Hey there,
Just finished the mod - absolutely loved it. The extra voice work is top quality, and I really appreciated how you’ve woven in lore-rich conversations and side quests that span the galaxy. It genuinely feels like an organic part of the original game rather than something tacked on - beautifully done.
The enemy balance felt spot on, and the quest design kept things fresh. I especially liked the multiple smaller quests scattered throughout - it gave me a sense of gradual progress and kept me exploring more deeply.
Fantastic stuff — thank you!
One small hiccup: I couldn’t crack Vogga’s vault. Tried 27 number combinations with no luck. Totally possible I messed up the entry process, but I’d be curious to hear if anyone else managed to open it.
Thanks again for all the hard work!
-Josh
As you noted in the readme there are some artefacts in this scene but also look at the ending what appen to vandar. Ps: your mod is great and even with that it will never get out of my mod checklist good job .
Really fun! Getting a new side quest was delightful, and the extra rooms were neat too. Everything loaded and worked perfectly, even with me playing on iOS and with a bunch of extra mods.
Will definitely add this to my default mod build, I love more bonus content like this!
Mod is amazing. Some things were a little janky, but overall the mod was really great.
- I didnt encounter any major bugs, and the minor bugs I encountered weren't too frustrating.
- The new campanion is interesting, and fills the spot of an existing campanion that's already pretty useless in a base game.
- The story feels pretty authentic to the first kotor, having that tiny goofy factor but being solid enough.
- I haven't completed all of the side quests but from what I've seen of the quests I didn't do, they're pretty interesting.
- I really like the new modules. SAO used a technique in the new modules that uses pre-existing models but the module layouts are all new.
and of course, I can't forget: