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Files posted by LDR
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A Crashed Republic Cruiser on a Nameless World
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Knights of the Old Republic
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TITLE: A Crashed Republic Cruiser on a Nameless World (1.1)
AUTHOR: LDR
FILENAME: ldr_repshipunknownworld
FILESIZE: 176 MB
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INSTALLATION INSTRUCTIONS
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There are 2 available methods of installing A Crashed Republic Cruiser on a Nameless World. The standard installation method is done entirely though TSL Patcher, and doesn’t require you to do anything beyond simple button clicking. The manual installation is for those unable, for whatever reason, to use TSL Patcher, and involves the copying and pasting of files from folder to folder.
NOTE: With the standard installation method, this mod is far more likely to work alongside any other mods you may currently have installed, which may not be the case should you use the manual installation method. I have attempted naming files in a way where there should be a minimum chance of mod conflicts, but you never know.
This mod also has an "Optional" installation meant to use in conjuction with either/both of SithSpecter's High Quality Blasters and Colored Loadscreens mods.
To uninstall, remove the files from their respective folders in the SWKotOR directory.
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» STANDARD INSTALLATION
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1) Double click TSLPatcher.exe.
2) Click the "Install Mod" button and select your SWKotOR game directory.
3) Sit back, relax, and wait for the installation to complete.
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» MANUAL INSTALLATION
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1) Open up the tslpatchdata folder.
2) Copy all files with a .wav extension and paste into the streamwaves folder located in your SWKotOR directory.
3) Copy all files with a .mod extension and paste into the modules folder located in your SWKotOR directory.
4) Copy everything else (With exception to changes.ini and info.rtf) and paste into the override folder located in your SWKotOR directory (If there isn't one, create one).
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» OPTIONAL INSTALLATION
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1) Additional install options have been provided for additions to SithSpecter's High Quality Blasters and Colored Loadscreens mods.
2) Double click TSLPatcher.exe.
3) Click the "Install Mod" button and select your SWKotOR game directory.
4) Sit back, relax, and wait for the installation to complete.
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Mod Permissions
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You may not use any assets of this mod in your own mod without first contacting me.
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DESCRIPTION
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This mod adds 6 new modules, 9 new items (3 equippable inventory, 4 datapads, 2 keycards) on the Unknown World, making the crashed Hammerhead explorable.
You must have a save before setting foot on the Unknown World.
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» Version 1.1 Changes
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- Fixes a bug where the party was prevented from spawning in during the confrontation on the beach on a DS playthrough following completing the Temple.
- Corrects reported spelling/gramatical errors.
- Integrates optional install paths through TSLPatcher for additions to SithSpecter's High Quality Blasters and Colored Loadscreens mods.
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BUGS
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Any mods that modify the unk_m41aa OnEnter script will be incompatible with this mod.
"Frame Buffer Effects" turned off in the swkotor.ini results in audio logs without the blue camera effect.
If you find any please post them in the comments or send me a direct message. I will address them as soon as I can.
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» MODULE/ITEM NAMES
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For this to work correctly in conjunction with your own mod, you must not use any within the following list as names for your custom module/item reskins.
m41ae
m41af
152unk
153unk
m41ai
m41aj
LHC
LHW
Blaster Pistol template 020
Forearm Band template 019
Gauntlet template 019
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Voice Acting
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DarthTyren as Medical Officer Audio Log
Mellowtron11 as Engine Officer Audio Log
Sith Holocron as Republic Captain Audio Log
Zhaboka as Kolgrim
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Permissions
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Permission granted from Darth InSidious to use his alternative beach Hammerhead textures.
Permission granted from DarthParametric to utilize his edited mdls from both his Endar Spire and Harbinger Hull Repair mods.
Permission granted from SithSpecter to utilize integration for his High Quality Blasters for Modders resource and colored loadscreen templates mod.
Permission granted from Thor110 to repurpose his ported K1 Harbinger modules.
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Credits
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- To the people who created the tools which have allowed me to create this mod.
- Kotor Tool..........................Fred Tetra
- K-GFF GFF Editor/DLGEditor..........tk102
- ERF Editor/TSLPatcher...............stoffe
- MDLOps..............................cchargin/JDNoa
- Lipsynch Editor.....................JDNoa
- XVI32 Hex Editor....................Chmaas
- CSLU Toolkit........................Oregon Health & Science University
My beta testers: djh269, jc2, N-DReW25 and Zhaboka. I couldn't have done this without you!
JCarter46 and DarthParametric for handholding me with regards to literally all scripting that was above basic level. Thank you so much.
Lachjames for his assistance in helping me generate/test .lip files.
Snigaroo for bug reporting and feedback for the 1.1 patch.
All of the wonderful folks at DeadlyStream (and Holowan Labs), that led me on and helped me when I hit a snag.
All of you who downloaded this mod! Thank You!
18,758 downloads
- deadlystream
- unknown world
- (and 4 more)
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Ebon Hawk Camera Replacement
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Knights of the Old Republic
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TITLE: Ebon Hawk Camera Replacement
AUTHOR: LDR
FILENAME: ebon_hawk_camera
FILESIZE: 3 KB
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INSTALLATION INSTRUCTIONS
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Simply put the 2da file and the vis file into the Override folder in the KotOR directory.
To uninstall, remove the 2da file and the vis file from the Override folder in the KotOR directory.
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Permissions
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You may not use any assets of this mod in your own mod without first contacting me (and Darth Parametric).
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DESCRIPTION
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Changes the Ebon Hawk camera to where it reduces the zoom on the player, akin to the "default" camera.
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BUGS
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None I hope. If you find any please post them in the comments. I will address them as soon as I can.
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COMPATABILITY
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So long as there isn't another mod that makes edits to the camerastyle.2da or m12aa.vis, there shouldn't be any mod conflicts with K1R or any other KotOR 1 mod.
Note: there will be a hard incompatibility with any other mod that edits the m12aa.vis file. It can only be resolved with manual merging, since TSLPatcher doesn't allow for dynamic patching of VIS files (or LYTs).
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Credits
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Darth Parametric for his m12aa.vis file that fixed an issue where some Ebon Hawk rooms weren't visible due to the increased camera radius.
Fred Tetra for his very useful KotOR Tool.
Fair Strides.
All of you who downloaded this mod! Thank You!
49,662 downloads
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Give Kinrath to Nubassa
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Knights of the Old Republic
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TITLE: Give Kinrath to Nubassa
AUTHOR: LDR
DATE: 6/22/18
FILENAME: give_kinrath_nubassa
FILESIZE: 56 KB
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INSTALLATION INSTRUCTIONS
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Simply put the all the files in the override folder into the Override folder in your KOTOR directory.
To uninstall, remove the files from the KOTOR directory.
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Permissions
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All material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme.
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DESCRIPTION
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When I first played KOTOR when I was very young, I thought that giving Nubassa the extra kinrath bodies from Kashyyyk would be a valid way to satisfy his need for exotic animals. Well, this mod does just that. Somewhat humorously.
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BUGS
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None I hope. If you find any please post them in the comments. I will address them as soon as I can.
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Credits
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Fred Tetra for his very useful KotOR Tool.
JCarter426 for assisting me in scripting.
The DeadlyStream staff and community for still making KOTOR relevant after 15+ years. I love and appreciate you all.
599 downloads
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Terentateks in TSL
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Knights of the Old Republic II
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TITLE: Terentateks in TSL
AUTHOR: LDR
DATE: 6/17/18
FILENAME: terentatek_tsl
FILESIZE: 2 MB
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INSTALLATION INSTRUCTIONS
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Simply put the all the files in the override folder into the Override folder in your KOTOR II directory.
To uninstall, remove the files from the KOTOR II directory.
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Permissions
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As I intend for this to be used as a modder's resource, all material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme.
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DESCRIPTION
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Of all the things Obsidian chose to keep in the KOTOR II game files, leaving out terentateks was just a travesty. This mod brings them back, with one on Korriban and one on Dxun. On Korriban, just make sure to loot the half-eaten corpse in the beginning of the shyrack cave module.
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BUGS
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None I hope. If you find any please post them in the comments. I will address them as soon as I can.
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Credits
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Fred Tetra for his very useful KotOR Tool.
JCarter426 for compiling my scripts for me.
The DeadlyStream staff and community. The staff for allowing porting between games, and the community for still making KOTOR relevant after 15+ years. I love and appreciate you all.
1,143 downloads
- tsl
- terentatek
- (and 3 more)