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Showing content with the highest reputation on 11/17/2025 in Posts

  1. 1 point
    What do you mean by "future skill checks"? There are already skill checks in dialogue that add more skill based dialogue responses should said skill be a certain level. So this is the Loganverse team's latest rebrand I take it? As SH has already said, they seldom collaborate with others or share their own assets with modders. I had no idea who this is, I tried searching for them on YouTube and the only thing that came up was a Let's Play channel. The thing about Kotor Machiminas is that what you see on screen isn't as deep or as complex as the scene itself depicts. You might see an awesome scene with combat and the like but in reality what's going on behind the scenes is that NPCs are being directed to do things via JC's Toolbox and what you might think is an epic cutscene might actually be 5 separate choppy in-game cutscenes that were recorded and edited together to look like one scene when in reality they aren't. When it comes to any sort of animation, what isn't seen on screen doesn't need to be animated - this is especially true with 3D animation. I say this because something that might look cool in a Machimina might not actually work properly in-game as a mod. Remember how Revan and Kreia used Darth Malak's Lightsaber pose? In-game the ability to use blasters, the ability to use security on a door, or dialogue animations might be broken as those were never seen in the movie and thus could be left broken. Even if you ignore the fact that SWST and Varkor take their time making VO, there only value as voice actors for the ROR mod is for the character Revan and we aren't even up to writing that character's dialogue let alone finalizing his script. There will definitely be voice acted characters before Revan, so why would we want famous examples like SWST and Varkor for those characters when we can have unsung actors play these roles and do a good job at those roles (and not take 3-5 years to produce the lines for those roles too). And should by some miracle we do finish the entire mod and get to voicing Revan should these two be unable, unwilling, or no longer be here to voice the character we will inevitably have to look for different people. We are working on Episode Two and the patch for Episode One, though SH is right in saying that a collaboration at this stage is very very unlikely. I can assure you, work for Episode Two is well underway and it is going well without a major collaboration at this present time.
  2. 1 point
    An update for my Galaxy of Faces mod. Ithorians have been added: The Dark Harbinger, Wound in the Force, and Dread Cyborg mods now serve as the basis for the Dark Side Ending's Dark Jedi Masters. The HD Soul Patch Man of @ScrierOne was used for Holdan's new head whilst Effixian's Alternative Atton Clothing was used for his new body. The head was retextured so that it looks as if Holdan does Spice whenever he's not running jobs for Davik or harassing waitresses' in the Lower City Cantina. The status of permission in regards to ScrierOne's work comes from the Nexusmods page for the head which states the following: Despite these terms clearly stating I do not have to credit him, I still want people to know that it was his awesome mod which brought you this awesome appearance. Gorton Colu also comes with a new head, one that was made by me, and should you use the NPC Diversity Pack with Galaxy of Faces Gorton will wear a Military Suit and will bear the face of a militaristic Fascist: And Ajunta Pall has been given a new appearance, though he will be added via a standalone mod which will be found at this link once it is approved: Feel free to let me know what you think of these recent developments!
  3. 1 point
    I'll send you a private message.
  4. 1 point
    some TSL screens (4K, no reshade, just the fog fix)
  5. 0 points
    I can say confidently right off the bat that @DarthVarkor won't be assisting because - as I have heard it - he has retired from the KOTOR Machinima space. Burning Earth Productions is primarily involved with the Loganverse - which has generally not been very forthcoming with any of its materials shared with modders. (Admittedly, I did get Varkor and Kevin to contribute their voices of their characters to two of my mods but that's a very rare thing. Additionally, I did have to wait about 3 to 5 years for Kevin to do his lines for the mod he worked on so there's also that.) I haven't any idea what the "Star Wars Squard team" is so that's a mystery.
  6. 0 points
    Episode Two's development of ROR goes well, however, this post isn't about Episode Two - it's about the bug fix update 1.0.2. Since Logan has once again gone awol to deal with his new job, I have been left to develop Episode Two's Nar Shaddaa. Of course, should I somehow complete the entirety of Episode Two without Logan to the best of my abilities we are left with the risk of the mod going into limbo again as I can't physically go on to 100% finish the Episode without Logan. So, here is what I am doing to avoid that happening. I am trying to learn how to create quests for Kotor II, something I haven't delved into before... until now: (the typo shall obviously be corrected before released ) This is something many players were expecting when they first played Episode One, and were disappointed for when these characters played no role in their playthrough. Their side quest was cut towards the end of Episode One's development for the same reason Obsidian Entertainment ended up cutting a bunch of stuff - to ultimately save time and release the mod before June of 2025. Now, in bug fix 1.0.2, their side quest is being brought back. The original side quest that was planned had mercenaries spawn in who would harass Beedo, the Rodian, who were sent by Tokro, the Hutt, to get him to pay off his debt. The player could negotiate to get them to backoff or fight them to save Beedo. You would then go to Tokro who, as a businessman, wanted you to plant a bomb on some cargo crates in the spaceport module (these crates are where the Beast Rider encounter happened in the Onderon Spaceport) belonging to a rival company. Doing so would result in a CorSec Officer spotting you to which you could either hand in the bomb and confess to Tokro's crime or you could convince the CorSec Officer to leave you alone and have the bomb planted. This version of the sidequest was cut for a few reasons. First, the mercenaries were to spawn after you went to the Royal Palace and recruited Uldir - instead a bug would occur where they spawned immediately upon entering the module. Second, the old scripts from 2011 were so broken that only some of the mercenaries went hostile and/or left if you convinced them to backdown. And third, no matter how much you nerfed the mercenaries they would always one shot kill the player and Drayen due to how weak you were that early in the game. And as for the setup of Tokro's actual quest, the idea was that the bomb would explode the cargo in transit meaning it'd blow up in space. However, the idea that a Jedi Padawan, in the company of their Jedi Master, and Uldir, a Police Officer, would even contemplate doing this side quest for even a minute wouldn't make too much sense. Not to mention that, if you were to confess and surrender the bomb to the CorSec Officer, Tokro technically wouldn't cancel his debt as you didn't deploy the bomb. These bugs combined with the logical inconsistency of the quest resulted in me deciding to cut the quest as I'd rather focus my energy on making progress instead of banging my hand against the wall trying to get this quest to work. The new quest is still in its infancy of development, but the new version I'm writing has it so that there are no mercenaries and that Beedo, instead of his landspeeder being damaged by the mercenaries, is now trying to sell his landspeeder for the 10,000 credits he owes Tokro. You'd go to Altol Cantina where Tokro can be found and you would mention Beedo to Tokro. Tokro would then tell you that you cannot realistically pay off Beedo's debt even if you were to use the "givecredits" cheat as his debt is 10,000 credits plus interest. He reveals himself to be the CEO of a Corellian banking company and that he will be willing to drop the debt if you were to find a banking manifest that has ended up in the Agrilat Swamps due to the Tyrena disaster. The manifest shall be found somewhere beyond the damaged landspeeder, meaning you'll have to complete the Esbek Hotel murder quest before you can retrieve the manifest. When this update is released, I shall tell you's all here where the manifest can be found. Once you return the manifest to Tokro, he will cancel Beedo's debt and the quest will be over. I do have plans to add a Dark Side ending to this quest where, instead of giving it to Tokro, you give the manifest to a Czerka NPC who'll use it to blackmail Tokro into making a deal with Czerka. This Czerka element will not be added in this next update and will be added in another update unless Logan disagrees and either changes or rejects the Czerka idea entirely. There may also be a second optional side quest, if it can be made for update 1.0.2 I shall reveal more details here, if I cannot be made for update 1.0.2 it might have to wait until update 1.0.3 or Episode Two's release. This update will come in the form of a ROR Addon/separate mod as I cannot obviously update the mod myself and Logan doesn't want to risk accidentally releasing Episode Two files in this update. So that means update 1.0.2 will be a separate mod that you'll install after ROR and it won't be added into the actual ROR until Episode Two is released. Update 1.0.2 will come with a plethora of very minor, but very good, bug fixes to certain modules of ROR Episode One that I won't delve into until the mod is actually released to which I shall post a changelog of all the changes made in update 1.0.2. By developing this side quest I hope to achieve two things: give you, the players, something to enjoy to whilst Episode Two is underway, and to give me the experience necessary to develop and finish the planned Episode Two side quests independent of Logan so that there'll be less for us to do before Episode Two's release. Please let me know what you think.