L0ki194

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Posts posted by L0ki194


  1. 3 hours ago, Rhys1021 said:

    Sorry, this is an old tread, but do you still have the files for this model? Im trying to get as many robes in my game as I can have

    I'm afraid I do not anymore, sorry about that. The robe model is from this https://deadlystream.com/files/file/412-kotor-prequel-robe-replacement/


  2. Just throwing my two cents in on this...
    In my head, the overall tone and mood sticks across both male or female characters.

    For K1, the quips through combat and other interactions (like in the video SH linked) help form a little more of an established tone for K1 PCs for me. Usually, I imagine them as "Cocky in a fight with jobbers/grunts/cannon fodder enemies, but a little more serious with the likes of Sith Masters and other serious threats". Normal Dialogue still retains some form of the cocky/smug attitude, but usually is respectful and serious enough. I also imagine a more "up-beat" tone of voice when they're talking with companions/other characters. In regards to the characters age, I imagine they're about 21 - 23 years old during the time of the Mandalorian Wars, and about 25/26 - 27/28 during the events of K1.

     

    TSL's a bit of a different story though, as the player is entirely silent for the most part. I imagine the Exile as someone who has a mostly serious tone of voice, sounding a bit calm and maybe even jaded because of their time during the Mandalorian Wars. The age of the Exile I always imagine as anywhere from mid to late 30s. If I want to be specific, maybe... 36. One voice I could definitely imagine as a female exile would be Laura Bailey. Best example I can give is this clip from Fallout New Vegas' Dead Money DLC

    That's about all I can think of, for now.


  3. @djh269Oh don't worry, I hopped in on finding as much as I could for reference. From the looks of it, it's just the standard Star Forge robes but with Revan's mask and the hood added on, which is fine. I don't know if a model exists for just having the hood and mask raised, and not using the other belt items Revan's robes has. Still, should be a very simple job.


  4. I'm still kinda active, I've just been side-tracked with other things (namely in real life) at the moment. I do still plan on releasing that pack that I've been working on, but I'm a bit of a perfectionist and ended up redoing things from scratch again (still messing around with the template file in photoshop). This time though, I will definitely be using that Galaxy of Heroes look for the Star Forge robes. Might even see about some 2da editing to add disguise items for the full experience. For now though, what @djh269 suggested is a good alternative.


  5. Just throwing my two cents in, personally, it's all down to preference of which platform you wish to use. The nice thing about GOG of course is no DRM, and I feel like it's nice to have a back-up copy to fall on, in case you lose access to your Steam account or something.

    From my experience with both copies, they run fine, but that varies for some people.

    Considering you already own both the games on Steam, you're better off just waiting for either game to go on sale for cheap and pick it up if you feel like it (Winter/Summer/May The 4th Sales always help). Otherwise, just stick to using the Steam versions (and reverting TSL to the LegacyPC build if you have issues with the Aspyr 2015 update).

    • Like 1

  6. While I'm not too big on TOR's artsyle (or maybe just the way that game looks), I've gotta say, it's nice to see those models in KOTOR's engine. Interested to see what else gets ported. Also hyped for the Revan mask being ported, because that would be really nice to have. Do you think it'd be possible to have it replace the vanilla model in the cutscene where Revan takes the mask off?


  7. So I'm working on a mod that changes the Player Character's default clothing to their own custom appearance (now refers to models and textures labeled PFBX/PMBX, mainly so if anybody wants to change the appearance to something else). Additionally, it changes the armband you get on the Harbinger to a personal outfit that you can almost fully upgrade. However, I do have a question...

    I've used both Kotor Tool's UTI editor as well as K-GFF to edit what I want, and I've got it working in-game. However, for the description of the item, the workbench doesn't display the character's name, unlike in the inventory/equip screen. Is there any way to fix this, or should I just change it so there's no mention of a name? (Also, I'm unfamiliar with K-GFF, where do you modify the icon number?)

     

    67TUZJr.jpg

     

    Any help or advice would be appreciated.


  8. I've got a slight suggestion if you don't want Belaya to hold a lightsaber while in dialogue. Perhaps you could script it so right as she yells "For Juhani!" she equips and draws her lightsaber. Looking at a youtube video, I don't think "For Juhani!" is a separate line though, so you might have to splice it off the one voice clip and make it play separately after.


  9. I'm curious, and I know it might sound dumb, but do any of you suppose it would be easier to access (and maybe modify) files from the Xbone download as opposed to modifying the game on the original Xbox?

     

    On a side note, I suppose playing the Xbox copy of TSL will be a better experience on Xbone compared to the 360 emulation. I remember on 360 having some loud sound cracks/pops, and some random stuttering/jumping. I think I remember even having my camera bug out hard and do a literal back-flip on me once.

     

    EDIT: Also hell yeah, glad to know Destroy All Humans 1 is on the Backwards Compatibility list. I just pray 2 gets on as well, because that never did on 360.

    • Like 1

  10. I love how EA just keeps continuously messing things up... I'm waiting for the day I hear that they finally shut down, but that'll probably never happen.

     

     

    Yep. And you even get less credits per match.

     

    It's funny how Star Wars HQ youtube channel tells this news in the way that make you believe that EA has completely fixed the problem.

     

    https://www.youtube.com/watch?v=pcGrChnN-UQ

    Wouldn't be the first time they've said something misleading. When KOTOR 1 made it to Xbox One backwards compatibility, they posted a video saying that it was an "updated version" with "updated graphics". Only thing I've seen is that the resolution is increased to 1080p (still in 4:3) and the frame-rate got a bit of a boost.


  11. I'm enjoying watching these videos a lot. It's taking me back to around ten years ago when I was browsing Kotor mods on YouTube when all I had was the Xbox versions. I remember seeing a few videos on one of the early M4-78 mods (probably Stoney's version that I saw being played), and being amazed by yet another piece of TSL's Cut Content that I had no idea about when I was a kid.

     

    I'm looking forward to the next video...

    • Like 1

  12. While I'm going to stick to my PC copies of KOTOR 1 and 2 for obvious reasons, I'm still really blown away by Microsoft's efforts with the Backwards Compatibility front. I'll probably end up picking up the Xbox One X one day when it's slightly cheaper, just because I'll be able to basically play all of my old OG Xbox and 360 games with some technical improvements. That, and hopefully some of the games that weren't on the 360's Backwards Compatible list can finally come back (Destroy All Humans! 1 being playable, but not 2 along with it on 360 for example).


  13. Ok, so after reading the other thread about this, I tried my hand at K-GFF editor (which I have never used) to resize the main menu. My Monitor's resolution is 1360x768, and I did successfully scale the background to that, but I have no idea how to go about adjusting the menu UI prompts. For a quick test I did fiddle around with multiplying the values of the 'width' and 'height' for each UI element by a certain amount (if you're curious, I divided 1360 by 640 and 768 by 480 to get said values to multiply by), but nothing else. Again, I've never even touched K-GFF editor before, so I really have no idea what I'm doing, but I really want to try and get this working...

     

     

    60KtAZ0.jpg

     

     


  14. One of the main gripes I have with K1 is while you're playing at a higher screen resolution (say 1080p or higher, for example), the menu screens are still locked into a small 800x600 window with a border around it, unlike in TSL where the menus scale to your currently selected resolution...

     

    I don't know if it's even possible, but is there any way to make it so K1's Menus scale in a similar fashion as TSL's Menus?


  15. Hopefully I'm not hassling you again with this, but I was just wondering if you could do the following for both the TSL and K1 models:

    - make the collar just a hair or two taller (kind of an in-between of the first and last edit you made to the collar)
    - make the torso area a little thinner (maybe by trying to match the body shape to something like the Heavy armor models, if that's possible.)

    That's the last of my suggestions, not gonna ask for other variants like I said before.


  16. At first I wasn't sure about Sion on the Harbinger - I know, that's the first place you see him, but if you're not changing the scripting then you could be seeing that for a very long time after Peragus... but I also can't think of a better place. I'd advise against Korriban because it's supposed to be a sort of surprise that he's there. So I like it.

    Hmm... maybe the room for his final fight on Malachor would be a good spot? Probably could have him standing on one of the red circles on the floor with an almost red glow underneath him. Either doing the pose he has in the menu, or the one when he's on the Harbinger/the middle of the Korriban academy.

     

    Edit: Just occurred to me, if that happens, you'd literally have all 3 menu backgrounds be where you last fight said character. Neat. (Nihilus at the bridge of the Ravager, Sion in the room before the Trayus Core, and finally Kreia in the center of the Trayus Core itself.)


  17. I'm interested in this concept. I think one of the things that should happen, if it can, is a sort of frame to go around the menu options, with a black/dark background. Kreia at the Trayus Core with floating Lightsabers seems like a good idea. Same goes for Nihilus at the bridge of The Ravager, as well as having Visas next to him. For Sion's background, it feels a little too close, and a bit too bright. Maybe another option would be him at the Korriban Academy?

     

    Still, I'm interested to see where you take this.

    • Like 4