Rece

Members
  • Content Count

    330
  • Joined

  • Last visited

  • Days Won

    8

File Comments posted by Rece


  1. After scouring all of Tatooine I don't know how many times, I have to come to the conclusion that the "Ultimatum" crystal is not located on the planet.  I've searched everywhere. Multiple times.  So unless it didn't install correctly, it's nowhere on Tatooine.

    Hi, sorry for the late reply! Trust me, it's on the map. It's just really, really well hidden and in a spot that no one would think of :)


  2. Just encountered same issue as Bereskarn - none of the cutscenes on Dxun would trigger, which, I think, caused bunch of other minor bugs - friendly animals, unable to interact with panel on the crashed ship or the droids, Zhung dialogue not triggering. Removing 401DXN.mod fixed it all.

     

    Seems another person on steam forums had the same issue - http://steamcommunity.com/app/208580/discussions/0/530646080867117981/ - his video pretty much shows what happened to me.

     

    Hope you can find the problem. I love the mod and will definitely keep using it, aside from those two faulty .mod files.

     

    I have found the problem. The problem is that both of those .mod files don't exist in TSLRCM for some reason, so I had to make them myself. I'm confused as to why it would cause all of these problems though, as all I did was add in a simple placeable. I'll see if I can fix this problem. And Those are I think the only two out of the game that are like that...


  3. I can make a recording of it if you wish. I have other mods installed, but I don't know if they'd interact with yours, given that mods that alter use files not in the Override folder are very rare. The NPC Overhaul mod comes to mind, but that mod doesn't seem to edit .mod files, only the .erf and .rim files in the module folder.

    Well, my mod edits the .git files of the .mod files, and with the TSLPatcher, it "edits" the .mod files. But sure, if you could give me a list of mods and a recording, and maybe even the install logs for the other mods (Preferably through PMs so it doesn't take up a lot of space here) that'd be great.


  4. This mod is completely broken at some parts, specifically the 401DXN and 702KOR modules. At 702KOR (The Korriban Academy), it prevents the cutscene from playing when you enter the area, causing Darth Sion and the two Sith Assassins standing next to him to not move from that spot, or trigger the scripts for that area, essentially trapping you in it unless you load an earlier save and remove 702KOR.mod from your module folder. Same with 401DXN, but there it isn't game-breaking because there's nothing preventing progress from that zone, as the exits aren't locked.

     

    Hmm. That never happened to me when testing. I'll be sure to look into it. Thanks for the info, and thanks for the compliment as well.


  5. In the last pic thats what i call a space suit kool

     

    In the last pic thats what i call a space suit kool
    Thank you! i had to get permission from Tyvokka to use it of course, and I promised him it'd look cool :) hey also I did a review of your 2012 texture mod for motor :)