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Showing content with the highest reputation on 10/30/2026 in Posts

  1. I'm working on a better texture for the Mandalorian heavy armor by using actual Mandalorian textures and baking them to the PMBH* UVs afterwards... The default one is just a mix of mandalorian textures all over the place without any effort put into. The line on the chest piece is crooked, the crotch armor uses chest armor textures etc. After Baking it, the worst areas are fixed already:
    1 point
  2. The file has been updated.
    1 point
  3. Bark bubbles require you to have some form of minimap for the module. So you need a file called "lbl_mappa1" in your override, probably lbl_map101PER just copied and renamed.
    0 points
  4. Hope this can help someone. Improved How To Scale And Rig Player Models In Kotor(1).mp4
    0 points
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