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Showing content with the highest reputation since 05/30/2025 in File Reviews

  1. 4 points
    I beat the mod. Or at least whats on the planet itself. That was great. Not perfect, but great which is pretty dang close. I seriously haven't had this much fun with a Kotor mod since I was a little kid playing BOSSR or the old Yavin 4 mod when those mods first came out. This was a blast from the past. And the writing was way better than I expected. Well, It would take me a looooong time to explain what I loved most about this mod, so I'll just focus this review on the few things I think could benefit from some improvement. -consider populating Sleheyron with various types of citizens even with the Iridonians walking around from start to finish. It feels weird without them, regardless of story. -make the one-text dialogue with characters like Sith and Iridonians not transition into full dialogue sequences, but just react like other simple NPCs with a text bubble only -Having a lot of areas look just like Taris again, even if it wasn't the exact same module, was still slightly immersion breaking. Please consider reskinning these areas in any way you like, just make it different. You already did this half the time with these modules and it worked well. -this might just be me, I'm not sure, but Rudos shop module is completely broken. The walls and floor are missing. I am running a clean install of the game, outside a resolution mod and some icon texture mods. I even reinstalled the resolution several times to see if that made a difference, the room is still bugged. If this is just me, I'm at a loss as to what could be the cause of this. -Some enemies give way too little experience for what they're worth. The (very neat) reference to the special NPC you fight in the Czerka lab is worth like 30XP which is a joke considering how tough he is. -Try to see if you can make a custom Sleheyron-themed door for all these modules. Having the doors not fully cover the entry/exit just feels kinda odd -Although I think the splicing of modules was really cool to see, it sometimes leaves holes in level geometry. Some weren't so noticable, others glaringly bad. -My biggest gripe with the mod, A few of the modules have absolutely terrible level transition boxes. I think it would be best to just edit the module so that you add an extra hallway that connects to these transition areas instead. This was most noticable in the Czerka lab area. This was frustrating and confusing at times. I'd give it 4.9/5 if possible but we don't have that so I'll settle with 5/5 Oh and what you did with Vanasseus, you're insane man lmao that was too funny
  2. 4 points
    When SAO set out to make this mod, he mentioned hoping that it would feel like if Bioware themselves made a DLC for the game. Suffice to say, he succeeded There is a little jank here and there, mainly to do with the (Bioware-made) incomplete Sleheyron modules, and the occasional oddity I'm sure will be ironed out over time, but these are all small things I very readily overlook. The writing is fantastic, the scenarios and possible outcomes are great, the design philosophy feels very much in line with how Kotor generally does things, and most of all - you've got replayability, and not just on Sleheyron itself since the mod includes a new custom companion You're definitely going to want to try this one
  3. 1 point
    Awesome Mod. Played through it last night and had a blast. Only small criticism is that some of the mod felt somewhat drawn out (mainly the Czerka Part of the Rescuing Vima quest.) The modules were very well reskinned and genuinely felt like I was exploring new parts of the game. One of my favorite KOTOR Mods I've played.
  4. 1 point
    Looks really great now. Excellent pairing alongside the expanded galaxy project and essential for new and returning players.
  5. 1 point
    Makes sith lord/jedi master a little bit more viable Great mod
  6. 1 point
    Genuinely phenomenal, must have for every playthrough.
  7. 1 point
    This is a dream that came truth.
  8. 1 point
    This is hands down the DEFINITIVE lightsaber blade mode. Major improvements over the vanilla version plus actually visible/noticeable ambient light given off from the lightsabers The Lightsabers look amazing now. Its actually very awe inspiring to fight with this saber blade mod and very interesting to see the light off your saber reflect on yourself and on your enemy as you clash.
  9. 1 point
    I have no idea why this is one of several files on deadlystream that don't work. I've got an application labelled as INSTALL in the main folder next to tslpatchdata and OPTIONAL, that's blank and doesn't start. I redownloaded it with the antivirus turned off and it's the same thing. Whenever I double click on anything in the extracted folder, it says "the directory name is invalid". Nevermind - seems like WinRar and 7zip are both taking turns with corrupting the files somehow in a way that I just can't figure it out. They extracted fine after 3 different tries and the tsl patcher executable and everything works. No idea what's causing it.
  10. 1 point
    Amazing Mod. It changes the experience of using the lightsaber in such a nice way. Also nice to use in dark areas and just seeing the glow of my lightsaber when I ignite it.
  11. 1 point
    Holy cow, these look gorgeous! I'm a staunch Vanilla K1 purist and though I do wish some of the hilts stuck closer to the original designs, what these add to the base game---WOW! A must for any player! I don't think this will be leaving my Override folder for some time, if at all!
  12. 1 point
  13. 1 point
  14. 0 points
    Mod is amazing. Some things were a little janky, but overall the mod was really great. - I didnt encounter any major bugs, and the minor bugs I encountered weren't too frustrating. - The new campanion is interesting, and fills the spot of an existing campanion that's already pretty useless in a base game. - The story feels pretty authentic to the first kotor, having that tiny goofy factor but being solid enough. - I haven't completed all of the side quests but from what I've seen of the quests I didn't do, they're pretty interesting. - I really like the new modules. SAO used a technique in the new modules that uses pre-existing models but the module layouts are all new. and of course, I can't forget:
  15. 0 points
    First of all I'm sorry for not writing much in this forum, real life issues here in Brazil, but I still love these two amazing games, Knights of the Old Republic and The Sith Lords. To redrob41, after so many years you return with a big and great surprise for all the fans here. I've downloaded many upscales mods like these but yours... Man, what a care and detail you've put in these. Thank you very much for those. It's really up to the fans that keep the flame going for two games that have at least more than twenty years, and still are great. For all this incredible community, my eternal gratitude and May The Force Be With Us All. I hope that you continue these two projects, to have all the textures (for the characters and placeables), because even with so many of those around, your work to keep the fidelity of the artists as close as possible to the originals is amazing.
  16. 0 points
    "Open a Camera Speed Preset folder", what does this mean? open=create? and it's supposed to be created in the KOTOR main folder? The instructions are stellar until 6)... i take it that it means create this folder, i did that, but nothing happens with ctrl+shift+c. this is where i installed the .ini - D:\Steam\SteamApps\common\swkotor\GLIntercept_1_3_3\Plugins\GLFreeCam
  17. 0 points
    Awesome! As this program enabled us to have different POV of everything; proved very useful to do a preview test of textures and models in-game. Thanks!