vurt

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Everything posted by vurt

  1. ah yes, could be fixed in photoshop perhaps, or i will remake it. something new just came out called ControlNet which will make things a bit different from now on when it comes to replicating.
  2. that's why i like it, the whole randomness of it, of course the result is not always what i want but it's so easy to just try again i'm also not sure i'm too interest in creating 1:1 copies of artwork, i find it immensely boring to just do the same, though i do think it must be within reason and that it has to be done with good taste. i've never done any mod for any game that tries to recreate the original content 1:1...
  3. yeah, color isn't really an issue, just the noise. i denoised the hell out of the original images haha. how it works is that it uses noise in images to "dream" from, pretty much like how when you close your eyes and you are getting sleepy/dreamy, eventually dreams will start to form from the noise under your eyelids. if you just feed it shapes it will see the shapes and start adding details to it, you can draw a very crude figure and turn it into Tom Cruise or a supermodel, you can guide it in text too.
  4. yes, that's how these are done, i feed it the original image (well my upscaled and denoised version), then i render over (a selectable change from 0-100% i tend to stay at around 30-55%) over it with my model. Your texture can be used to add details, absolutely it looks great! edit: it's 2048x2048 which makes it harder + very "noisy" texture, it's possible though, would have to be denoised.. i will probably mostly work with 1024x1024 for these textures, maybe do 2048 for some specific ones, or do upscaling with denoise/sharpening A.I. AI doesn't do alpha at all.
  5. this was in similar bad shape.. not finished but: some examples of what my AI model can do Imgur: The magic of the Internet
  6. smoothed, as in blurred? Not sure i understand still working on improving the model.
  7. Some examples did my own AI model that can make doors and wall panels, spaceship hulls, consoles etc, within the press of a prompt. here are a few (not all will be used for KOTOR) [/img]
  8. Sounds great, will give it a shot. Is there a good reference page when it comes to naming, like what LYT name refers to which map and so forth? Thanks
    "Open a Camera Speed Preset folder", what does this mean? open=create? and it's supposed to be created in the KOTOR main folder? The instructions are stellar until 6)... i take it that it means create this folder, i did that, but nothing happens with ctrl+shift+c. this is where i installed the .ini - D:\Steam\SteamApps\common\swkotor\GLIntercept_1_3_3\Plugins\GLFreeCam
  9. Is it possible to edit the static maps (where objects are placed)? Would it be possible to add detail to it, or make e.g mountain (or whatever other 3D objects they made on them) have more polygons? Is it something that could be loaded into Blender and then edited from there? I did a big mod for Gothic where i added mountains and a few other additional details to the maps (grass planes etc), maybe it would be possible to do for KOTOR.. For Gothic (completely different engine, i know) you loaded the entire 3D map layout into Blender.
  10. Cool. might give it a try then as you can see in the last image, there are some additional details, higher resolution overall.
  11. result eh, kind of better at least can you edit room models? like adding assets to them? is it difficult?
  12. Thanks! How did you find out what the model name was? What's the name of the blender plugin?
  13. Anyone knows how to find out what the texture atlas for the sandcrawler in KOTOR is called? tried lta*, san*, cra*, sc*, mine*, tat* nothing comes up for either texture or even the model itself (Holocron Toolset). maybe it's not a texture atlas, just a bunch of various textures they found randomly for other stuff and used it for the model... either way, seems impossible to find. it's such a low res texture, would be good with an upgrade.
  14. Thanks for your ideas! And yes i will replace that dirt texture, it's really great if you can provide file name and image, it makes it a lot easier.
  15. I'm working on a update to the Exterior textures for my K2 mod that i created a few years back. Here's a first screen from Telos (which i believe was untouched by my mod, for the most part) I will probably update some of the existing textures in the mod too. Let me know if you know a certain texture that you want to get updated in TSL, preferably upload a save game next to this object. Here's the old version of the mod: http://deadlystream.com/forum/topic/1404-downloadk2-exterior-textures-part-1/ http://deadlystream.com/forum/topic/1405-downloadk2-exterior-textures-part-2/
  16. vurt

    ENDAR SPIRE 2012

    consoles and pipes and other things that are supposed to be solid in the world gets half-transparent and shines like they're from the Tron movie or something, it looks very bad.
  17. Having a problem with getting Brotherhood of Shadows to work with Tatooine Job Office (using the compability patch) i get these errors (i have BoSSR installed previously) • Warning: A file named k_ptat17af_enter.ncs already exists in the Override folder. Skipping file... • Warning: A file named k_ptat18ac_enter.ncs already exists in the Override folder. Skipping file... • Warning: A file named n_grodian_comm1.lip already exists in the Override folder. Skipping file... • Warning: A file named n_grodian_comm2.lip already exists in the Override folder. Skipping file... • Warning: A file named n_grodian_quel.lip already exists in the Override folder. Skipping file... Maybe it's not a problem? Another thing that, most likely, is a problem though, when installing the patch for BoSRR (from the readme): "Then you need to navigate to your Kotor 1 Overide folder and find the file k_ptat_17af_enter.ncs and rename it to k_ptat_17af_enter_bos.ncs" There is no file called k_ptat_17af_enter.ncs in my override folder so this step isnt possible. Would be really cool to be able to run both of those mods, so i'm very thankful for any help.
  18. A few more images. Enjoy the mod.
  19. File Name: Hi Resolution Skin for Ebon Hawk (TSL) File Submitter: vurt File Submitted: 01 Aug 2012 File Category: Skins By request, I've posted Vurt's retexture of his Ebon Hawk Reskin for TSL. From Vurt's read me file: Enjoy! Click here to download this file