musicforthepiano

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13 Jedi Padawan

About musicforthepiano

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  1. @Sithspecter What is the discord server for deadlystream? I'd like to contribute, I have some background in audio work, as well as soundtrack, and I know some bash scripts. I have experience in C/C++ python and assembly if that helps. Also I think we could use language model algorithms for some of the voice actors to speak the roles for the Sleheyron sequences (Carth / Bastila / Canderous / HK-47 / Mission / Juhani / Jolee etc)
  2. Can't you use both, like how some planets have different loading screens for different areas? Is the star map quest / location a spoiler btw? I won't ask again if it is lol
  3. He's fine Deathscepter, I trust whatever the finished product to be will be well worth the development waiting time. Sithspecter I will talk to my guy from JKhub who has the contacts, one we just used for my mod of the revamped Escape Yavin IV, can check out its progress here: https://jkhub.org/topic/9375-escape-yavin-iv-revamped/ I don't have the video where he voiced over the existing lines but the two of them together made great and convincing dialogue scenes. As for the music, I'm currently updating my audio software, but I can recreate Jeremy Soule's KOTOR I and II tracks minus the percussion instruments to a T. I am looking for a drummer / beat mixer to help add that element to my songs as that is the only thing preventing me from finishing Sleheyron-themed music, so if you did use a new song or two, one explore / one battle, it would not overlap the themes that were placed in the Mysterious Box and the Starforge (the original mus_bat_sley etc) or if you used those themes then perhaps a new theme for the Mysterious Box and the Starforge Battle would be in development on my part.
  4. I know some semi-professional voice actors who could voice some original characters for this mod. I would love to see the different factions vying for control of profits on Sleheyron, the Hutt Cartel being the dominant one, then the Exchange, The Trandoshan Slavers, Czerka, Even private companies in extra side quests. As for the death matches, I also say no for organics, but have some matches against droids who can be destroyed without light/dark side points. As a caveat to that, I would say that some beaten opponents have big ego's and try to kill you outside the arena for humiliating them and that would be a good time to deal finishing blows. Maybe three final rounds could be deathmatches, but the majority of them not. Also, which module is the Star Map located in? I still think you should go with at the bottom of a mine shaft or next to a flow of lava escaping from a thermal vent or something like that. Any new creatures? I would recommend some fights in the arena also be against assorted beasts! It saddens me that you would not like to do new music for Sleheyron, but perhaps there is still time to change your mind yet. Everything you have done is fantastic and whatever the finished product is I will love it regardless Sithspecter, thank you for all this.
  5. What about using a suit similar to the Manaan underwater worker or the Leviathan Sith space suit, in a similar fashion but functioning as an external heat exposure protection suit to get to the star map walking across a lava field or inside a thermal vent? The star map portion of the quest should be unique in its own way, not sure how it was truly intended to be in the game, but winning enough arena battles = access to star map? Any designs for warring Hutt cartel type quests to progress the storyline? I saw a mod for KOTOR, a long time ago back when filefront was still up called Undead Yavin or something like that, where they had put these giant spiders (looked professionally done) in place of the kinrath. How is the KOTOR engine for npc model space? Would be cool to have a new lava-based creature to fight or some kind of volcanic crab/flea insect like the Mustafarian creatures. Rancor's / Terentateks would take away from the experience of fighting them on the other worlds I think, but I've done skinning if anyone's up for making some new creatures. If any of you played SWG when it released the Mustafar expansion they had dozens of new alien species to encounter that lived on the lava world which was an interesting albeit short-lived experience. The Sher Kar, which was in a deleted drafted scene for Episode III would be an interesting arena boss type fight: https://starwars.fandom.com/wiki/Sher_Kar
  6. I will upload a sample when I have made one. I know, JS's style is not one easily mimicked like one can do if trained properly to most classical artists or modern day musicians. If you noticed though, he did do the Bounty Hunter soundtrack as well and those themes are not that far off from KOTOR's in terms of style. So if the limit is 51, is that means there is room for 2 more pieces of music to the game?
  7. Sithspecter, In the files as well as in the concept for Sleheyron, it stated that the Star Map was in a Volcano. I was reading various depictions of the journey on the planet and that's why I titled my track "Volcano Assault" on the KOTOR Piano project for the action piece on Sleheyron. Of course this was almost 5 years ago when I did that. Can you address any validity to there being a volcano in this mod? The droid on Dantooine refers to the planet as 'volcanic,' but other than that and the miserable way its described by Yuthura, there are few in-game descriptions of it. Just to clarify, I was pretty sure that the "barren" and "volcanic" confusion was cleared up long ago with Korriban being the barren planet and Sleheyron being the Volcanic one, though I could be wrong. Also, I'm working on getting some instrument patches for my FL Studio that sound similar to what Jeremy Soule used for the creation of the KOTOR soundtrack in terms of winds and synths, and maybe a few tribal drums, and when this mod is more further along I will be able to draft two pieces of music, more if necessary, at the semi-professional style level so that it will be a new experience in-game without the clone effect of old music. I think the sound of Sleheyron should be about 1/3 orchestral 1/3 industrial and 1/3 synthesizer mix with some soft drum underscoring a beat (a mix of Taris lower city, Anchorhead, and Dreshdae for example). For the action piece, I would like to make it fast, bombastic, with several crescendos to reflect the nature of fighting in the arena. I could perhaps do two action pieces, much like how most planets have 2 action tracks (Manaan has one for all above water fights and one for every under water fight, Tatooine has one that only plays in Anchorhead (and if you play vanilla game this track only plays one time!) as well as one track that plays in the dunes and a third that plays in the tusken enclave, and again re-used in rakata clans). The second action piece for Sleheyron would play anytime there is a fight or scuffle not in the arenas, and would be much lower in forcefulness similar to the track black vulkar gang. What do you think?
  8. I second this, making this an afterturd post. I would love to compose an original soundtrack to go with the Sleheyron Mod, once it gets rolling from existing modules into a comprehensive storyline project. I can do Jeremy Soule's style and will make the soundtrack dynamic enough to fit in with the other KOTOR tracks, truly making this an enjoyable experience. Just need to get a modder, a scripter, and voice actors now!
  9. Cool, let me know what you think, you guys are the first one I've shared the link with!
  10. It's been a long work in progress but here it is. Hope you all enjoy, I spent a lot of time on this one! Happy New Years everyone! To see a specific track, click 'show more' and find the time marker. https://www.youtube.com/watch?v=3grDwHatYxo
  11. Yes I will be including every track that Mark Griskey composed for the score.
  12. It doesn't make sense, all of the piano was my work, and the images are just supposed to correlate the story with the music to make it an enjoyable experience for those who are musically inclined, (not many but still people do enjoy my videos). Here is the email I got with the notification: " Hi Sonarwave Studios: Due to a copyright takedown notice that we received, we had to take down your video from YouTube: Video title: The Return Of The King: A Piano Omnibus Video url: http://www.youtube.com/watch?v=YMKADh8MoBs Takedown issued by: LeakID This means that your video can no longer be played on YouTube, and you may have lost access to some features of YouTube. You received a copyright strike You now have 1 copyright strike. Getting multiple copyright strikes can lead to the termination of your account and the removal of all your videos. To avoid that from happening, please don’t upload videos that contain copyrighted content that you aren’t allowed to use. Why this can happen One or more of your videos contained copyrighted content. Copyright owners can choose to take down videos that contain their content. View details What to do next If you believe you're not at fault, you can try to appeal this takedown by submitting a counter notification. Keep in mind that there may be severe legal consequences for submitting a counter notification with false information. You can also contact the party that removed your video and ask them toretract their takedown. Any idea how I should respond to the claim, which option could I do to get my video back?
  13. Thank you, however I have some rough news. Some prick on YouTube just flagged and had my Lord Of The Rings Piano Omnibus for Return of the King taken down, and I may be facing legal repercussion if I try to fight it. As usual, some asshat can't appreciate hard work that someone does and ruins it for everyone. This one was my longest yet, at a run-time of 3 hours + 45 minutes. Also I'm facing an impending marriage and other things at my work, otherwise the KOTOR2 Project would be up already along with several others I had been working on. Sorry for the delay fellas, but I will have them done when all of this subsides.