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Showing content with the highest reputation on 11/16/2019 in Posts

  1. 3 points
    I found some time to look at the reported issues with mdledit. I'm sorry it has taken such a long time to arrive. This issue... ...and this one are fixed. This one I couldn't reproduce, my Handmaiden has correct smoothing in either case. Your result puzzles me, because both operations use the same routines, there should be no difference. The problem here was the WOK (it hanged while calculating Adjacent Faces, Edges and Perimeters). Why it happens: mdledit_v1.0.103b.zip
  2. 1 point
    Thanks for releasing this new version, bead-v!
  3. 1 point
    There's always interest. Progress is just gated by the tools so it gets put on the backburner.
  4. 1 point
    Either one of the load screens can be desaturated. I was planning on doing desaturated versions for the default mod, but I’m so in love with the colored versions that it makes it hard. I am not sure why people think the first one matches the style better. They are both just screenshots of the area like everywhere else in the game 🤷‍♂️ But maybe it does match better. The first screenshot is very similar to one angle from an original screenshot. The second is from a section of the street that I created from scratch with no real template to base it on. I’ll post up desaturated versions of both and maybe that will help decide. Here's both desaturated: I agree that the Option 1 looks much better than Option 2 when desaturated. I'm thinking the best course is, as others have suggested, Option 1 for default loadscreen, and Option 2 for Loadscreens With Color Add-on.
  5. 0 points
    Yes, a decompiled NCS will never exactly match the original source. That's impossible. The more extensive and complex the code, the greater the difference will be. What you will also be seeing is a heap of stuff from the includes that are only referenced in the source, but have to be pulled in for the binary script. A single function in the original source like GN_DetermineCombatRound(); will probably result in several hundred lines of added code in the decompiled source. Giving the 3rd party script a cursory once-over, it looks like he has completely removed events KOTOR_HENCH_EVENT_ON_PERCEPTION (2002), KOTOR_HENCH_EVENT_ON_COMBAT_ROUND_END (2003), KOTOR_HENCH_EVENT_ON_ATTACKED (2005), and KOTOR_HENCH_EVENT_ON_DAMAGE (2006).