Guibaesa

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Everything posted by Guibaesa

  1. Guibaesa

    PartySwap

    Are we seriously discussing what is canon and what is not? At this point in time?
  2. Guibaesa

    PartySwap

    Everything on TSLRCM is canon to the old republic timeline.
  3. I checked them, they are all.WAV files. now lets see if converting them to mp3 solves the problem. Can you do that?
  4. Post the converted version of the mod here, I have a steam version I can test it. Also convert them into mp3 files sound like a good idea.
  5. No need for that. As I said, I already fixed my problem. Thank you for your attention. MTFBWY.
  6. I found that my problem was a compatibility issue was a .dlg file Dont ask me how dialogue file, that was not even touched in your newest update could do this because I have no idea. 0_o Anyway, here is the "fixed" dlg file: 904kreia.dlg This fixed all problems with Kreia on Malachor. Glad I could help you.
  7. Same here, I heard the lockpick dialogue only once, then almost never again. It's quite rare to hear it at all.
  8. I have a problem with the newest update. On Malachor Kreia doesn't show up on the final battle.
  9. Well, the only mods I use besides "TSLRCM", "PartySwap" and "Extended Enclave" are "Content Pack Feats and Powers" and "Bao-Dur's Charged Armor". I dont believe they caused this. Regardless, the issue is gone now, somehow your last patch fixed it. So dont worry about it anymore.
  10. Well, actually, the Kreia's endgame issue no longer matters. Once I installed the your newest version of your mod, the problem simply vanished. Whatever you did in this update somehow fixed this issue. So... thanks :).
  11. Alright, I just finished checking up the newest update. I have two bugs I would like to report: 1: When you are playing as a FEMALE character on the enclave, Briana uses the dialogue line: "Did you not go to join HIM?" 2: Once you arrive at the final boss fight and start talking with Kreia, she does not turn around to talk to you. Same thing happens in the middle dialogue (The one she asks you to kill her). Can you please fix this issues?
  12. Alright, I just finished checking up the newest update. I have two bugs I would like to report: 1: When you are playing as a FEMALE character on the enclave, Briana uses the dialogue line: "Did you not go to join HIM?" 2: Once you arrive at the final boss fight and start talking with Kreia, she does not turn around to talk to you. Same thing happens in the middle dialogue (The one she asks you to kill her). Can you please fix this issues?
  13. When kreia is revealing the future of your friends. When you reach the part of Disciple and Handmaiden you can only pick one. Letter the dialogue gets stuck when Kreia is supposed to die. I managed to create a fix for it, Im posting it here. 904kreia.dlg
  14. The mod causes problems with the last diallog of Kreia on Malachor, when she is revealing the future of your companions. Can you fix it?
  15. It has been some time now. How is the progress of the mod going? Any good news?
  16. Thanks, it was a pleasure. Excellent work, everyone. MTFBWU, always.
  17. The smoke only appears on in-game cutscenes (you know, when an event happens in game and you dont have any control of what is happening), when Visas is meditating. Here is an example:
  18. Absolutely, that smoke that is in Visas chamber was there before I installed the mod, after I installed it, it disappeared. I loaded a save back in Citadel Station before entering the Ravager just to be sure. the problem persists. In the cutscene when she goes to speak to Nihilus about a disturbance in the force, this smoke is still there, but the smoke that should be when she meditates near the end of the game has disappeared.
  19. Jus tested the fix, it works perfectly fine. Thanks But, i'm afraid think I encountered other problems with the mod. Xd The red and blue glowing smoke that appears when Visas is meditating in her chamber have also disappeared due to this mod. Sorry to be the one always bringing the bad news, but there is one more thing On the upper level of the Ravager, there are sections of the map, close to the bridge where the illumination changes when you cross the door to another section. It goes from very dark to normal light in a second. The sections with this problem are in the red circles: Can you take a look on it please?