
LiliArch
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File Comments posted by LiliArch
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So I kind of assume that K1R just overwrites NPC Overhaul’s modules just as well. Can’t quite blame mods that are announced to be incompatible about being incompatible, right?
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The children probably won’t appear because NPC Overhaul overwrites that module. As for the robes, I have no idea.
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I believe the recommended method is to install NPC Overhaul first, since it overwrites some pf K1R’s changes (thus breaking the game).
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It’s missing.
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A manual install would work better for this mod. I don't understand the appeal of TSLpatcher. Is it really just for braindead people who have 0 modding experience?
In general, it's all about compatibility. If it is set up correctly, that is.
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You use WinRar or 7-zip.How do I extract the files for this mod?
No, you just need the changes.ini slightly edited.The ship.mod bug can be fixed through making a "modules" folder on backup, however, I am also having the alienchatting.dlg bug, it doesn't seem to be in the files
If you are running the game with crashed installation, you are surely just asking for problems.this is honestly just extremely buggy.
Anything I can do to get around crashes every 5 minutes or so?
The game literally won't let me progress through Taris's storyline at this point
For everyone, Read. This. Seriously.
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Ah, see now THAT's an answer :-)
Answers consisting of "read the entire post, stupid" are perfectly acceptable
Thank you LiliArch !!!
Heh... sorry about putting it like that. Bad day. And as I can't exactly yell at customers, I get an irresistable urge to be mean to someone...
Can anyone help, please? I'm trying to install this, but I get close to the end in the TSLPAtcher before I get an unhandled error problem with the message it cannot find a specific path, "...\backup\modules\ship.mod" ?
Any ideas? Never had this message pop up before during installation?
I... think I have seen that before. I could look into it (I'm quite sure I know the cause, but need to verify that...) unless FS does it first.
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Well, if it includes fixes for BoS:SR, is there a reason to believe it wouldn't include Solomon's Revenge? (Just for clearance - "BoS:SR" means "Brotherhood of Shadow: Solomon's Revenge".)
So answer to the question is, yes. It does include Solomon's Revenge.
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If I got correctly what you said... yes, that's exactly the one. Except that at least for me, it's not random. It happens every single time I move to that module from the dialogue that warps you there, and does not happen when you load the module from the autosave. Except that with the fix, it doesn't happen anymore.
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It is out! Hooray!
PartySwap
in Mods
Posted
No, you need to point it to the workshop folder where the dialog.tlk is, not the root workshop folder.