wertwert5555

Registered
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

0 Neutral

About wertwert5555

  • Rank
    Jedi Initiate

Recent Profile Visitors

1,546 profile views
  1. Yeah, I figured that out just a couple days ago when I beat Dantooine, but thanks for the heads up.
  2. Does this mod prevent you from completing the Jedi Redemption quest? IIRC, TSLRCM adding the Jedi thief gave new dialogue with Suulru, and if you had Kreia in your party she would defend the Jedi as having sacrificed themselves for people like Suulru. That would update the Jedi Redemption quest, and if you did more sidequests in the settler's favor you would eventually complete the quest.
  3. That makes sense. I installed it after Visas joined my party in my first playthrough, so I could change her outfit and such, but before I started a new game I wanted to know if she was permanently unmasked or not.
  4. So if I'm to understand this, when you install this mod, she remains permanently unmasked? No way to put on her headdress again?
  5. Definitely pretty awesome. Considering technically a scout and scoundrel are also Republic personnel, though, a version where all three start in uniform would be super perfect. I guess ultimately it's not as important because only one world later you're going to be wearing the Jedi robes nearly all the time, while Carth remains a Republic soldier. Still, having a Republic uniform for the PC no matter the class would just be rad.
  6. It would be cool to have a version that has your character start in uniform as well. Having your character wear normal clothing is pretty jarring during the escape.
  7. Playing 1.8.5, I was wondering what I'd have to do (or since I'm at the ending already, what globals do I have to change in KSE) to keep Malachor from exploding so I can talk to Visas before leaving. Some say it has to do with the HK-47 factory quest, some say it has to do with the Remote, I'm not sure.