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Showing content with the highest reputation on 05/20/2019 in Posts

  1. 2 points
    It's done. Malachor is now complete. I went with the color closer to vanilla as you all suggested and also desaturated the dark clouds a little bit. In addition to that I tweaked the terrain color a little and also improved the terrain itself so that you can no longer see where it begins. Here's what the result looks like: But since this is an animated skybox, pictures can't really do it justice and so here's a video for you all: And as always, there's also a render of just the skybox. Well, two actually. And I have them in two versions. One is the raw Terragen render and one was edited in a similarly to the skybox textures to get darker clouds at the top. Next up is the Unknown World, but that's mostly fixing the skybox model for all modules and rerendering the skybox itself with some tiny tweaks. I'll keep you updated.
  2. 1 point
    That's not the model, that's the render. The problem here is that each render is illuminated individually and sometimes, especially in scenes with thick clouds, that illumination will not match. But that's easily fixed by using a so called "global illumination cache" in TG. I'm just too lazy to do that for my test renders as that takes extra time. But in the final version these corners won't be visible at all (and the resolution will be higher and there will be less grain).
  3. 1 point
    This article on Kotaku - How Knights Of The Old Republic Pulled Off A Voice-Acting Triumph - is well worth the read. I'll likely be picking up the book that the article is an excerpt from.
  4. 1 point
    Yeppers. Though I've been thinking about making something custom based off of random Rakatan glyphs in the games.
  5. 1 point
    Will your new base texture utilize the fonts used on your last texture?
  6. 1 point
    Locking. They can PM me to re-open if/when its needed.