L0ki194

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Posts posted by L0ki194


  1. Posting in a spoiler format.

     

    Current list from my old txt file froma few years ago. Format as follows:

    K1 Head Code = TSL Head
     

     

     

     

    A list of Heads that are or are close to the original K1 Player Character Heads.

    Female Heads

    PFHA01 = NPC "Luxa", In the Telos Cantina, Recolored Texture
    PFHA02 = Hidden File, No Texture
    PFHA05 = NPC "Taepalae", Edited
    PFHC01 = NPC "Daraala", Edited
    PFHC03 = Hidden File
    PFHC04 = Hidden File


    Male Heads

    PMHA02 = Hidden Files
    PMHA04 = Hidden Files, No Texture
    PMHB01 = Hidden Files
    PMHB02 = Hidden Files, No Texture
    PMHB03 = Hidden Files
    PMHB04 = Hidden Files, No Texture
    PMHB05 = Hidden Files, No Texture
    PMHC01 = NPC "B Modul", Edited/ TSL PMHC01A?
    PMHC02 = Hidden Files
    PMHC03 = NPC "Coorta", Edited
    PMHC04 = TSL PMHH01, Edited
    PMHC05 = NPC "Captain" (I forgot his name, but it's one of the captains on Onderon that uses this head)

     

     

     

    Also when I have the note "Edited" next to the list, I mean model-wise and texture wise.

     

    Reminder, this list is probably incomplete, but I might look back into comparing a bunch of the K1 head files (namely textures) with TSL head files.


  2. This kinda reminds me of when I made myself a list of "What heads did Obsidian mess with that were K1 heads" a few years ago. I had the idea in mind mainly for if somebody wanted to try their hand at adding back a bunch of K1 heads to TSL (without doing the bad deed that begins with a P). I don't remember if I found ALL of them, but I found a good handful. Most of them were the Hidden Heads mentioned above.

     

    Just checked and I still have this list... maybe I should post it?


  3. Yeah, I know about that. Honestly, I'm fine with a little clipping here and there. I'm thinking maybe this should include 3 different models to choose from...

     

    1. The standard vanilla height on the collar

    2. The first version of the shortened collar you made

    3. and finally, the ultra-short collar you posted above. (only tweak I'd recommend for this is to sort of shrink the area slightly so it closes in on the player's neck a little more.)


  4. Revan the hero robes would make much better light sided robes imo

    This will end up being a pack of outfits with their own similar stats, so "The Hero" robes will be it's own thing to select. I oddly enough don't mind the Star Forge Robes on their own, so I won't be doing a replaceable.

     

    EDIT: Alright, so it's literally been like... 4 or 5 months since I started this thing, and I've gone and redone the textures over and over again after finding something else I wanted to tweak (kill me). HOPEFULLY I'M FINALLY DONE MESSING AROUND WITH THE TEMPLATE PSD FILE.

     

    *Ahem*

     

    Anyways, I bring some news. I shortened the amount of robes as I wasn't too happy with the 3 or 4 Dark Jedi Robes I had, but I'll keep that idea in mind for later if I ever decide to add them back. Next, I added a new robe (the red one) and made a backstory for it for poops n' giggles. Jedi Temple Guard outfit looks better I think, but almost feel as if something's off.

     

     XCc8r8l.jpg

     

     

    So in the end; 5 (technically 6) new robes, and fixed/added stuff for the Star Forge robes (even though that's been done before). Also did some tweaks to the Revan and Star Forge robes.

     

    Another thing I went and did, was add some extra detail (hopefully) to the robes using overlays and what-not.

     

    hadbsDi.jpg

     

     

    Last thing I want to add; I'd like to add more to this pack, but I've kinda run out of ideas, so I'd like to ask you folks for some other ideas or input for some more robes. Mainly just these things;

    1) What colors should I go with?

    2) What torso piece should I go with?

    3) Extra details like another skirt layer or others?

    It could be anything, but obviously nothing too crazy. Example could be "Green cloak/silver armor/beige robes".

     

    That's all for now.

    • Like 1

  5. I think that the masks need retexturing, as it is too obvious that they are just recolors. The rest of the bodies looks nice, though.

    It was mostly just intended as a placeholder thing. I don't plan on having them being used really, just skins for any PxBJ variants out there (like Hooded Revan Robes or DP's Hoodless Maskless robes). I'll look into doing something with them though. The Star Forge Robes will be the first I'll tackle, most likely.

     

    I really like your Revan robes, I like the colour choices for the masks!

     

    I can't see Jedi temple inspired robes on your last edit though.

    Yeah, I still need to redo that one, plus I wasn't liking how the first iteration above was turning out. I'll show it off when it's more or less done. I actually have 2 other robes I didn't show, but that's because I felt that was the point where I was running out of ideas (which usually ends with me making something I end up not liking in the end).


  6. Well, it's not really the same, but in the meanwhile you can try out my version in "Seikan's armors of the old Republic" I think bastilla's model makes for a great replacement °°

    Ah, I remember using your mod at one point. I like it very much, and the skins are nicely done.

     

    I'm just hoping to get a female version of the Bandon/Sith Apprentice model made just as a modding resource more or less.


  7. Ah you may be right. Maybe worth a re-rigging then. Like I said, might need a real Darth Parametric type to get it working :P

    Agreed. DP has a real knack for it. I still really like the Trayus Reform mod though (can't recall if it's compatible or not with the latest TSLRCM, but I guess I can always find out the hard way)


  8. It already exists, in my Trayus Rank Reform mod. Maybe need some free time or a Darth Parametric type to make it work for K1 and/or miscellaneous tweaks

    I remember seeing it, but I noticed the arms used the female version of the Sith Assassin model didn't they? I'm just talking about having the model use the original arms, and having a K1 version as well. Maybe also make a version with the neck portion of the armor slightly smaller in case of any hair clipping through it.


  9. Was just wondering if somebody could try their hand at resizing the Darth Bandon/K1 Sith Apprentice armor model (as well as give it female animations) so we could have a female version of the armor? Thought it would be neat to have as a modder's resource for both games (model still exists in TSL, from what I remember).


  10. Decided to do one last crack at this with 2 more variants.

    I wanted to have a mix that opens with Dxun Battle (given the Exile's past), and another opening with the beginning of "The Royal Palace". I was also trying to do a mix that opens with "Restoration Zone Battle", but I had trouble trying to mesh it right and eventually gave up.

     

    EDIT: Added a zip file with the tracks (wouldn't let me upload it earlier when I first posted)

     

    Mix 3 (TSLRCM only)


    Mix 3 (TSLRCM + M4-78)

     

     

    Mix 4 (TSLRCM + M4-78)

     

     

    Tracks2.zip

    • Like 3

  11. Thanks for the replies so far, I'll be sure to keep note of them.

    As Malkior was saying about resizing a texture and then just adding filters over them... that's what I was afraid of. Because I did that for something I'm working on.

    I'm working on some skins related to Revan's robes, and for some reason I had the bright idea of resizing the textures to 2048x2048, and then I messed around with some filters in Photoshop. And I'll admit, some things still look blurry (like the clips on the sides of the chest). Seems I fell hard into that trap. Kind of makes me want to start from scratch again...

     

    Just showing the vanilla texture, minus alpha channels. I know it isn't a huge difference. The main thing I was going for was to just clean it up slightly.

     

    d9fCRhV.jpg

     

     


  12. Rising from the grave once more to dish out yet another mod that I probably won't be releasing for a while, and poorly implement...

    Decided to make some extra skins for the Revan/Star Forge models, cause why the hell not (actually, it was because of this thread: http://deadlystream.com/forum/topic/5336-star-forge-robesdarth-revans-robes-alteration/). So far, they're just pretty standard recolors and what not. Still messing around with the ideas and textures. I'll mess around with Alpha channels later and show them off in game at a later date.

     

    Lemme know what you guys think, and of any other variants you guys can think of.


    JmKb9ao.jpg

     

     

     

    EDIT, June 7th:

    Alright, after a long time of having to redo the template PSD files, I think I might have my final set of reskinned Revan/Star Forge Robes.

     

     

    L4hk5tv.png

    NDZhAxM.png

    yTfaQ9F.png

    z9B2R6F.jpg

     

     

     

    Again, any feedback would be appreciated.

    • Like 10