HDR1
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Everything posted by HDR1
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I have both the GOG and Steam versions installed at the same time on Windows 10 and they both seem to work fine. Different mod setups on each of them as well.
- 7 replies
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- multiple installs
- TSL
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(and 4 more)
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Hello everyone! I'm new here, been lurking for years, but I've never actually joined. Anyway, having followed the progress of TSLRCM, I have a suggestion that I've been thinking about since M4-78EP came out. So here's what I had in mind. TSLRCM doesn't restore any of Vash's dialogue, while M4-78 does restore her completely. However to be honest I'm not all that fond of the droid planet. The mod itself is fantastic, don't get me wrong, but I just find the planet itself kind of...well, boring. The basic idea of having an entire planet inhabited only by droids that all look the same, while running back and forth during quests, trying to remember which one was ES-01 and which one was ES-02, is not a very interesting one in my opinion. So even though the modding team put a lot of effort into M4-78EP I find myself not using it. However it would be great to see Vash restored if nothing else. After all the "ultimate" point of M4-78 with regards to the overall story, is that you get to meet Vash for a brief conversation (and learn an extra saber form! ). I know that TSLRCM is all about pure restored content, and what I'm about to suggest is more of a pseudo-restoration/add-on, but I think it could work for TSLRCM, or at least as an unofficial TSLRCM addon. Basically, the idea is to restore Vash on Korriban. You would find her alive, have the scripted conversation with her, and then she would leave as normal. Except instead of her being killed by the security systems of M4-78, she would be killed by Sion as they run into each other. If possible she could even help with the Exile's escape. I always found it weird how Sion just gives up chasing after you run out of the Korriban academy, having Vash stall him would fix that. Wasn't something like this planned to happen originally anyway? Or am I misremembering? If not, then she could just be cut down normally, it doesn't make much of a difference. The point is to have her alive and die by Sion's hand, or the Exile's, if you choose to fight her. Anyway, I think this would be a good idea because it would restore Vash in some capacity, which is one of the last big unrestored part of TSLRCM. This would restore the most important part of M4-78's events without having to play through the droid planet which I know some people (ar at least me) don't find fun. Plus it wouldn't really conflict with anything: the game already implies that Vash was killed by some Sith, and with Sion being the only one in the area, it makes sense that Sion killed her. With my idea, the same thing happens, we just get to see it actually happen. Nothing major is changed in the storyline, other than having the opportunity to talk with Lonna Vash, except on Korriban instead of the droid planet. So, what does everyone think?
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Is the audio skipping on Steam fixed even if I manually installed TSLRCM instead of using the Steam workshop download? Are there any known skipped lines that I could check during the game to see if it works?
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I wasn't sure where to ask this but might as well do it here: would it be possible to recreate Jolee's default outfit for TSL? Would anyone be willing to do it? Porting it over would probably be easier but I know that is not allowed. Maybe the Sith Assassin outfit could be used as a base, it is basically a modified version of Jolee's clothes. I really wish it was in TSL's games files, Jolee's outfit would fit the male exile really well with a bit of reskinning, given that they both left the Jedi order and all. I always disliked how the exile didn't have a unique exile-ish outift. It is the one thing missing from TSL that I've been wishing for for years.
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Hey everyone! I have mullet man working fine on the GOG version but I tried the updated Steam version today and this is the result, some weird thing going on with the eyelids stretching out or something (that weird thing on his face tends to move when he blinks): Any ideas on how to fix it? I swear, the more I try to mod the new Steam version, the worse it seems. EDIT: Nevermind fixed it! It turns out that my kotor2.ini file had the line DisableVertexBufferObjects=1 looking like Disable Vertex Buffer Objects=1, which caused the problem. The new Steam version's ini file is not supposed to have spaces.