L0ki194

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Everything posted by L0ki194

  1. Posting in a spoiler format. Current list from my old txt file froma few years ago. Format as follows: K1 Head Code = TSL Head Also when I have the note "Edited" next to the list, I mean model-wise and texture wise. Reminder, this list is probably incomplete, but I might look back into comparing a bunch of the K1 head files (namely textures) with TSL head files.
  2. This kinda reminds me of when I made myself a list of "What heads did Obsidian mess with that were K1 heads" a few years ago. I had the idea in mind mainly for if somebody wanted to try their hand at adding back a bunch of K1 heads to TSL (without doing the bad deed that begins with a P). I don't remember if I found ALL of them, but I found a good handful. Most of them were the Hidden Heads mentioned above. Just checked and I still have this list... maybe I should post it?
  3. Yeah, I know about that. Honestly, I'm fine with a little clipping here and there. I'm thinking maybe this should include 3 different models to choose from... 1. The standard vanilla height on the collar 2. The first version of the shortened collar you made 3. and finally, the ultra-short collar you posted above. (only tweak I'd recommend for this is to sort of shrink the area slightly so it closes in on the player's neck a little more.)
  4. Hmm... I think the collar's become too short now. I prefer the previous version of the shortened collar you made. Could you also maybe include a version of the model with the collar left at it's standard height? I'm curious to see what it looks like.
  5. Ah, alright. Again, thanks so much for doing this. Any chance of a TSL version?
  6. Yep, that's good! Thanks so much for this, DP. Sorry if I kept bugging you about it.
  7. Yep, that did it. The only last tweak I can think of is the height... She looks a little shorter than her normal height. Other than that, perfect, all we need now is a TSL version.
  8. Only problem I could see was the neck seemed not be connected and sort of floats for me. Was that possibly from lowering the neck portion?
  9. This will end up being a pack of outfits with their own similar stats, so "The Hero" robes will be it's own thing to select. I oddly enough don't mind the Star Forge Robes on their own, so I won't be doing a replaceable. EDIT: Alright, so it's literally been like... 4 or 5 months since I started this thing, and I've gone and redone the textures over and over again after finding something else I wanted to tweak (kill me). HOPEFULLY I'M FINALLY DONE MESSING AROUND WITH THE TEMPLATE PSD FILE. *Ahem* Anyways, I bring some news. I shortened the amount of robes as I wasn't too happy with the 3 or 4 Dark Jedi Robes I had, but I'll keep that idea in mind for later if I ever decide to add them back. Next, I added a new robe (the red one) and made a backstory for it for poops n' giggles. Jedi Temple Guard outfit looks better I think, but almost feel as if something's off. So in the end; 5 (technically 6) new robes, and fixed/added stuff for the Star Forge robes (even though that's been done before). Also did some tweaks to the Revan and Star Forge robes. Another thing I went and did, was add some extra detail (hopefully) to the robes using overlays and what-not. Last thing I want to add; I'd like to add more to this pack, but I've kinda run out of ideas, so I'd like to ask you folks for some other ideas or input for some more robes. Mainly just these things; 1) What colors should I go with? 2) What torso piece should I go with? 3) Extra details like another skirt layer or others? It could be anything, but obviously nothing too crazy. Example could be "Green cloak/silver armor/beige robes". That's all for now.
  10. It was mostly just intended as a placeholder thing. I don't plan on having them being used really, just skins for any PxBJ variants out there (like Hooded Revan Robes or DP's Hoodless Maskless robes). I'll look into doing something with them though. The Star Forge Robes will be the first I'll tackle, most likely. Yeah, I still need to redo that one, plus I wasn't liking how the first iteration above was turning out. I'll show it off when it's more or less done. I actually have 2 other robes I didn't show, but that's because I felt that was the point where I was running out of ideas (which usually ends with me making something I end up not liking in the end).
  11. Ah, I remember using your mod at one point. I like it very much, and the skins are nicely done. I'm just hoping to get a female version of the Bandon/Sith Apprentice model made just as a modding resource more or less.
  12. Updated the last post in my general WIP thread with some new skins for Revan's/Star Forge Robes. Feel free to leave any feedback you might have. http://deadlystream.com/forum/topic/2666-wip-l0ki194s-development-shack/?p=56448

  13. LOL, I guess Bandon's now suddenly Exodia from Yu-Gi-Oh.
  14. Agreed. DP has a real knack for it. I still really like the Trayus Reform mod though (can't recall if it's compatible or not with the latest TSLRCM, but I guess I can always find out the hard way)
  15. I remember seeing it, but I noticed the arms used the female version of the Sith Assassin model didn't they? I'm just talking about having the model use the original arms, and having a K1 version as well. Maybe also make a version with the neck portion of the armor slightly smaller in case of any hair clipping through it.
  16. Nice! Glad to see this head model getting fixed up. Thanks again, DP.
  17. Was just wondering if somebody could try their hand at resizing the Darth Bandon/K1 Sith Apprentice armor model (as well as give it female animations) so we could have a female version of the armor? Thought it would be neat to have as a modder's resource for both games (model still exists in TSL, from what I remember).
  18. Decided to do one last crack at this with 2 more variants. I wanted to have a mix that opens with Dxun Battle (given the Exile's past), and another opening with the beginning of "The Royal Palace". I was also trying to do a mix that opens with "Restoration Zone Battle", but I had trouble trying to mesh it right and eventually gave up. EDIT: Added a zip file with the tracks (wouldn't let me upload it earlier when I first posted) Mix 3 (TSLRCM only) Mix 3 (TSLRCM + M4-78) Mix 4 (TSLRCM + M4-78) Tracks2.zip
  19. Working on some mixes, I'll edit this post with links when I'm done. Edit: Got the audio done. If the "March" part of the song seems too loud, don't worry I fixed that with the MP3 files already, just need to zip them up and upload them. Mix 1 Mix 2 Tracks.zip
  20. Yeah, BioWare sure had an interesting way of doing these. Thank you! EDIT: LMAO, the hood looks so all over the place. Edit 2: Ok, yeah, having these help a lot! Thanks once again.
  21. I see. I think for what I'm working on, I'm just going to stick with the base texture for now, and if I feel the need to recreate something from scratch, I'll do it. I'm going to have to look into getting the UV map for the texture though, because I was running into some issues caused by my trial and error selecting the hood and arms areas.
  22. Thanks for the replies so far, I'll be sure to keep note of them. As Malkior was saying about resizing a texture and then just adding filters over them... that's what I was afraid of. Because I did that for something I'm working on. I'm working on some skins related to Revan's robes, and for some reason I had the bright idea of resizing the textures to 2048x2048, and then I messed around with some filters in Photoshop. And I'll admit, some things still look blurry (like the clips on the sides of the chest). Seems I fell hard into that trap. Kind of makes me want to start from scratch again... Just showing the vanilla texture, minus alpha channels. I know it isn't a huge difference. The main thing I was going for was to just clean it up slightly.
  23. I've had this question buzzing around in my head for some time now, and thought "Maybe I should make a topic about it?" rather than make a status update. For those of you who have done texture mods that have up-scaled and enhanced the quality of a vanilla texture: What would you say are the best ways to do so, as well as what to avoid?
  24. Great job, DP! Glad you've given us more model variants for the Star Forge/Revan model.