It's not possible. I don't have permission or rights to distribute TSLRCM myself, so installing their mod first and then my mod for that mod is the only way I could release the port for public use.
Glad you seem to have things figured out, though. Don't hesitate to ask again if you run into any more issues.
@JasonRyder @Vanguard2023 You don't have to keep Varsity's mod's voice files if you really don't want the voice change... N-Drew's mod is great for more "vanilla" style players, but I'm sorry, Varsity's Ajunta looks a hundred times better than any other appearance that could be given to the Sith Lord from a "graphics" POV (of course, it's more in a SWTOR rather than KOTOR style, so I do understand why some people might prefer this).
Also, although I still prefer the transparent version, it looks a bit weird. As if you could see behind the door through the guy's body. I think I had this problem with placeables too with the Pazaak tournament's holograms. The game seems broken for this kind of thing.
Unfortunately this mod does not include K1CP's fix to GN_RespondToShout to prevent neutral creatures erroneously reacting to combat death shouts (e.g. here and here). This would be much more obvious if the author included the source, although it is apparent when comparing the bytecode of k_ai_master from both.
@GearHead: I'd suggest you incorporate this fix in an update to your mod. And please include your script source for better compatibility going forwards.
No they replace each other and the blade is a different method to make JCs textures compatible. I added the ambient light effect but if you want the other features use Crazy34's.
Yep, this was the problem. I had two pages pulled up with download links. One for the .exe file to initiate the process and the second one here. I had not come back for the second download. It would make things even easier to comprehend if both links were on the same page, but I understand why they're separate right now. Anyways, I got the files now and it's working. I know for anyone who has previously modded a game, this may all seem like common sense, but it isn't for everyone. Thanks for the response and great work @LOTO