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Everything posted by Dastardly
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K1: Nothing, just cleared it for a modding project I'm doing. TSL: 226MB with TSLRCM and M4-78EP.
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Reshade public beta (SweetFX for OpenGL)
Dastardly replied to alinadem's topic in General Kotor/TSL Modding
Just tried it on K1 and TSL and I also ended up with a black screen when the FX are enabled. I would be very happy to see if anyone could get this working, meanwhile I'll try myself. Edit: Nope, no luck. -
The description of the game says it has full controller support - something which the PC version doesn't. I look forward to eventually getting this and hooking it to my TV then and playing it like I did with my old Xbox all those years ago.
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Wow, really looking forward to this. I recently took interest in making a module of my own, however whenever I try apply the Aurora Walkmesh modifier to a large mesh, my RAM usage shoots up to 13 gigs and my computer freezes. I figured out I don't need to use the walkmesh modifier to work, I just need to rename the node inside the .mdl to "aabb" and it imports/exports just fine in KAurora. I'm just wondering if you encountered the problem yourself?