jacqylfrost

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Everything posted by jacqylfrost

  1. This is why procrastinators always win! If I simply think about doing something long enough, someone else will do it! In all seriousness, great to hear, I hope to eventually try and put together a guide, maybe even a complete modpack (assuming I can get permission from TSLRCM authors) with these kinds of bugs/polish issues ironed out, so if you get it working, I may ask to use it (of course, with credit). Or maybe someone else will beat me to the punch entirely! Either way, great work!
  2. As stated above, I am very busy, at the moment I am settling into a new job, and I just got back from a convention. I've given @dMATOovoxq/Dr Snuggly my blessing to split this off into their own modding framework with their improvements, but they previously indicated they have no plans to get this working on Windows. I will look into this myself at some point, but to be frank, I'm exhausted, and this is my first weekend off in nearly 3 weeks, and I'm taking a breather. Never say never, but don't expect it soon. I may look over my notes and see if there's something I missed when I wrote the readme later today, but I did get TSLRCM and another mod working just fine with this, so I suspect I may have worded something poorly or just forgotten a detail. The script shouldn't be strictly necessary for TSLRCM, I'm just not sure what issue people are running into. Some have gotten it working just fine.
  3. I appreciate you contributing it, I'll have to dig through my notes again, I must have missed something in the readme, considering others are having trouble too. Fact of the matter is that it was nearly a year ago at this point, my memory isn't great, and I've been too busy to really look into it. I'll dig into it at some point, will absolutely credit you for it, that's a given. Thanks and have fun!
  4. Apologize for the delayed response, I've been busy. TSLRCM will NOT show on the main menu. However, it should work just fine. IIRC, on Peragus, there is a vibrocutter in the first room where you get base-level equipment, if you acquire that, then you know the mod is installed.
  5. The number of people who have done this, at least to my knowledge, is probably in the two digit range at best. At this point, if it works with the Android/iOS builds, I'll bet it works on Switch. In other words, everyone's a pioneer at this point!
  6. View File KotOR II Switch Texture Restoration KotOR II Switch Texture Restoration The Switch port of KotOR II included some upscaled textures for much of the game, just like the first game. While some of these look fine, I found some of the armor and character portraits pretty bad to look at. Not as bad as K1, but still annoying at times. I'm not sure why, but these were not advertised or mentioned, and there is no way to turn them off in game. This mod restores the original textures for the character portraits, armor textures, while preserving the new UI and button prompts. Please notify me if anything is broken or you run into issues. I played many hours with this mod, but it has by no means been exhaustively tested. It should not cause any major or game-breaking issues though. This is compatible with, but does not require my KotOR II Switch Modding Framework, if you wish to use this with other mods that change textures, install this first. NOTE: Like any other mod for Switch, this requires a hacked or modded Switch with custom firmware. This can probably be adapted to firmwares other than Atmosphere, but I offer no support for them. Installation is dead simple, extract the "atmosphere" folder to the root of your SD card. If you wish to uninstall: If this is the only mod you installed: Simply delete the "0100B2C016252000" folder under atmosphere/contents/ If you installed other mods, it will depend. I would generally recommend just wiping clean for safety, or if you didn't install any other texture mods, you could delete just the "Textures" folder in override. Big thanks to JC for a ton of help with this mod. Submitter jacqylfrost Submitted 06/26/2022 Category Mods TSLRCM Compatible Yes  
  7. View File KotOR II Switch Modding Framework I wondered, why wait a few months for Aspyr to release TSLRCM when you could hack it together in a few days for fun? To that end: Switch KotOR II Modding romFS Dummy Folder 1.0.1 This is a set of files and folders designed to make modding the Switch version of KotOR II easier and more accessible to a novice user. Read to the end before using. You will need a hackable, or modchipped Switch to use this, and custom firmware must be installed, I use Atmosphere, but anything that supports romFS should be fine. If you use something other than Atmosphere you'll have to figure out where it goes, but it should be very similar. This should work just fine with the digital or physical version (when it is released) without issue. I have only tested this on the most up-to-date build at this time, 1.0.1. I will update this when the next patch is released, and hopefully again when TSLRCM is officially released. Extract the zip file, and install any mods you want to use, pointing TSLPatcher at the \Localized\English\ folder containing the dialog.tlk file. For mods that don't use TSLPatcher, copy files as directed, "romfs" is equivalent to the directory on PC containing the executable. NOTE: You may need to move files that TSLPatcher is expecting to the folder to be able to patch them. You can access them by dumping your game with nxdumptool, using romfs. Make sure you include updates when doing so. What I included should be more than sufficient for TSLRCM, however. NOTE: When you are done, move the override folder to the root of the romfs folder, i.e. the directory with the "swplayer.ini" file. Feel free to comment with what you needed, and what mod it was for, and if there is popular demand, I will add the files to this pack. The easiest way I found, was just to try installing a mod, and then check the log for errors to see what files were missing. NOTE: Long filenames cause issues with TSLPatcher, this is exacerbated by the length of the filepath for romFS modding. I recommend moving the "romfs" folder to the root of the drive and patching there, moving the folder back afterwards. Make sure to check your error log, you may manually need to copy .lip files over to override afterwards. Move textures (.tga, .txi and .tpc) to override/Textures or they won't apply. NOTE: Aspyr included upscaled textures with this version that are not in other releases of the game. As far as I can tell, they are all in the format the original textures were in, by and large, that means they are in .tpc format, which trumps .tga and .txi files of the same name. If you have issues with a mod's textures not applying, try converting them to .tpc with Xoreos-Tools. You can download my texture reversion mods for K1 and K2 on Switch if you want to see what files are in what format. At this point, copy the atmosphere folder to the root of your SD card, and you should be done. Please feel free to mention any issues you run into, or workarounds you needed, and I'll update this post. I tested a run of TSLRCM and Leilukin's Gay Handmaiden mod with great success. I have not tested the Male Exile/Disciple part of that mod, but it should work as well. Mods that involve UI likely won't work. Everything is at your own risk, you may end up with a broken save, etc. Worst case scenario, you can uninstall all mods by deleting the `0100B2C016252000` folder from `/atmosphere/contents/` Big thanks to JC for a ton of help troubleshooting, and big thanks to Zbyl2 for helping with TSLRCM-related issues. 7-22-2022 Update: Just a change to the readme regarding potential texture issues. Submitter jacqylfrost Submitted 06/26/2022 Category Modder's Resources  
  8. Version 1.0.0

    103 downloads

    KotOR II Switch Texture Restoration The Switch port of KotOR II included some upscaled textures for much of the game, just like the first game. While some of these look fine, I found some of the armor and character portraits pretty bad to look at. Not as bad as K1, but still annoying at times. I'm not sure why, but these were not advertised or mentioned, and there is no way to turn them off in game. This mod restores the original textures for the character portraits, armor textures, while preserving the new UI and button prompts. Please notify me if anything is broken or you run into issues. I played many hours with this mod, but it has by no means been exhaustively tested. It should not cause any major or game-breaking issues though. This is compatible with, but does not require my KotOR II Switch Modding Framework, if you wish to use this with other mods that change textures, install this first. NOTE: Like any other mod for Switch, this requires a hacked or modded Switch with custom firmware. This can probably be adapted to firmwares other than Atmosphere, but I offer no support for them. Installation is dead simple, extract the "atmosphere" folder to the root of your SD card. If you wish to uninstall: If this is the only mod you installed: Simply delete the "0100B2C016252000" folder under atmosphere/contents/ If you installed other mods, it will depend. I would generally recommend just wiping clean for safety, or if you didn't install any other texture mods, you could delete just the "Textures" folder in override. Big thanks to JC for a ton of help with this mod.
  9. Version 1.0.2

    198 downloads

    I wondered, why wait a few months for Aspyr to release TSLRCM when you could hack it together in a few days for fun? To that end: Switch KotOR II Modding romFS Dummy Folder 1.0.1 This is a set of files and folders designed to make modding the Switch version of KotOR II easier and more accessible to a novice user. Read to the end before using. You will need a hackable, or modchipped Switch to use this, and custom firmware must be installed, I use Atmosphere, but anything that supports romFS should be fine. If you use something other than Atmosphere you'll have to figure out where it goes, but it should be very similar. This should work just fine with the digital or physical version (when it is released) without issue. I have only tested this on the most up-to-date build at this time, 1.0.1. I will update this when the next patch is released, and hopefully again when TSLRCM is officially released. Extract the zip file, and install any mods you want to use, pointing TSLPatcher at the \Localized\English\ folder containing the dialog.tlk file. For mods that don't use TSLPatcher, copy files as directed, "romfs" is equivalent to the directory on PC containing the executable. NOTE: You may need to move files that TSLPatcher is expecting to the folder to be able to patch them. You can access them by dumping your game with nxdumptool, using romfs. Make sure you include updates when doing so. What I included should be more than sufficient for TSLRCM, however. NOTE: When you are done, move the override folder to the root of the romfs folder, i.e. the directory with the "swplayer.ini" file. Feel free to comment with what you needed, and what mod it was for, and if there is popular demand, I will add the files to this pack. The easiest way I found, was just to try installing a mod, and then check the log for errors to see what files were missing. NOTE: Long filenames cause issues with TSLPatcher, this is exacerbated by the length of the filepath for romFS modding. I recommend moving the "romfs" folder to the root of the drive and patching there, moving the folder back afterwards. Make sure to check your error log, you may manually need to copy .lip files over to override afterwards. Move textures (.tga, .txi and .tpc) to override/Textures or they won't apply. NOTE: Aspyr included upscaled textures with this version that are not in other releases of the game. As far as I can tell, they are all in the format the original textures were in, by and large, that means they are in .tpc format, which trumps .tga and .txi files of the same name. If you have issues with a mod's textures not applying, try converting them to .tpc with Xoreos-Tools. You can download my texture reversion mods for K1 and K2 on Switch if you want to see what files are in what format. At this point, copy the atmosphere folder to the root of your SD card, and you should be done. Please feel free to mention any issues you run into, or workarounds you needed, and I'll update this post. I tested a run of TSLRCM and Leilukin's Gay Handmaiden mod with great success. I have not tested the Male Exile/Disciple part of that mod, but it should work as well. Mods that involve UI likely won't work. Everything is at your own risk, you may end up with a broken save, etc. Worst case scenario, you can uninstall all mods by deleting the `0100B2C016252000` folder from `/atmosphere/contents/` Big thanks to JC for a ton of help troubleshooting, and big thanks to Zbyl2 for helping with TSLRCM-related issues. 7-22-2022 Update: Just a change to the readme regarding potential texture issues.
  10. Having poked through the game's files a fair bit, my personal opinion is that this is the mobile port of the game, with the Xbox UI, for some reason, ham-fisted into it. Here's why I think that: folder in override titled "xbox_gui" Weird decomp of the dialog.tlk file, with a path that implies it comes from the IOS codebase. The folder structure in general is also very similar to the Android port. I still have no idea why they used the Xbox GUI at all, seeing as the mobile port had a perfectly functional UI, but I assume it was partially due to the fixed resolution nature of the Switch, as opposed to mobile phones which have a wide range of resolutions and aspect ratios. As you said, the textures are definitely some sort of AI upscale, that much I'm certain of. I can confirm that the base textures are actually the PC 512x512 textures, however, they have been upscaled to a staggering 1024x1024, which is why they look so bad. See below: Left is the original texture in \TexturePacks\ and right is in \override\Textures. In the description, my confusion was more regarding why they included this without even advertising it, rather than confusion about why it looked so bad, which I think is what you're getting at? Thank you for sharing, hope this is helpful info, or at least, interesting.
  11. View File KotOR Switch Modding Framework Switch KotOR Modding romFS Dummy Folder with 1.0.3 dialog.tlk This is a set of files and folders designed to make modding the Switch version of KotOR easier and more accessible to a novice user. Read to the end before using. You will need a hackable, or modchipped Switch to use this, and custom firmware must be installed, I use Atmosphere, but anything that supports romFS should be fine. This should work just fine with the digital or physical version (when it is released) without issue. I have only tested this on the most up-to-date build at this time, 1.0.3. It may work on 1.0.2 or 1.0.1, but it is not guaranteed, and I'm not concerned with supporting them. Extract the zip file, and install any mods you want to use, pointing TSLPatcher at the romfs folder containing the dialog.tlk file. For mods that don't use TSLPatcher, copy files as directed, "romfs" is equivalent to the directory on PC containing the executable. NOTE: You may need to move files that TSLPatcher is expecting to the folder to be able to patch them. You can access them by dumping your game with nxdumptool, using romfs. Make sure you include updates when doing so. Feel free to comment with what you needed, and what mod it was for, and if there is popular demand, I will add the files to this pack. The easiest way I found, was just to try installing a mod, and then check the log for errors to see what files were missing. NOTE: Long filenames cause issues with TSLPatcher, this is exacerbated by the length of the filepath for romFS modding. I recommend moving the "romfs" folder to the root of the drive and patching there, moving the folder back afterwards. Make sure to check your error log, you may manually need to copy .lip files over to override afterwards. Move textures (.tga, .txi and .tpc) to override/Textures or they won't apply. NOTE: Aspyr included upscaled textures with this version that are not in other releases of the game. As far as I can tell, they are all in the format the original textures were in, by and large, that means they are in .tpc format, which trumps .tga and .txi files of the same name. If you have issues with a mod's textures not applying, try converting them to .tpc with Xoreos-Tools. You can download my texture reversion mods for K1 and K2 on Switch if you want to see what files are in what format. At this point, copy the atmosphere folder to the root of your SD card, and you should be done. Please feel free to mention any issues you run into, or workarounds you needed, and I'll update this post. I tested a run of K1CP with no major issues. Mods that involve UI likely won't work. Everything is at your own risk, you may end up with a broken save, etc. Worst case scenario, you can uninstall all mods by deleting the `0100854015868000` folder from `/atmosphere/contents/` Big thanks to JC for helping me pin this all down. 7-22-2022 Update: Just a change to the readme regarding potential texture issues. Submitter jacqylfrost Submitted 06/20/2022 Category Modder's Resources  
  12. View File KotOR Switch Texture Restoration KotOR Switch Texture Restoration The Switch port of KotOR included some upscaled textures for much of the game. While some of these look fine, I found some of the armor and character portraits pretty bad to look at. I'm not sure why, but these were not advertised or mentioned, and there is no way to turn them off in game. This mod restores the original textures for the character portraits, armor textures, while preserving the new UI and button prompts. Please notify me if anything is broken or you run into issues. I played about an hour with this mod, but it has by no means been exhaustively tested. It should not cause any major or game-breaking issues though. This is compatible with, but does not require my KotOR Switch Modding Framework, if you wish to use this with other mods that change textures, install this first. NOTE: Like any other mod for Switch, this requires a hacked or modded Switch with custom firmware. This can probably be adapted to firmwares other than Atmosphere, but I offer no support for them. Installation is dead simple, extract the "atmosphere" folder to the root of your SD card. If you wish to uninstall: If this is the only mod you installed: Simply delete the "0100854015868000" folder under atmosphere/contents/ If you installed other mods, it will depend. I would generally recommend just wiping clean for safety, or if you didn't install any other texture mods, you could delete just the "Textures" folder in override. Big thanks to JC for a ton of help with this mod. Submitter jacqylfrost Submitted 06/20/2022 Category Mods K1R Compatible Yes  
  13. Version 1.0.3

    145 downloads

    KotOR Switch Texture Restoration The Switch port of KotOR included some upscaled textures for much of the game. While some of these look fine, I found some of the armor and character portraits pretty bad to look at. I'm not sure why, but these were not advertised or mentioned, and there is no way to turn them off in game. This mod restores the original textures for the character portraits, armor textures, while preserving the new UI and button prompts. Please notify me if anything is broken or you run into issues. I played about an hour with this mod, but it has by no means been exhaustively tested. It should not cause any major or game-breaking issues though. This is compatible with, but does not require my KotOR Switch Modding Framework, if you wish to use this with other mods that change textures, install this first. NOTE: Like any other mod for Switch, this requires a hacked or modded Switch with custom firmware. This can probably be adapted to firmwares other than Atmosphere, but I offer no support for them. Installation is dead simple, extract the "atmosphere" folder to the root of your SD card. If you wish to uninstall: If this is the only mod you installed: Simply delete the "0100854015868000" folder under atmosphere/contents/ If you installed other mods, it will depend. I would generally recommend just wiping clean for safety, or if you didn't install any other texture mods, you could delete just the "Textures" folder in override. Big thanks to JC for a ton of help with this mod.
  14. Version 1.0.4

    331 downloads

    Switch KotOR Modding romFS Dummy Folder with 1.0.3 dialog.tlk This is a set of files and folders designed to make modding the Switch version of KotOR easier and more accessible to a novice user. Read to the end before using. You will need a hackable, or modchipped Switch to use this, and custom firmware must be installed, I use Atmosphere, but anything that supports romFS should be fine. This should work just fine with the digital or physical version (when it is released) without issue. I have only tested this on the most up-to-date build at this time, 1.0.3. It may work on 1.0.2 or 1.0.1, but it is not guaranteed, and I'm not concerned with supporting them. Extract the zip file, and install any mods you want to use, pointing TSLPatcher at the romfs folder containing the dialog.tlk file. For mods that don't use TSLPatcher, copy files as directed, "romfs" is equivalent to the directory on PC containing the executable. NOTE: You may need to move files that TSLPatcher is expecting to the folder to be able to patch them. You can access them by dumping your game with nxdumptool, using romfs. Make sure you include updates when doing so. Feel free to comment with what you needed, and what mod it was for, and if there is popular demand, I will add the files to this pack. The easiest way I found, was just to try installing a mod, and then check the log for errors to see what files were missing. NOTE: Long filenames cause issues with TSLPatcher, this is exacerbated by the length of the filepath for romFS modding. I recommend moving the "romfs" folder to the root of the drive and patching there, moving the folder back afterwards. Make sure to check your error log, you may manually need to copy .lip files over to override afterwards. Move textures (.tga, .txi and .tpc) to override/Textures or they won't apply. NOTE: Aspyr included upscaled textures with this version that are not in other releases of the game. As far as I can tell, they are all in the format the original textures were in, by and large, that means they are in .tpc format, which trumps .tga and .txi files of the same name. If you have issues with a mod's textures not applying, try converting them to .tpc with Xoreos-Tools. You can download my texture reversion mods for K1 and K2 on Switch if you want to see what files are in what format. At this point, copy the atmosphere folder to the root of your SD card, and you should be done. Please feel free to mention any issues you run into, or workarounds you needed, and I'll update this post. I tested a run of K1CP with no major issues. Mods that involve UI likely won't work. Everything is at your own risk, you may end up with a broken save, etc. Worst case scenario, you can uninstall all mods by deleting the `0100854015868000` folder from `/atmosphere/contents/` Big thanks to JC for helping me pin this all down. 7-22-2022 Update: Just a change to the readme regarding potential texture issues.