Hi Purifier,
I am having trouble to make it work with head meshes and Taina's Replacer. I was trying to replicate this tutorial using Blender, but the texture gets messed on the Head mesh when I change the UV Coordinates of some vertices. Doing the same using 3ds Max 2014 I have notice that when use Blender the Taina's replacer "Texture Coordinates" list changes, for example, the head was number 1 in the list and after exporting from Blender the head goes to 24 in the list, while using 3ds Max the number of the mesh in the list doesn't change. Do you think it is something that you can fix on KotORBlender?
Thanks.