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Showing content with the highest reputation on 10/06/2025 in Posts

  1. 1 point
    well Reptile is cool. Also i do think many mortal kombat characters could be a good reference for new characters within Kotor Modding Scenes
  2. 1 point
    And did you enable the bumpmapable flag on her meshes?
  3. 1 point
    You don't need anything special for envmaps. Only normal maps require a mesh flag to be set. "Gloss" is just a cubemap being blended with the diffuse according to the alpha mask.
  4. 1 point
    Mission with Gloss. Some characters has a working alpha from the start, no need to edit the mesh, this one works without any editing. Lips, eyes and tentacles are made very glossy, other parts of her face are vaguely glossy. I should probably try a glossy Gamorrean since some parts of it could benefit. I've also come to the realization that any armors with alpha and gloss needs a new alpha, they inherit too much of the old original alpha that i use, and it makes any glossy part look low-res or grainy.
  5. 1 point
    Looks nice. Reminds me a lot of Reptile from the "Mortal Kombat" game.