jc2

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Posts posted by jc2


  1. Time to expose myself, I played the orange mod.

    Had a blast. It was fun.

    If you play the mod like a parody of kotor, it feels rather satisfying. There is a bunch of hilariously strange dialogue. There were a few characters, that just made me laugh. It was like if a kid had written dialogue of what he imagined adult conversation/conflict would be like. There were strange objects outside, the sky was orange. Part of modding is taking creative license to recreate a part of your perspective of the game into the game, whether that answers a what if all this? Or a why didn't it have this? These questions and their answers, the mods themselves, are rather interesting to explore. When I played Cathalan, the orange shade was like the modder's orange pair of sunglasses for viewing kotor. 

    There is not another mod like Cathalan, for dozens of reasons, but in terms of originality nothing quite like it. 

    I had a good laugh, not as a mocker, but as someone who finds a ball, throws it against a wall causing the ball to bounce back at me and knock me down. It was surprising, unexpected, and overall different than other mods, especially of it's size and nature.

    I wouldn't recommend the mod to people who want an authentic kotor experience, but if you can get past the hubris of the modding "elitism," and you have a sense of humor for random things on the internet, even if they are a far cry from their point of origin, then you might just find Cathalan to be quite entertaining. All this to say, there are very good reasons why most people do not recommend this mod. Despite the many years from its creation, its infamy lives on.

    The wax-philosophical question is.....

    What tint are your sunglasses?

     

     

     

    *Note* The term modding "elitism" is not intended to criticize or advocate censorship of modders' criticism/critiques/comments or other (within reason) rationality. Nor does it disregard the valid critiques and claims brought against the mod and its author. The sole purpose of this term is to recognize bias and the arrogance behind that bias that may or may not have been previously or continually held. Used within this context, though there may be "elitism," take care to not let that bias be the sole factor of judgement.  

    • Like 1

  2. On 7/19/2022 at 12:15 PM, Todd Hellid said:

    It doesn't work. He gains no ability to use ligthsaber and the force.

    Wait, is this my mod? Oh dear.

    Well I am not sure why this is. They have no file overlap so I was fairly certain they would be compatible.

    I've seen you around the block enough to take an educated guess that it is less likely to be user install fault, and more of a fault with the mods themselves or additional mods. I'll have to recheck my mod and make sure it is operational, take a look at the files of Party Swap mod, and maybe go so far as to test it myself. Could take a me a while to evaluate this. 

     

    However, could you do me a favor and insert some additional information??

    1. What mods do you have installed that modify anything to do with Disciple? 

    2. Which (if you can recall) order did you install these Disciple mods in?

    3. (bear with me here as I ask more basic troubleshooting questions)  Have you gotten the appropriate influence with Disciple and followed the vanilla game route that allows you to make his class a jedi class, have you done this yet? My mod only allows you to teach him lightsaber forms, force forms, and a few force powers like Beast Trick after vanilla game content. 

    4. Do you know how to operate jc2's Train the Disciple mod? I.e. how to use the broken comlink, I've realized from johnnz that my description is lacking on that department, and do you have the broken comlink in your possession? 

    5. Is this jc2_coms.uti in your override and PC inventory?  This is the broken comlink. 

    4.1a If you do not know how to use the broken comlink or where to find it, it should be in the in-game UI in the category with the Mines, scroll up or down until you find an item labeled "broken comlink" and activate it with Disciple in your party or nearby (in the case of the Ebon Hawk).

     

    Best way to reach me, if you are having trouble with my mods is a DM/PM.


  3. On 7/27/2022 at 8:17 PM, Carlrelinian run said:

    Hi There's a bug with the floating lightsaber power where instead of summoning normal floating lightsabers it summons 3 headless Jedi

    Possible an installation error/malfunction on your part, I've installed this a few times and have had no such bug. What other force power mods do you have installed? 


  4. 13 hours ago, reader15 said:

    I'm sorry for a digging this thread up like this, but i have a question, what happen if you already recruit the companions, will their level reset to 1 while in your party ?

    Honestly, cannot remember. Most likely it won't have an effect, but I'd give it a try if desired. 

    • Thanks 1

  5. My suggestion is to open up the modding tools section of the downloads and do some some searching.

    It does depend on what you want to do, what tools you want, so looking will help you out and this comment is not intended to be a "well why haven't you looked!"

    The go-to tools for modding for me are the following: Kotor Tool, KGFF editor, and dlg editor.

    This will allow you to just about any type of mod that doesn't have to do with 3d modeling. 

    Also, go to the Tutorials https://deadlystream.com/forum/25-tutorials/ and look at some of the modding tutorials there which will reference certain tools and explain some aspects of modding to let you know what certain file types are. RealRece has a very educational video on basic modding. 

    Steam or no steam has almost 0 effect on which modding tools to use. Kotor Tool might give you some trouble with installing it, but there's a thread on this website explaining how to get it to function, it is quite simple to fix. 

    Hope this helps, look forward to seeing what you end up modding!

     


  6. 13 hours ago, AzuraIak said:


    Also, um. This is personal preference for me, but it would be ideal if this mod, when it is eventually made, if it were compatible with the mod that allows you to save Mission Vao (this one: https://deadlystream.com/files/file/1010-save-mission/). It always sucks to have to kill her (though if forced to choose, I'd definitely pick Juhani over Mission).

     

    If this becomes incompatible with Save Mission, I would make a compatible version. Please don't respond to this comment, though, to prevent the thread from being hijacked from its original purpose. 


  7. Co-incidentally, I was attempting to do this as well. Did not turn out, thus I did not write anything previously.

    However, I did manage to splice one of the audio lines to make the action sequence make a bit more sense. In better words, the usual ebb and flow of dialogue in kotor games is that the NPC will have the last word otherwise it comes across as jarring. 

    "Don't push your luck fool!" is the line. @TamerBill let me know if you want it. I hadn't quite found a lip sync file that matched correctly but I did find one that almost matched. 

     


  8. On 2/26/2021 at 8:41 AM, Thor110 said:

    Interesting idea, I will take a look next time I am on Dxun as this sounds like something that needs changing, chances are it will be a part of my main project, but I shouldn't have too much trouble releasing such a thing on it's own as well, though no guarantees on when I will get around to trying :)

    I have to second this. This sounds like a great mod idea, both inside and outside your project. This was something that always bothered me. 

    Would be interesting to see how the camp reacts after losing several of its people, the recruit trainees usually perish, some of the patrolling guys do as well. You'd have to make sure dueling NPCs didn't end up dueling air, or maybe that would look fine, like shadow boxing. 

    • Like 4

  9. On 12/23/2020 at 1:33 AM, lachjames said:

    If you'd like to try it out, please follow the instructions on the linked GitHub page's README. Feel free to DM me, reply to this post, add an issue, etc. if you have issues.

    I'm having some issues installing it for k1.

    I've tried the above methods as explained by Thor110, but was unable to use the Load Kotor function to load modules into the editor. 

    I attempted to fix this by: creating a "textures" folder, create a tpa folder inside that placing the tpa erf, did the same for the gui, then created a vo folder in the main directory. This gave the appearance that something had loaded, showing a tab underneath that could be selected labeled "Load module, " with another  "Save GIT file" , however, I was unable to select this or type anything into it. 

    Error: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index


  10. Wow,  @ebmar this looks like a very neat project! I am excited to see how it develops. My feedback is that the area in general is a bit too dark, especially in the corners and within the center circle  between the tables and the outer walls. 

    • Like 1
    • Thanks 1

  11. On 1/21/2021 at 2:03 AM, JCarter426 said:

    KOTOR 2 goes in depth about the Exile's involvement in the Mandlaorian Wars because the game is about you, but it also builds up Revan as a master strategist and godlike figure more than even KOTOR 1 does.

    This is absolutely true, adds so much replay-ability to k1 by playing k2. 

     

    Also @ZeldaTheSwordsman, on point 3 first paragraph with swtor and the promise land quest, that was heartbreaking.


  12. 19 hours ago, Nevrius said:

    Ok, just to make sure I understood it correctly: first, talk to Shadow about the particular battle of the Mando Wars, complete the ensuing quest, then talk about everything else she has to offer. And only then enter the new Dreshdae modules. Is that right?

     

    Yes. Additionally, I had to speak with Shadow before exiting the Ebon Hawk on Korriban (therefore, before even running into the crazed lunatic who tell about Solomon's survival). And, just to be safe, I recommend going back into the Ebon Hawk immediately after that conversation/fight and exhausting all dialogue options with Shadow if any are left.  

     

    19 hours ago, Nevrius said:

    Couple of questions: does it matter where I talk to her, as long as it isn't the new modules? And does this also fix the issue for when I've completed BOSSR and have to go back through the tunnels?

    Either way, I'll try out the proposed solutions once I get to BOSSR and let you guys know if it worked.

    I believe Shadow requests/requires the PC to speak with her on the Ebon Hawk for privacy. Yes, after doing this, I was able to travel through the tunnels both ways without having it crash. I look forward to hearing if this worked for you as well.

    On an almost unrelated note, do not strike the finishing blow on the boss with Force Shoke in that Mando Wars quest, doing so will cause multiple NPCs to spawn and crash the game, it has something to do with the kotor game mechanics of both paralysis from force Shock & the extra round granted to the PC after successfully killing an opponent. This is confusing because the boss has the minimum 1 hp checked in the files, thus preventing the boss' death yet this mechanism will still grant the PC another extra attack looping the near death script check to continually spawn NPCs. I haven't heard of anyone ever running into this issue, but I thought it might be beneficial to this thread, nonetheless. In the rare case that you do attempt to kill the boss with Force Shock, simply load a save prior to killing the boss with Force Shock. Special note: reloading a save prior to entering the module is not necessary in this case so if you have a save mid-fight go ahead and use it. Since this mod, has another point or two where this scripting technique is used, I would recommend not using Force Shock (or its upgraded variants) when the boss has low hp. 


  13. On 12/8/2020 at 6:57 AM, Nevrius said:

    I've been having the same problem for ages. Does anyone have an idea as to what causes this?

    I found the solution to this issue. First load a save prior to entering the new Czerka modules on Korriban, somehow entering that zone before having a conversation will screw you over.

    You have to speak to your companion and ask about the Mandalorian Wars and it will have you warp to a module and do quest related content. Continue talking to her until you've exhausted all the options, then go into the new BOS:SR korriban modules. If you do not speak to exhaust all conversation with the SHadow before going into the new BOS:SR areas on Korriban, then you will have this crash. 

    This is how I was able to fix this issue, and it took a couple hours to debug this solution after falsely assuming it was mod incompatibility. Let the thread know if this fixes it for you.