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Everything posted by Stoney
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As far as waiting for another patch,not sure when we will put another one out. I am assembling some current fixes(Hassat has been busy) and I made a few but they are mostly just minor things(dialog stuff,lack of XP bonus,kriea facing the wrong way,etc.) The case of my fixes they only involved the Exile being female,so any patch that comes out isn't going to have any major effect on the game.
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Well with TSLRCM Brianna was moved to the training room,because if the other maidens are there the convo with them says "you'll find her in the training area" which she never was. As far as the other maidens missing you've got another mod(unofficial patch) effecting the appearence.2da file. As a side note, the 1.0c patch is nothing but a bunch of stolen mods from others work.
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Yes it does delete k_003ebo_enter.ncs from your override folder as well as a_next_scene.ncs these 2 files are currently incompatible with TSLRCM(you'll lose other stuff as well,Kreia attacking T3 and GOTO's added cutscene). ps;where can you download vers 1.2?,I can't seem to find a link except for 1.1(I need the newest files to eventually make a patch.)
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I'm pretty sure I had those dialogs when modified so "no" on the dialogs but the random loot should be fine.
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Is the quest started?(to find the factory) and any other mods that involve the Ebon Hawk?
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The start of the convo line is asking HK47 if he knows anything about the Sith attacking you. Once you've gotten through the proper dialog line(sonic sensor) ,you'll get a Jrnl entry "then you need to kill 3 groups". Until the quest opens it doesn't matter how many HK50's are killed.
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Not at this point ,I just went and played through that part again and had no issue. The problem is Goto should show up as soon as BaoDurr's holo message is done that dialog only had some "unused" lines put back but nothing else was altered. As a test you could temporarily remove 902MAL.mod from your modules folder and run the scene again and see if Goto shows up this time.
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I'll also try by this weekend to put the source scripts together and upload them to be more help to others as well.
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Find the missle bay there is a console on the wall,use it then go to the missle and remove the proton core.
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Next step would be to delete k_907_enter.ncs completly from your override folder and try again. if that works then I have some more work to do on the patch.
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If you want drop this oldk_907_enter.ncs - 4shared.com - online file sharing and storage - download in your override folder and see if it fixes the issue (for USM patch)
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To onyone testing the USM 1.6 patch here is a file that is needed to not screw up Malchor cutscenes oldk_907_enter.ncs - 4shared.com - online file sharing and storage - download just drop in your override folder.
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Main mod is up now as well as the updated dialog.tlk(2.0)
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I'm glad I'm not the only one who can't see it,I begining to think I was crazy. (OK,crazy-er)
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M478 that was released will not work with TSLRCM,there is M478EP which when released will work with it. It's still in the works though it may not be as "enhanced" as was intended when we and I started the idea but it will be an improvement either way.
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Has a modder ever been contacted by a KOTOR 2 team member?
Stoney replied to wolfsite's topic in General Discussion
I don't believe so ,I do know TPIOM has interviewed Chris Avellone(lead writer for TSL) Knights of the Old Republic - The Movie Trilogy -> TPIOM's interview with Chris Avellone I believe he(chris avellone) has been the only team member to ever give interviews about TSL. -
One issue may be that your using the old save big changes went into 907MAL(which is the exact same as 903MAL it's where all the cutscenes take place). So once a module has loaded (the messed up one) it stays that way,it would be best to back up to a save before that module is ever used. I believe it's before boarding the Ravanger the first time the module is used is for Kreia's arrival on MalV cutscene.(which happens around there)or might be just before leaving the Ravanger(I can't remember for sure,the mind is the first thing to go)
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Thank's I've sent you a PM with the link.
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Only thing I can think of trying is to back up a save and try again,once the Handmaiden is defeated the exile should come in and fight Atris,at half heath or so she runs up the ramp once you follow at a certain point the next dialog triggers. All that part was never altered,but as a side note I was testing Narshadaa once and none of the triggers worked(don't know why) but I went back to an earlier save and tried again this time it worked.
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"TSL Un-Restored Content Final." this is probably the problem since most of it's content is included in TSlRCM but done a litle diffrently. If you had the battle of Telos mod installed then removed that can cause the issue as well(it changes some appearences of people),Battle of Telos works fine just have to delete 222TEL.mod from your modules folder and install the battle mod. "Nihilus-Tobin restored cutscene" don't use this eitjer as we have our own version included in TSLRCM it will cause problems.
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I'll have to look for it(hdd is a disorganized mess right now). But it only works with Envida's mod.
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So you were able to finish the remote quest? and GOTO never came in?
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Currently only Atton and I think BaoDurr will tell you what they've learned.
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One of the options during install should be for the German version. 1.6 is the "final" for now. If we get together enough fixes over time I'm sure at some point we will make another patch. For the most part it's faily bug free(no major ones anyway) there are still some glitches and dialog stuff we probably missed.