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Showing content with the highest reputation on 11/25/2025 in all areas

  1. 1 point
    I used mostly Blender, photoshop and kotor tools. I joined my mask with someoneelse's mask since IDK how to rig. I'm learning right now and thank you
  2. 1 point

    Version 1.0.0

    44 downloads

    Replaces all headgear to be much smaller. The breath mask is the only one that covers the face but it has been slimmed down and made less pointy. Kotor 2 version
  3. 1 point
    Amazing work! You managed to break down so much limitations... This is extremely exciting :)
  4. 1 point
    Watching your progress on this very closely. This is the most exciting thing in KotOR modding in a long time in my opinion. The placeables extension is fantastic, would like to see the same thing for the galaxy map as I know it has a similar limit. Also transcending the limits of appearance.2da would be amazing although I know this probably requires a huge amount of manual effort.
  5. 1 point
    I would fix the main screen menu on the right. Mechanical Malak would be a better choice for the main menu boss. https://deadlystream.com/files/file/1138-tsl-main-menu-model-fix-for-widescreen/
  6. 1 point
    At its current stage, this mod has some serious bugs tied to it. One: the quest 'Deadly Upgrade' re-inserts itself into the quest log whenever you set foot in the R&D section of the Industrial Zone regardless of whether or not you finished it via any means. Two: there is a missing quest item needed to fix the droid by the Industrial Zone entrance in the quest 'Fixing Droids'. Three: There was supposed to be a dialogie option with Kaah upon completion of the Environmental Zone where he gives you data regarding a quest granted by the rogue industrial droid from the maintenance shack that I forgot the name of. This is missing, rendering the quest unfinishable. Fourth: two of the assassins that show up in the new ending do not aggro after they dispatch Vash. What is most disturbing out of all of this is that all the chatter I've seen regarding these bugs is that the authors have no inclination to go back and fix them. I get it, they're probably burned out, but to leave such bugs as these in the mod is just irresponsible. I've tried using Pa3pyx's (or whatever he's called) 1.3 version, but there is no installer and that user has provided no instructions on how to successfully integrate his version in. Unless there is a concerted effort to fix these issues, I'd say give this a miss.
  7. 1 point
    Well, this was... something. It seemed like it would be a good something, but now I just don't know.. I'm going to start off by saying that, contrary to zbyl2's assumptions, I find walking immensely preferable to being abruptly teleported around without warning. That was so jarring and disruptive that I was tempted to report it as a bug. It actually took me til the second instance to realize it wasn't one. Was that change playtested by anyone at all before release? That did NOT make for a good gaming experience... Also, given the existence of the Escort Droids for controlled fast-travel, it's completely and totally unnecessary. It was fundamentally a bad idea, in my opinion - throw it out the window and never look back. Second, I played the "You have to use a droid" portion as T3-M4 and I have to say that under these circumstances the dialogue choices being unintelligible to the player ends up feeling rather awkward. It's one thing in Vogga's warehouse, where the choices don't actually matter much at all; in that context it's funny. But here, where they actually have significance, it made me feel like I was flailing around completely blindly. I think that either you need to ditch the concept for that portion of this world, or publish a translation sheet. Third, I think the number of currently-active droids needs to get added to your journal. Because you can only ask the droid once, and it's all too easy for it to get scrolled out of the Messages log (and I'm guessing the Messages log being so short in TSL is backend idiocy that modding can't fix). I mean yeah, you can write it down, but it feels like the in-game handling should be better. And then there's the bugs.. I was super-excited to play M4-78 and finally be able to experience a more complete TSL story that actually gave Lonna Vash her due. And, after getting past the janky introductory segment, I was having a good time with the place. Then I set foot in the R&D zone and had "Deadly Upgrade" suddenly inject itself back into my Active Quests list (and the entry didn't even match how I'd actually done it). I came here to report that... and discovered just how broken version 1.5 is and continues to be. That was disheartening to learn. I implore you to either return to the project, or at least make an installer for the more-stable previous version (1.3) so that that can be hosted here.
  8. 1 point
    Because I wasn't active on Deadlystream at the time 1.5 was released, and on top of that I didn't have a PC copy of TSL until June of this year. So I would not have been aware of this change or able to experience it firsthand at the time. And it's not like the announcement itself makes it clear what's going on; it just says "Fast travel in droid quest - no more running trough(sic) the planet multiple times". That doesn't give any indication whatsoever that certain dialogues will suddenly warp you - you'd have to watch a video or play the mod yourself to find that out. You can bet I would have complained back then had I been in a position to know about and experience it at the time, though. Because it's extremely jarring - no warning, no transition, just SUDDENLY LOADSCREEN and you're somewhere else. It took til the second instance for me to realize it was deliberate rather than some sort of warping glitch.
  9. 0 points
    Sorry, thanks for letting me know!
  10. 0 points
    Hi there, I'm looking for someone who is willing to make a modesty Mod for Kotor 1. Just to make certain body textures invisible, similarly to this mod for Kotor 2: https://www.nexusmods.com/kotor2/mods/1195 So in general, do it for all Twilek dancers and scantily dressed Twileks throughout the game, Bastilla when she is in captivity on Taris, ideally all character skins when all armour is removed and anything else you can think of which is in line with this. Really appreciate someone doing this and should hopefully be a simple job of opening texture files, making them blank and then creating override files? Many thanks to anyone who takes the time. P.S. I appreciate many people will not understand the need for this mod. If that's your view that's your view, I am just looking for anyone who'd like to help!