niBBa

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Everything posted by niBBa

  1. niBBa

    Heart of Beskar

    Hi Darth, can you check your private messages?
  2. Is there a non-Steam version of TSLRCM + M4-78EP?
  3. Is there a way to get this to work with the Workshop version of TSLRCM?
  4. So I put the KotOR 2 mwscript.nss in my DeNCS folder, but it still fails.
  5. IIRC it's a modded k_ai_master. I am curious as to what my modder friend did to it, but I can't access it. What can I do, just brute force it with DeNCS?
  6. Is there another tool I should be using? I just want to take a look inside this file but DeNCS won't do it. It works fine on KotOR's .ncs files, but not KotOR 2's. EDIT: image is what I get as the "failure" message.
  7. I do indeed have that, but I removed it from my Override to test and the problem persisted. Did I need to leave the area or buy new parts or something?
  8. Okay, so I had a hunch that something was going on with the actual Parts found in game. What I did was use KotOR Save Editor to remove the parts that I had and add new ones, and the new ones worked. However, once those were used up, every part since then (that I find in loot) does not work, if that makes sense. It seems to not be a particular droid, but anything that requires parts Here's my latest save, in front of a droid that won't let me repair it. 000047 - Game46.rar
  9. This is the first time I've ever encountered this issue. I have enough repair parts, but clicking on a selection shows the following: What do? EDIT: Discovered that I have 2 different sets of parts???? Is my game just not reading either of them? I am able to reactivate the droids, just not anything after.
  10. I appreciate this a lot! thank you! However, the enemies still felt the same. I figured with a bonus of 1125 health (as I understand it) that it would take a fair bit of time to kill an enemy...
  11. Nevermind, I am not sure it's working. //Set up the effects based on the character level if(nCharLevel >= 1 && nCharLevel <= 3) { eStatA = EffectAbilityIncrease(ABILITY_STRENGTH, 2); eStatB = EffectAbilityIncrease(ABILITY_DEXTERITY, 2); nVP = 1125; } I am currently level 3, so I figured I could use the above as a test -- setting a high level of HP into an enemy would be a good way to detect if it's working... but it doesn't seem to be. I am in the lower Taris area entering the apartments and I see a group of Black Vulkars who are just as squishy as before the 1125 adjustment. Either I'm still a dumbass, the code is wrong, or there's a limit to the amount of VP? I don't know. I am entering a new area, too. I made a hard save prior to entering the "test zone." I attached my .nss. I will beg for one of you guys to look at it and see what I am doing wrong. qg_hardcore.nss
  12. I must be a dumbass. You're right, Bill. I see that there are entries for the other NPCs. I only edited the Jedi set. Scoundrel, Soldier, Scout (class): Player Level 8+: +6 Dexterity, +6 Strength, +75 Vitality points. Player Level 13+: +12 Dexterity, +12 Strength, +130 Vitality points. Player Level 17+: +20 Dexterity, +20 Strength, +200 Vitality points. This would be for the rest of the humanoid enemies, correct?
  13. Do you have any idea on what I can edit to make NPCs in general a bit tougher? I find combat ends way too quickly in KotOR. EDIT: Also, yeah, I am still on Taris so no Jedi yet. I'd love to buff the regular enemies. 😕
  14. Mod can be found here: https://www.lonebullet.com/mods/download-hardcore-2011-talchia-style-knights-of-the-old-republic-mod-free-45593.htm So what I wanted to do was make the early game a bit harder. In this mod, there is a file called qg_hardcore.ncs that I tried to edit. I input the following code (simply by copying the code that follows and changing the variables): if(nCharLevel >= 8 && nCharLevel <= 12) { eStatA = EffectAbilityIncrease(ABILITY_WISDOM, 6); eStatB = EffectAbilityIncrease(ABILITY_DEXTERITY, 6); eStatC = EffectAbilityIncrease(ABILITY_CHARISMA, 6); eStatD = EffectAbilityIncrease(ABILITY_STRENGTH, 6); eFP = EffectTemporaryForcePoints(75); nVP = 75; } and changing the "8" and "12" to "3" and "7," changing all the "6" to "2," and changing both "75" to "25." I entered a new area and the changes don't seem to be taking place. I didn't think it would be as simple as doing what I did, but I didn't see why it would work (I am not a coder, though). There's nothing that I see in the k_ai_master.ncs file that comes with it that relates to the hardcore.ncs so I didn't think that was the culprit. If anyone can maybe take a look at my qg_hardcore.ncs file, I would appreciate it, see if I did anything wrong. Any suggestions would be lovely! qg_hardcore.ncs
  15. Yeah, I managed to tweak them the way that I wanted. Thanks guys.
  16. To be clear: I can edit the items from KTool, then save them, and put them in my Override folder? Or am I making assumptions? I'm not sure I believe it is that easy (sounding). EDIT: What is the "Additional Cost" listed under "Cost" in KTool? EDIT2: "Additional Cost" seems to be the only setting that affects the price, so that's good, I guess.
  17. Hey Darth, good to hear from you. I figured that was the case. Really disappointing, but if I can find a way to edit the global UTIs as you say, maybe there's hope. Might you be able to tell me how I can do that?
  18. Sorry for rezzing this thread, but I would love some assistance. In 2018, I contracted a modder to make merchant changes for me. That worked for a bit, but the changes weren't steep enough for me, and he is busy, so he helped me do it myself. Through DeNCS and the KotOR Script Tool, I was able to change these variables, but they don't seem to change the prices past putting it at 100. Anything below that changes the prices, but after that? Nothing. Is there anything I can do?
  19. I've been having issues with Gerevick (he's invisible and can't talk to him in the Enclave) so I Googled the problem which led me to a post Hassat Hunter made about 90sk's mods not being compatible with TSLRCM. He also made a post saying there was a 90sk-TSLRCM compatible version. I can't find it, do you guys know where it is? Also, after removing 90sk's folder from override, some of my equipment icons are just blank white (Atton's Jacket, Handmaiden's Jumpsuit, and more. KSE lists a bunch of robes as having Bad StrRefs). Any ideas?
  20. I'm glad that there's a potential resolution to this (and very grateful for all your help so far) but could I get a walkthrough with that? Especially with the HCMod source placed in this folder and the scripts recompiled.// #include "Hardcore_Mod"
  21. HardcoreTSL's k_ai_master.nss looks to be just the original code Preston wrote for KotOR 1, but I don't know. I found it in the Source Scripts folder of HardcoreModTSL.
  22. I found it. I posted right before you did, check the post above yours, that is the k_ai_master.nss for the Hardcore mod. Working on the Improved AI now. EDIT: Improved AI .nss