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Showing content with the highest reputation on 09/29/2025 in Posts

  1. Yes that looks a bit off, i can fix that. thanks! Updating the kashyyyk walls since they look pretty bad even after my retexture.. Trying to make sense out of the wookie wood wall building technique is a mind bender Not sure my attempts will be 100% true to the original but not sure they need to be either. looks nicer but like the original it doesnt make a lot of sense. i think its the layering that is just off overall from the start.
    2 points
  2. View File Weequay Player Race with Soundset Now you can play the game as a Weequay. Before placing the two folders from the archive into the root of /swkotor - please backup your streamsounds folder by e.g packaging it into a rar or zip (whatever you prefer) because the mod will overwrite your original player sounds. The new face and head mesh is a replacement for PMHA03 (in the unedited game it is the asian looking bald guy). If you want to go back to having the default textures then place the files from /override from this mod archive into your /override again, then directly press Delete to delete all files from the mod. The mod uses a new soundset for the player sounds since the default ones does not fit the race/look at all. A sound and graphics video can be found here: KoTOR Weequay Race - voice and graphics showcase The mod comes with new underwear/body texture for the new head and all portraits and Dark Side transition changes. Submitter vurt Submitted 09/27/2025 Category Mods K1R Compatible Yes  
    1 point
  3. vurt, looking at the LKO_sky01SM.tga retexture included in your package, I noticed that the AI must have interpreted a narrow cloud in the original as star light of some sort. I have attached a picture to demonstrate.
    1 point
  4. No idea what that means unfortunately. Chat GPT says:
    1 point
  5. Still WIP but here's a comparison of default vs 2K dewback texture Showcase of mod on YouTube: KoTOR Visual Resurgence
    1 point
  6. no, anything purple or red etc is removed in the color. but otherwise the same, its just more leaning towards green. i updated it again. there were 2 doors that just looked awful and had text on them that shouldnt be there, i made new lore friendly text for their displays.
    1 point
  7. 4K version, looks much nicer than the former 1024. These textures are very in-your-face and needs good quality a gif comparison of default vs new wall textures
    1 point
  8. Try to remove or comment out the "procedure type water" line from the TXI
    0 points
  9. As the name implies, it's a distortion VFX for the force cage placeable.
    0 points
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