Darth Jack
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Brotherhood of Shadow Armband experiment.
Darth Jack replied to Darth Jack's topic in General Kotor/TSL Modding
BRO IT WORKKED.. JESUS I CAN VIEW THE SCRIPT NOW.. FORGET THE EXPERIMENT I AM SO HAPPY TO SEE THE SCRIPT.. The problem was that in the readme it told me to extract the kotor 2 nwscript so I did what you said and use the KOTOR 1. Thanks for stressing this with me, I got DeNCS to work. I'll experiment some more I am done for now. May the force be with you -
Brotherhood of Shadow Armband experiment.
Darth Jack replied to Darth Jack's topic in General Kotor/TSL Modding
Edit: I reinstalled the game and finally saw the decompiled code.. Turns out I did something by a mistake there were multiple armbands and the game didn't know what to do.. Now I am working with a fresh install and a script. This is the script I need help because this is my second time editing a script and I don't wanna mess it up. T 00000381 0000000D 1E 00 00000008 JSR fn_00000015 00000013 20 00 RETN 00000015 02 06 RSADDO 00000017 04 03 00000000 CONSTI 00000000 0000001D 04 05 000D str CONSTS "bos_bosghost1" 0000002E 05 00 00C8 02 ACTION GetObjectByTag(00C8), 02 00000033 01 01 FFFFFFF8 0004 CPDOWNSP FFFFFFF8, 0004 0000003B 1B 00 FFFFFFFC MOVSP FFFFFFFC 00000041 02 06 RSADDO 00000043 04 03 00000000 CONSTI 00000000 00000049 04 05 000D str CONSTS "bos_bosghost2" 0000005A 05 00 00C8 02 ACTION GetObjectByTag(00C8), 02 0000005F 01 01 FFFFFFF8 0004 CPDOWNSP FFFFFFF8, 0004 00000067 1B 00 FFFFFFFC MOVSP FFFFFFFC 0000006D 02 06 RSADDO 0000006F 04 03 00000000 CONSTI 00000000 00000075 04 05 000D str CONSTS "bos_bosghost3" 00000086 05 00 00C8 02 ACTION GetObjectByTag(00C8), 02 0000008B 01 01 FFFFFFF8 0004 CPDOWNSP FFFFFFF8, 0004 00000093 1B 00 FFFFFFFC MOVSP FFFFFFFC 00000099 02 06 RSADDO 0000009B 04 03 00000001 CONSTI 00000001 000000A1 05 00 0224 00 ACTION GetFirstPC(0224), 00 000000A6 04 03 00007FFF CONSTI 00007FFF 000000AC 05 00 00E3 03 ACTION GetNearestObject(00E3), 03 000000B1 01 01 FFFFFFF8 0004 CPDOWNSP FFFFFFF8, 0004 000000B9 1B 00 FFFFFFFC MOVSP FFFFFFFC 000000BF 02 12 RSADDLOC 000000C1 03 01 FFFFFFF8 0004 CPTOPSP FFFFFFF8, 0004 000000C9 05 00 00D5 01 ACTION GetLocation(00D5), 01 000000CE 01 01 FFFFFFF8 0004 CPDOWNSP FFFFFFF8, 0004 000000D6 1B 00 FFFFFFFC MOVSP FFFFFFFC 000000DC 03 01 FFFFFFEC 0004 CPTOPSP FFFFFFEC, 0004 000000E4 05 00 002A 01 ACTION GetIsObjectValid(002A), 01 000000E9 04 03 00000000 CONSTI 00000000 000000EF 0B 20 EQUALII 000000F1 1F 00 00000099 JZ off_0000018A 000000F7 02 05 RSADDS 000000F9 04 05 000C str CONSTS "cs_sithghost" 00000109 01 01 FFFFFFF8 0004 CPDOWNSP FFFFFFF8, 0004 00000111 1B 00 FFFFFFFC MOVSP FFFFFFFC 00000117 03 01 FFFFFFFC 0004 CPTOPSP FFFFFFFC, 0004 0000011F 05 00 002E 01 ACTION PlaySound(002E), 01 00000124 04 03 00000000 CONSTI 00000000 0000012A 03 01 FFFFFFF4 0004 CPTOPSP FFFFFFF4, 0004 00000132 04 05 000D str CONSTS "bos_bosghost1" 00000143 04 03 00000001 CONSTI 00000001 00000149 05 00 00F3 04 ACTION CreateObject(00F3), 04 0000014E 1B 00 FFFFFFFC MOVSP FFFFFFFC 00000154 04 04 00000000 CONSTF 0.000000 0000015A 03 01 FFFFFFF4 0004 CPTOPSP FFFFFFF4, 0004 00000162 04 03 00000000 CONSTI 00000000 00000168 04 03 00000BBB CONSTI 00000BBB 0000016E 05 00 00B4 02 ACTION EffectVisualEffect(00B4), 02 00000173 04 03 00000000 CONSTI 00000000 00000179 05 00 00D8 04 ACTION ApplyEffectAtLocation(00D8), 04 0000017E 1B 00 FFFFFFFC MOVSP FFFFFFFC 00000184 1D 00 000001F5 JMP off_00000379 0000018A 03 01 FFFFFFF0 0004 CPTOPSP FFFFFFF0, 0004 00000192 05 00 002A 01 ACTION GetIsObjectValid(002A), 01 00000197 04 03 00000000 CONSTI 00000000 0000019D 0B 20 EQUALII 0000019F 1F 00 00000099 JZ off_00000238 000001A5 02 05 RSADDS 000001A7 04 05 000C str CONSTS "cs_sithghost" 000001B7 01 01 FFFFFFF8 0004 CPDOWNSP FFFFFFF8, 0004 000001BF 1B 00 FFFFFFFC MOVSP FFFFFFFC 000001C5 03 01 FFFFFFFC 0004 CPTOPSP FFFFFFFC, 0004 000001CD 05 00 002E 01 ACTION PlaySound(002E), 01 000001D2 04 03 00000000 CONSTI 00000000 000001D8 03 01 FFFFFFF4 0004 CPTOPSP FFFFFFF4, 0004 000001E0 04 05 000D str CONSTS "bos_bosghost2" 000001F1 04 03 00000001 CONSTI 00000001 000001F7 05 00 00F3 04 ACTION CreateObject(00F3), 04 000001FC 1B 00 FFFFFFFC MOVSP FFFFFFFC 00000202 04 04 00000000 CONSTF 0.000000 00000208 03 01 FFFFFFF4 0004 CPTOPSP FFFFFFF4, 0004 00000210 04 03 00000000 CONSTI 00000000 00000216 04 03 00000BBB CONSTI 00000BBB 0000021C 05 00 00B4 02 ACTION EffectVisualEffect(00B4), 02 00000221 04 03 00000000 CONSTI 00000000 00000227 05 00 00D8 04 ACTION ApplyEffectAtLocation(00D8), 04 0000022C 1B 00 FFFFFFFC MOVSP FFFFFFFC 00000232 1D 00 00000147 JMP off_00000379 00000238 03 01 FFFFFFF4 0004 CPTOPSP FFFFFFF4, 0004 00000240 05 00 002A 01 ACTION GetIsObjectValid(002A), 01 00000245 04 03 00000000 CONSTI 00000000 0000024B 0B 20 EQUALII 0000024D 1F 00 00000099 JZ off_000002E6 00000253 02 05 RSADDS 00000255 04 05 000C str CONSTS "cs_sithghost" 00000265 01 01 FFFFFFF8 0004 CPDOWNSP FFFFFFF8, 0004 0000026D 1B 00 FFFFFFFC MOVSP FFFFFFFC 00000273 03 01 FFFFFFFC 0004 CPTOPSP FFFFFFFC, 0004 0000027B 05 00 002E 01 ACTION PlaySound(002E), 01 00000280 04 03 00000000 CONSTI 00000000 00000286 03 01 FFFFFFF4 0004 CPTOPSP FFFFFFF4, 0004 0000028E 04 05 000D str CONSTS "bos_bosghost3" 0000029F 04 03 00000001 CONSTI 00000001 000002A5 05 00 00F3 04 ACTION CreateObject(00F3), 04 000002AA 1B 00 FFFFFFFC MOVSP FFFFFFFC 000002B0 04 04 00000000 CONSTF 0.000000 000002B6 03 01 FFFFFFF4 0004 CPTOPSP FFFFFFF4, 0004 000002BE 04 03 00000000 CONSTI 00000000 000002C4 04 03 00000BBB CONSTI 00000BBB 000002CA 05 00 00B4 02 ACTION EffectVisualEffect(00B4), 02 000002CF 04 03 00000000 CONSTI 00000000 000002D5 05 00 00D8 04 ACTION ApplyEffectAtLocation(00D8), 04 000002DA 1B 00 FFFFFFFC MOVSP FFFFFFFC 000002E0 1D 00 00000099 JMP off_00000379 000002E6 02 06 RSADDO 000002E8 04 03 00000000 CONSTI 00000000 000002EE 05 00 0241 01 ACTION GetPartyMemberByIndex(0241), 01 000002F3 01 01 FFFFFFF8 0004 CPDOWNSP FFFFFFF8, 0004 000002FB 1B 00 FFFFFFFC MOVSP FFFFFFFC 00000301 2C 10 00000000 00000018 STORE_STATE 10, 00000000, 00000018 0000030B 1D 00 0000005B JMP off_00000366 00000311 04 03 00000000 CONSTI 00000000 00000317 04 05 0000 str CONSTS "" 0000031B 04 05 0000 str CONSTS "" 0000031F 04 05 0000 str CONSTS "" 00000323 04 05 0000 str CONSTS "" 00000327 04 05 0000 str CONSTS "" 0000032B 04 05 0000 str CONSTS "" 0000032F 04 03 00000000 CONSTI 00000000 00000335 04 03 00000000 CONSTI 00000000 0000033B 04 03 00000000 CONSTI 00000000 00000341 04 05 000F str CONSTS "bos_shadowpower" 00000354 04 03 00000000 CONSTI 00000000 0000035A 05 00 0241 01 ACTION GetPartyMemberByIndex(0241), 01 0000035F 05 00 00CC 0C ACTION ActionStartConversation(00CC), 0C 00000364 20 00 RETN 00000366 03 01 FFFFFFFC 0004 CPTOPSP FFFFFFFC, 0004 0000036E 05 00 0006 02 ACTION AssignCommand(0006), 02 00000373 1B 00 FFFFFFFC MOVSP FFFFFFFC 00000379 1B 00 FFFFFFEC MOVSP FFFFFFEC 0000037F 20 00 RETN The bos_ghost1 2 and 3 I think are the only shadows you can summon! should I add a bos_ghost4? -
Brotherhood of Shadow Armband experiment.
Darth Jack replied to Darth Jack's topic in General Kotor/TSL Modding
When I opened the file i saw DeNCS but it wasn't a executable just a blank file.. I am so close but it's not an executable :/ i'll try to test and see what's the problem Edit: DONT KNOW HOW BUT IT WORKED.. I was able to click the file I will tell you the progress will update when done. Thanks so much for standing with me through this Edit: decompiling bos_usepower.ncs faliure.. Dang Edit: Maybe I am doing something completely wrong... Earlier you mentioned "See script when fired" How do you do that? How am I supposed to know what script fires when I am using it? I hope I'm just using the wrong file Edit: It's the right file no doubt about it DeNCS wont do anything about it I am stumped maybe there is another solution -
Brotherhood of Shadow Armband experiment.
Darth Jack replied to Darth Jack's topic in General Kotor/TSL Modding
Thank you! Alright, everything is going good so far, I found out the script name of the armband bos_usepower.ncs and use the kotor tool to extract the script to the kotor tool directory but it tells me to open up the fat.jar file how would I open it up? I believe this is the last step.. Also, I have the latest Java installed am I doing something wrong? Edit: I installed another java and now the file opens but crashes immediately after. -
Brotherhood of Shadow Armband experiment.
Darth Jack replied to Darth Jack's topic in General Kotor/TSL Modding
Was hoping to find a NSS file for easy editing.. But it's a Ncs file. No problem, so now I just need help in finding a decomplier -
Brotherhood of Shadow Armband experiment.
Darth Jack replied to Darth Jack's topic in General Kotor/TSL Modding
Literally why I love this site... I usually have no problem modding this game my own but whenever I have a problem I try to figure it out myself then as a last resort I post here and I look like an idiot, thanks. I'll try it out and post my results -
Hey guys! I was playing brotherhood of shadow for the 39th time and I wanted to experiment on something I wanted to do for a LONG time.. So, the armband Silveredge9 created has a limit of 3 shadows... I wanted to see if I could remove that limit to have more shadows to help me in combat because I want to have an all out war . I tried editing with the GFF and the KOTOR TOOL to no avail any tips? I've been trying for a day to figure it out is it some kind of script I have to edit? I'm completely and utterly stumped..
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You just made my day! Thanks for replying man. I'll try it out. Update: The module is tar_m03aa.mod. Everything is going great so far. I just need to find the UTC'S of those cursed turrets and that Sth soldier. Update 2: BOOM fixed it and I was able to kill them.. Couldn't have done it without your help, Squall.
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I was watching some Shem L today and I remembered when he shot down the sith soldier although he (and his turrets) had a invinciblity AND insta kill scripts. Now what I am wondering how in the WOLRD do you remove those scripts to kill him? I have the kotor tool and I know the locations of the turrents but I have NO idea what to do I'll be grateful for any help.
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Believe it or not there are still people in this galaxy who want to find out if certain mods are compatible with the k1 or tslrcm restoration mods. I am simply here to inform those who are lurking and want to find out if it is compatible and where to download.
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For anyone else just getting back to this game I've found a solution for a extra sliced open starport visas. just input cheat code pl_visa_sliced (WARNING): When using this cheat each time you giveaway a Visa it will clear out all of the visa's you've gained from the cheat so each time you give them away to someone simply enter the cheat again. Code: Giveitem pl_visa_sliced
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Considering this post was in 2016 and he probably already found his answer the mod he was referring to: http://www.nexusmods.com/kotor/mods/1073/?. The download site is on nexus so to download you must create an account. Note: When you are under files and about to download do NOT download the Darthdac's warpband 2.0 instead download the update below it "Darthdac's Warp band update" And yes, this mod is fully compatible with the amazing K1 restoration mod. You can even install the warpband before you install the k1 restoration. But it is still recommended to install it after.
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