-
Content Count
242 -
Joined
-
Last visited
-
Days Won
15
Single Status Update
-
Played through the Brotherhood of Shadow mod and since so many reviews have been written on the actual page, I figured I'd post it here:
To start with, there were many things which I thought were great about this mod:
1) The flashbacks to battles in the Mandalorian Wars that players could relive
2) Dealing with the ancient Sith--Akirakon Sin was honestly an interesting villain, as was Darius Solomon
3) Shadow & Kobayashi--I thought they were both good characters although I thought Kobayashi's Jedi background was too hastily fleshed out toward the end.
4) New areas, I honestly enjoyed traveling the Korriban Wastes and the Czerka mining facility
However, there were many ways in which this mod could be improved:
1) alternate endings: I felt like in many ways playing as Revan, I was sidelined and basically had to watch at the end as Solomon ultimately wins in convincing Shadow to leave. It also felt out of place for her to just leave in the middle of the war and hook up with her lover to just become a smuggler again--I wanted a chance to be able to prove as Revan that I had either changed, or that I could still hold Shadow in awe as a follower. Given her slave background and initial reason for joining Revan, I felt like this ending was forced and honestly weak and that she and Kobayashi should've only temporarily left but showed up to help on the Star Forge, depending on my choices.
2) Designs. Especially for Akirakon Sin since he's a Sith pureblood, he shouldn't have facial hair. There were also "force-cages" which the player gets put into by Solomon but just looked like plants from Telos (not sure if this was a glitch).
3) Voiceovers: Shadow and the Sith ghost (Akirakon Sin) should've just spoken in basic and had actors. Same with Daemon Drexl (honestly I felt Daemon's character should've played a larger role and reappeared in Solomon's Revenge depending on the player's choices)
- Show previous comments 3 more
-
@Mephiles550 interesting thoughts. My main issue with the Rakata VOs in Kotor is that if you listen closely, they basically just sound like they're speaking a few lines of Huttese but in a different tone which is barely different from most other aliens. Also aside from the plants glitch, I did in fact get the "Rakata-on-spit" glitch with Solomon's gravemarker. It looked...odd😅
-
The problem with 2/3 of alien dialogue in the first kotor is that they're all the same words but the aliens just have different accents, it's a universal problem.
Again, my headcanon is that the Rakata, after the infinite empire, caused their language to be the universal prototype for several alien languages.
Real talk, it was bioware being lazy and not wanting to make 5 different types of Klingon
-
@Mephiles550 I'm actually in the process of acquiring samples of the alien VOs from the SWTOR MMO and replacing a lot of the VOs especially for the Rakata and Selkath. As for the rest, I'm debating using a text-to-speech engine and creating custom VOs which can then be programmed into their dialogs with custom lip files to match.