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Showing content with the highest reputation since 09/15/2025 in File Reviews

  1. 2 points
    FULL OF SPOILERS A very cleverly designed mod that obviously has a lot of efforts poured into it. Definitely would give 5 star if not for a series of immersion-breaking bugs: 80% of the dialogues are skipping. I have to read them through feedback. One of the biggest incentives for me to install this mod is Jolee. However, the whole time he is just a walking doll because all of his dialogues are skipping and I can't interact with him either. I checked tslpatcherdata and found all the sound files from Jolee, and am 100% positive that they're supposed to play. Some new items are cool (e.g. the star forge/revan robe) but as soon as I try to wear them, the game crashes and quit At some points the maps are completely white out, I believe it happens whenever I return to an area that I have entered before Some other minor issues: those are purely my two cents and may not apply to anyone else, and I do not intend any disrespect to the author in any way. The quest description is kinda confusing throughout, and there are many locked doors that only unlock after certain progress is made. For example, when I got the quest to find a shuttle, I went back to the valley twice because I think there might be new trigger points there, and completely forgot about the locked doors. There are also other confusing situations. When I rescue the Mandalorian, I am immediately transported to outside the temple. I thought it was just another bug and went back into the temple to find the mandalorian in the detention area. As I couldn't find him there, I thought the game is broken so I reloaded, and was put in the same situation, again ... Turns out that instant transportation is intended, and the Mandalorian is right there, 200 meters in front of me. If some transition animation is added, or if the Mandalorian is placed closer, it would be a lot less confusing. Adding more annotations on the map could help, too. TL;DR ... When I fail to make tangible progress on a quest after running literally everywhere, I start to lose interest. This applies to the vanilla game, too, especially on Nar Shaddaa. The reused Malachor depth map has a lot of broken textures, and the whole Malachor surface is something that I could do without. This applies to the real Malachor surface, too. The most negative impression I have about this mod comes from the beginning: a broken, reused Malachor map, and a Jolee doll whose dialogues are completely skipped ... Things get a lot more exciting in the temple, though. I could do without some of the prequel lines. I think the author might intentionally put it there for a laugh ... while I did crack at those lines, they felt kinda out of place and cliched. Sion's guest appearance and his lines also felt out of place. The quest concluded very abruptly and makes little sense. This impression may well due to dialogue skipping. Yes, Sion's lines are skipped, too. 🤦 K1's tombs are great because 1) there are motivations for you to visit the tombs; 2) each tomb is associated with unique story and character: Ajunta Pall's tomb has a regretful Sith Lord and Shaardan; Marka Ragnos' tomb has a desparate rogue droid; Tulak Hord's tomb has a insane hermit; Naga Sadow's tomb is the final confrontation between you, Yuthura and Uthar. The tombs in this mod, while conceptually and visually as amazing as the tombs in K1, lacked both elements. You enter the tomb just for loots and fights. Arguably the last tomb in this mod remedies this deficiency to a degree, but it still feels lacking. Things that I really liked: The reskin of the Onderon Royal Palace, it's SO well done and fits Korriban perfectly well. The dialogue where you recite Jedi code against Sith code is very clever despite the fact you shouldn't know what Nihilus looks like at that point of the game, 10/10 The voice acting. Judging from the dialogues that aren't skipped: the Mandalorian and Loqi are 10/10. After listening to some Jolee's voice files I think it's a decent immitation of K1 Jolee, 8/10. The Jawas? LOL Jolee taking on an apprentice. Clever resolution for a temporary companion, too bad all the dialogues are skipped! Might totally give this mod another shot in the future if the immersion breaking bugs are fixed for steam version, somehow. It makes K2 Korriban 5x more interesting.
  2. 1 point
  3. 1 point
    A Bith hologram has gone missing in a cantina on Tatooine.
  4. 1 point
    Essential mod; Permanent install One of my favourite mods out there, the new force powers are very nicely implemented and well thought out. Gives your chosen Jedi class a unique advantage and also makes force alignment more interesting (playing a grey Jedi should be much more appealing with this mod, have yet to try it)
  5. 1 point
    great work, of all the mods in the comminty build this is one of my favorites
  6. 1 point
    I died to a gizka. 10/10
  7. 1 point
    Awesome mod, think it may have made sense to just make the cloak skinnier to avoid the clipping issues, but the mod looks too damn cool to care. Great mod, definitely keeping this one, mods like this keep the game alive! Thanks for making this great mod and it's sister mod without the cloak Stormie!
  8. 0 points
    A super cool idea. Happy to have it next time I replay Sleheyron.
  9. 0 points
    10/10 mod, the Sith Assassin's won't have an embarrassing resume after TSL's story now. The Sith Assassin's on Malachor are now a challenge which is great. They're not overly difficult on Normal difficulty but they require you to use energy shields and many medpacs. Although they can be obnoxious attacking you in big groups. I think this mod is very important because it makes the Sith Assassins no longer just obstacles you strike down in a couple hits and you have to be careful if you're surrounded by too many assassins or by some assassins and other enemies.
  10. 0 points