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thunder3 last won the day on December 5 2017
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56 Jedi KnightAbout thunder3
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Germay - Castrop-Rauxel
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NeroAngelo2010 started following thunder3
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http://www.moddb.com/mods/kotor-ultimate/images/lightsaber-hilts-wip#imagebox http://www.moddb.com/mods/kotor-ultimate/images/all-lightsabers#imagebox
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1. Kotor Ultimate 0.4 was only partly a complete environments texture overwork, large parts of the game were missing. 2. First of all I will do the environment Textures and I also plan to redo at least the weapons models + completely new textures here for the future. 3. Yes the new textures will look better then the ones in the older versions. The use of Reshade is fully optional.
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Just a small update here, i´ve been working on Taris lower city walls tonight.. I also stepped into some textures belonging to the swoop platform ( still missing textures ) And here it is: Greetings Thunder3
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Thank you man! Yeah I´m also not satisfied with the inner-part of the doors. This part will get a rework soon.
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Hi, yeah, I had to put my efforts to a minimum due to another of my projects, but I´m on it.. I think these Doors need some detailing work, but they now look close to what I had in mind, what do you think?
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Hey guys, I´m getting the male model slowly to an end.. I still need to do some work on the belt, and the legs, but I already added some details on the arms and the shoulder pad, though I think, the arms also need some refining
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I just use a folder "finished" as checklist. When I´m done with a texture, I move it there and it´s out of my mind then. ( I have all textures from the texture pack extracted on my HDD )
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Oh yes indeed, I think now I understand.. If I go straight through the textures in their alphabetical order there's no was I miss something, and I don't have to search for some missing textures if they don't fit the naming convention. I just get every texture that needs HD.. Thank you for that hint. I think I will finish my current work on Taris, so I can upload the next texture pack soon and then I reorganize myself to work like you mentioned
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This would be great! But I think I start to understand.. I think I will take a closer look into this. I think I can remember textures on Korriban I made years ago weren´t convient with the naming convention..
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I´m on it, had little time past weeks to work further on either mod.. But here we go. I had some time to refine my upper-body parts I´ve already done. I still have to refine the arms, and add the legs of course, and some details( Like the shoulder pads) are still missing) Oh and don´t mind the odd colors, I don´t setup any "cool" materials before the model is not ready to be textured. Take a look:
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I really understand what you want to point out. You are right with saying just going through the textures alphabetical can make more sense, but I take a different approach (at least up to now, maybe someone can convince me to another way). I choose a planet (or area / module) I want to retexture, and as all the textures names have a suffix (LDA for Dantooine for example) all the textures for a particular module are nice packed together for me. And in that module retexturing I go through them one by one in alphabetical order, so I think I am not so far away from what you mean (I think). To the reused textures: As I see many textures, I often come to things and then "Oh hey, you have already done this textures for another module, or hey that's the same textures as xy just slightly, so I different colors, then I take the already remastered texture and modify it (I save all the textures as PSD so modifying for later purpose is easy.
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Yeah Dantooine is the next one my list. And I´ve already some of the textures for dantooine ready, so that one won´t take so long!
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Thanks man! I was busy some time, caused by my clause phase, so I had little to no time to work further on this, since the last update, but I´m on it, and I hope I can post some new screens this weekend. And I think it won´t take me more then one/two weeks to finish Taris. currently working on those freakin´ ugly doors I left in the upper city, they are nearly done
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I've been working on parts of the sewers today( mainly on the rusty parts ), I've updated the gratings, so the holes are transparent again (in the last screenshot they were just black.. ) What do you think about them? If you could provide me with some screenshots about the areas that need some fix, or point me a direction i will take a look into it. Oh and if anybody here can provide with some information about (correctly) extracting and then re-exporting area models, that would be such a great help! To be honest, the last time I tried to remodel some area models (I think it´s some years ago and it was the Ebon Hawk) everything went entirely black as I exported it from 3ds MAX back to KotOR so any information on that topic would be gold for me.