A pity. Have you thought about adding the option anyway for gameplay reasons? (just handmaiden/disciple learned X after exile's usual lines about teaching)
Anyway, I finished my last playthrough. I have to say, I'm especially impressed with what you did to the HK factory since 1.8.7! Gorgeous.
HK-factory has now the same level of polish of the rest of the game - if not more.
I don't remember being able to activate and kill the HK-51s before, but that could be just me going less hardcore with HK-47 in the past. Does it make any difference to G0-T0/HK-47 confrontation on Malachor, or is it the same as stopping both production lines?
Also, I could be mistaken but it seems to me you are no longer able to disable comunications before trying to stop the reactor. I understand if you changed it, but I liked it better before, that way everywhere you went first, you did some damage/progress.
It was good to see Mandalore on Malachor, but I'm a bit disappointed this way I don't get Brianna's and Visas' lines at the end. (It makes sense, I know)
The last - minor - thing that bugged me was that I lost light side mastery on my last planet, and in the end game I only found ways to get DS points. Not even rescuing my party was enough. But I have no idea if this is a change, or if it was like that before.
Anyway, personal preferences aside, you did a great job. I remember the first time I played TSLRCM my game kept crashing on Onderon.
Thank you guys!