304NAR.mod\devthug.dlg (87048) 304NAR.mod\tranthug.dlg (87102) 304NAR.mod\weeqthug.dlg (87134) 304NAR.mod\twilekdo.dlg (87123) Throw, at least, 1 of each specie in the Jekk'Jekk Tarr All of those StrRef (or nearly all) are false and/or not reachable. I'm looking for the captain of the Red Eclipse. Must be changed to I'm looking for the captain of the Lunar Shadow. Status Pending In context
(146) Atton goes the wrong way After Atton provides pharmacy kits to Meetra, before she goes to the Jekk'Jekk Tarr, he rushed to the Cantina. But he take the direction of the Ebon Hawk (opposite side). Status Pending In context
(147) Hanharr "I have brought the Jedi to you. Now where is Goto?" 304NAR.mod\visenter.dlg What tells Hanharr? It is Visquis that led the Exile to the Jekk'Jekk'Tarr. It is Visquis that has a twisted mind and is able to reflect and develop a plan. Hanharr has nothing to do in this! He is just a brutal primary. If there is one, I think another sentence would be better. No VO problem. Status Pending In context
(148) 304NAR.mod\visenter.dlg What's that ? Visas enters the Jekk'Jekk Tarr No VOs to identify the speaker but would there be a possibility that Visas enters the Jekk'Jekk Tarr instead of Mira ? Status Pending In context
(149) You have learned a new Force Power: Breath Control. Taught by Visquis! In the Messages Log, it is Visquis who tought "Force Power: Breath Control" to the Exile! Status Pending In context
(150) Suyin's Datapad - Loss of localised versions It's now in English for me instead of French (in the Messages Log) The reading, when picking the datapad on the Suyin's corpse, is blank (nothing is displayed) Status Zbyl : Fixed for 1.8 In context
(151) 305NAR.mod\305alarm.dlg Sentences used but that do not exist in dialog.tlk In 305alarm.dlg, some sentences are used but they do not exist in dialog.tlk Where do they come from ? Audio files with no subtitle? So subtitles have been created? Status Pending In context
(152) In the Jekk'Jekk Tarr, the image tremble when you approach the walls In the Jekk'Jekk Tarr, it is not possible to approach the walls, in the small lounges at the corners of each room, without the image starts to tremble. Status Pending In context
(153) The first squad of HK-50 is slow to react The Exile goes to the door of the arena where is Visquis. We establish an active group and fall into a cascade of ambushes. After Zhug and Gand, the first squad of HK-50 is slow to react. Status Fixed for 1.8 In context
(154) The second squad of HK-50, in front of the docks gate, is slow to react. Certainly same bug as (153) Status Fixed for 1.8 In context
(155) The weapons stock of Kex. A feature of irritating Kotor 2: not any merchant has a real stock of objects and weapons. They are just a bunch of small handyman! Though, some merchants are very large merchants, such as Ondar, which has several stores on several worlds! The case of Kex is the most irritating of all: Kex is the sole weapons dealer of the Mandalorians, culture and civilization entirely focused on combat and war. Kex is their gunsmith. The Mandalorians had, in addition, the ground of Dxun, littered of weapons caches they all reopen currently and bring all that to Kex. Not only his weapons stockpile should be almost infinite, but include the entire Mandalorian set of armor and set of weapons, by hundreds. Their supreme leader, Mandalore, offers us to serve us in this stock by telling us that they have too much material for their own needs. But the stock of Kex is quite zero, virtually empty! With the stock of Kex, the Mandalorians are sure to lose a fight against three Indians armed with bows and arrows! Status That's how merchants work in KOTOR2 Suggest by TTLan : look at "Enchanced Merchants by Shem" Warning: a little mistake with this mod: it allows to find the Hurrikaine crystal in merchants stocks. This should not be possible: the mythical crystal Hurrikaine exists only in a single copy in the universe. These are the emanations of a Jedi dead in a Malachor cell that crystallized. It can not be found in more than a single copy and only when you open the cell of the dead Jedi and find this crystal on him. In context
(156) Airlock crossing between Nar Shaddaa Docks and Landing Pad. After T3 escaped from the droid warehouse with Vogga's transponder codes and a blank transponder card, we go to Tienn Tubb's Shop. To do so, we have to transit from Nar Shaddaa Docks to Landing Pad through an airlock. When you open the airlock, Docks side, instead of being on the Landing Pad, we stay in the airlock, between the two doors, closed, and facing to the Docks. If you move forward, you're on the docks. When we are three, from time to time, two are in the airlock, between the closed doors, and the third one is on the PF, on the other side of the closed door. This can be redo indefinitely. Status Pending In context
(157) Passers among us during a fight. After recovering T3, on leaving the Vogga's warehouse, and passing the airlock to the platform, we are attacked by 6 Zhug. The violent battle takes place with many passers among us (3 passers simultaneously during my last test), completely indifferent to what is happening (and still with their idiotic gestures). Status Pending In context
(158) Scenario! The rescue is something natural! It does not do anything to the Exile, to say "Thank you" and a few words, to those who take big risks and show imagination to come to rescue her?! And ask a little bit about the presence of Mira alongside one of her companions, a Mira that the first meeting did not left the Exile the best memory! If there are any unused phrases in this sense, they would be welcome here. Alternatively, simply, a "Thanks", or "Thanks, we must act quickly". This haughty attitude of Meetra is totally shocking, especially in a canonical progression. Status Pending In context
(159) Visionary Audience Chamber - Perhaps something missing In the Visionary Audience Chamber, we can make allies of two sentinel droids. Why? It seems to me it is useless. I did not see any use of these droids, that remain motionless. Perhaps deploy bounty hunters in this room, for those two droids be used to something. I've made sure that bounty hunters follow me in front of them. They attack and then they resume their places or they stay where they are. Maybe they could follow the Exile. When GoTo leave this room, saying "You will remain here, under guard. I must to see to the defense of my ship.", he leaves the Exile under guard of only two droids? And he leaves her with her weapons! Perhaps a guard more "muscular" would make sense (and they attack, except the two ones, when companions open the door). Status Mod stuff, not restoration. In context
(160) The droids "Sugar Tongs" before and after the Central Command These, there are years that they surprise me. Could we not do better. They are so ridiculos. Obsidian was running out of ideas? Status Pending In context and this post
(161) Exit of Mira from the apartments of Visquis What did happen to that? Memo : 116559 This place used to be a ventilation system for passing the nagnol gases from the docks, now it channels a variety of environments and pollutants into these vents to sustain the clientele. 135577 Someone has activated the emergency escape tunnel. By doing so, it opened the door to the vent tunnels where you were trapped, letting you escape. Probable bug on 135577. Should be : Male : You activated the emergency escape tunnel, allowing you to escape. By doing so, you opened the door of the maze where the Exile was trapped, allowing him to enter. Female : You activated the emergency escape tunnel, allowing you to escape. By doing so, you opened the door of the maze where the Exile was trapped, allowing her to enter. Ok. You want to use (restore) 129343. Simply put the restored scene where Mira said (129343) "{To herself}I need to get out of here before Visquis executes me. " (305mira.dlg) before we opens the tunnel. And voila! One returns to normal scenes instead of this preposterous scene where Mira fled, but did not flee, is out of the apartments but is inside etc.. ... Scenario Once the player, having control of Mira, had found the command box : Animation: Mira tries something that does not work. Scene: I must flee. Animation: she goes once more time in front of the command box The player resumed control of Mira The door open. She run away (and will meet ZKE latter) The Exile enter. Status Pending In context
(162) GoTo at Vogga office When you go to Vogga with GoTo, this guy, courageous, prefers to stay outside. But he enters Vogga anyway. As it should never be inside, the test of the direction of crossing the trigger is not done. Consequence: it reiterates prefer to stay outside when we leave! Status Pending In context
(163) Nadaa and Adana - 302NAR.mod\nadaa.dlg 302nadaa017.wav is not heard at all and 86481 is displayed 1/10 sec. Status Pending In context
(164) 003EBO.mod baorem1.dlg, baorem2.dlg and baorem3.dlg - upgrade the Bao-Dur remote to maintenance and fight 120127 : [bao-Dur's remote has been upgraded with the ability to repair other droids in the party.] and 120117 : {remote 3}{CONDITION: Time for Remote's laser upgrade}You know, I think it's time I gave your cutting laser a little boost. It works fine for repairs, but we could use your help in a firefight. It seems to me that those two scenes have no effect. The remote-controlled droid of Bao-Dur (which is not a remote-controlled droid at all, for that matter), does not act as a maintenance droid and his laser is not increased in combat. I'm not sure something can be done easily but there is many maintenance droïd in the game. Is it possible to paste the same script of maintenance to the remote? Is it possible to boost, after baorem3.dlg, the laser of the remote? Status Pending In context
(165) 201TEL - Return to Citadel Station - Citadel Station - Dock Module - Passers-by motionless Return to Citadel Station once HK-47 says : 118627 : "Of course, we would need to find three separate HK squads and use this device in order to target their base." Passers-by are motionless. In a fairly general manner, when one speaks to a passer-by, he become motionless. It is normal for him to become motionless, just the time to pronounce one sentence (let's say 3 to 4 seconds) but, after that, he should always resumes his wanderings. T3 knows how to do that. Conversely, the passers-by in the Czerka offices (Czerka's employees as mercenaries), never stop when one speak to them. It's irritating and a similar work should be done in this module, if possible. Status Pending In context
(166) 201TEL - Return to Citadel Station - Citadel Station - Dock Module - A Passer-by know how to escape the fight. Return to Citadel Station once HK-47 says : 118627 : "Of course, we would need to find three separate HK squads and use this device in order to target their base." A Passers-by, near the HK-50 squad, escape the fight. Note: Passers-by, animated or motionless, at the triggering of the confrontation, escape the fighting. I have already mentioned that fact that a passer-by is able to escape a combat zone, here on Citadel Station, and that, as this exist, it could be deployed everywhere (think at Nar Shaddaa...). Currently, wherever the fighting takes place when there are passers-by, the fightings leaves passers-by indifferent. Status Pending In context
(167) 201TEL - Return to Citadel Station - Citadel Station - Dock Module - The HK-50 squad is without reaction. Return to Citadel Station once HK-47 says : 118627 : "Of course, we would need to find three separate HK squads and use this device in order to target their base." The HK-50 squad is totaly without reaction. We must open a dialog (only with the one in the middle), to trigger the fight. Status Fixed for 1.8 In context
(168) 201TEL - Return to Citadel Station - Citadel Station - Dock Module - The ithorien of Docking Bay 2 Return to Citadel Station once HK-47 says : 118627 : "Of course, we would need to find three separate HK squads and use this device in order to target their base." It is still possible to ask him "What's in this bay?" (StrRef 78209) I think when we try to open a conversation with the ithorien of Docking Bay 2, he must now say something like "Hello <FullName>, nothing new with you.". But we must no longer be able to make him repeat a conversation we had with him about the Docking Bay 2, long ago. Status Pending In context
(169) 201TEL - Return to Citadel Station - Citadel Station - Dock Module - Protocol droïd Return to Citadel Station once HK-47 says : 118627 : "Of course, we would need to find three separate HK squads and use this device in order to target their base." Open a conversation with the Protocol droïd. In accordance with the order received, he should ask us to pay a fee. Status No content for this In context
(170) Return to Citadel Station - Ithorian Compound - Ithorian Greeter Return to Citadel Station once HK-47 says : 118627 : "Of course, we would need to find three separate HK squads and use this device in order to target their base." Go to Residential Module 081 West, Ithorian Compound. I think when we try to open a conversation with the Ithorian Greeter, we must no longer be able to make him repeat a conversation we had with him about the Ithorian Compound, long ago. We must not be able to ask him : "What is this place?" or "I'm looking for your vivarium." The only thing we must be able to ask him, from now, is something like : "Does Chodo Habbat can receive me?" Or we do not say nothing. He just says us something like "Hello <FullName> - You can enter." Status Pending In context
(171) Return to Citadel Station - Ithorian Compound - Ithorian motionless Return to Citadel Station once HK-47 says : 118627 : "Of course, we would need to find three separate HK squads and use this device in order to target their base." Crossing the Ithorien complex, all Ithorians are motionless since the attack on the Czerka. They are apathetic in nature, but it is time they go out of their lethargy! Status Pending In context
(172) Return to Citadel Station - Residential Module 082 West - All passers-by are motionless Return to Citadel Station once HK-47 says : 118627 : "Of course, we would need to find three separate HK squads and use this device in order to target their base." All passers-by are motionless Status Fixed for 1.8 In context
(173) Return to Citadel Station - Residential Module 082 Est - All passers-by are motionless - Return to Citadel Station once HK-47 says : 118627 : "Of course, we would need to find three separate HK squads and use this device in order to target their base." All passers-by are motionless Status Fixed for 1.8 In context
(174) Like a pupil that one would have put at the corner In the corner, facing the cantina's entertainment module of the Citadel station, there is a nice Telosian facing the wall. There are years that she is here! She's standing like a dummy, like a pupil that one would have put at the corner. This is probably an hypnotic trance of meditation! I think I have already talked about that. An image : http://assiste.free.fr/kotor_2/027_telos_citadelle_module_081_recuperation_du_materiel.html#Au_piquet Status Pending In context
(175) 202TEL.mod\202grenn.dlg - "First, let's talk about my fee." In the quest about the Citadel Station's fuel problem, the following question from the PC and the answer from Dol Grenn can not intervene in the current time, but one sequence later because, at that time, Dol Grenn does not yet know that we speak of Vogga. 116098 : (PC) First, let's talk about my fee. 115972 : (Dol) Not until I have a better idea of what we'd be getting into. Just why exactly should we deal with scum like Vogga? I think we should move it between E151 and R196. There, they fit well. Status Pending In context
(176) It was announced to a lieutenant of the TSF the drama of Katarr! It was announced to a lieutenant of the TSF the drama of Katarr! StrRef 108240 "We've received some reports that the Miraluka colony of Katarr was destroyed, with no survivors." No kidding? This drama is supposed to have taken place there over a year! I think I have already talked about that, long ago. It has been fixed for female TSF but not for male. Status Pending In context
(177) Crystal Cave - Arhnell motionless Dantooine is the first planet where I go. I have talked to Arnhell long ago, the first time that I entered the cave. I trigger the battle of Dantooine far later (it is the last battle that I trigger, after all the others planets). Meantime, from time to time, I return to the crystal cave in order to kill few Kinraths (as after making modifications to my guns and my light sabers, to verify that all is well). Each time, Arnhell stands still, motionless, at the place where I have left him the first time I met him. Status Pending In context
(178) StrRef 109151 and 701KOR_INT022.wav - Discrepancy between the English and French. EN StrRef 109151 "But Revan disappeared." 701KOR_INT022.wav ??? FR (translated to EN) StrRef 109151 "But Revan disappeared." 701KOR_INT022.wav "But Revan disappeared. The last Siths have finally kill each other trying to capture the little power that was left." Status TTLan : I will modify the French dialog.tlk to reflect the actual French audio file. There is no impact in understanding the intentions of Kreia (and Obsidian). This phrase (translation of a probable initial English version) was probably removed (in English only) because it might be misinterpreted (about the Order of the "New Sith" in general). It must simply be understood as an introduction to the fact that Kreia does not accompany Meetra on Korriban, what she will say some sentences later. She leaves Meetra facing new tests in the context of the teaching methods she wants for Meetra, a teaching where Meetra gives herself tuition to herself, trying to find back what she was and, then, to surpass herself to, finally, surpass the master. The fact of not go because the dark side is too strong for her is a preposterous justification for letting Meetra alone with herself. In context
(179) 003EBO.mod\kor_int.dlg Camera on Visas instead of Kreia E3 Kreia speaker Camera on Visas instead of Kreia during 108890 (701kor_int004) Status Pending In context
(180) 003EBO.mod\kor_int.dlg Missing companions at this meeting Where are, at least, Mical (or Brianna) and Bao-Dur ? Even if they say nothing. Status Pending In context
(181) 711KOR.mod\malak.dlg "would you still follow Revan and I" immediately followed by "You didn't follow Revan and I" ! StrRef 94356 Besides the fact that this sentence struck me for years for its French translation that I undertake to correct it is not at all out of place in the dialogue. Malak is able to say these two sentences one after the other : 94365 : So knowing all that would transpire, would you still follow Revan and I? Excellent. 94356 : And now you are all alone. Would you join me now? You didn't follow Revan and I down our path. Join us. Your journey hasn't ended yet. Quickly, without too me address the issue, I would thought something like, for example: Exile : 94386 I didn't follow you then, and I certainly won't now. Malak : 94360 Are you so certain? Every step along the way we did what we thought was right. Perhaps the same path lays before you. Malak : 94365 And now you are all alone. Would you join me now? You didn't follow Revan and I down our path. Join us. Your journey hasn't ended yet. Status Pending In context
(182) Leaving the tomb of Ludo Kressh, Kreia ask me again if I'm ready to go! Leaving the tomb of Ludo Kressh, Kreia ask me again if I'm ready to go! To overcome any potential problems later on, I try to cross again but the door is locked. I use the armband Whereami to enter. Crossing: the tomb is empty. Emerged. No more intervention of Kreia. Curious. Status Pending In context
(183) Visit Nar Shaddaa when there's nothing left to do there. GoTo is waiting at Vogga's place! I visited Nar Shaddaa, free of charge, just for fun, while there is nothing more to do there. GoTo was waiting at Vogga's place! I had negotiated with Vogga, a few steps earlier, the contract to supply fuel to Citadel Station. I was accompanied by GoTo (who had pretended stay out, but had come anyway). See image Status Pending In context
(184) A kath dog looking and attacking in the wrong direction in Vogga's place Long ago, I was sleeping dogs. Now I come back at Vogga's place. The dogs are still sleeping. They might could be awakened since. I redo the action of opening the door of the Vogga's treasure. One of the dogs does not look back and attack the corner of the wall. See image Status Pending In context
(185) Attract Azkul's mercenaries toward Saedhe's place. Saedhe does nothing. He do not even notice the fight. When leaving the crystals cave, after freeing Vrook, and confront Azkul's mercenaries, if you attract them toward Saedhe's place, Saedhe does not move! Yet he is investigating about mercenaries. Others tests with or without TSLRCM : Akkere does not interfere and survives. A militiaman and Dillan attack. Dillan, bare hand, has no chance to survive. Tarn does not interfere and survives. Pato Ado sketch a movement and is killed. An old test, years ago (Just for memory - Memories, Memories...) In vanilla, remember you can generate an infinite militiaman clone's army. Attract Azkul's mercenaries toward this army. The clones army remains impassive. Status Pending In context
(186) 602DAN.mod\cmp_tur.dlg Adjusting the turrets of Khoonda on a target After adjusting the turrets of Khoonda on a target, we discover that their programming is wrong (probably a Tarn's job that seems to not have very high computer skills - nor in anything else, moreover). Then we discover that we are not able to adjust the turrets one more time. It's abnormal that, with very high computer skills, we are unable to redo an adjusting, at the console, to assign another target. Status Pending In context
A list, in several parts.
Points 1 to 80
Points 81 to 186
Points 187 to ...