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Showing content with the highest reputation on 09/25/2025 in Posts
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3 pointsno, anything purple or red etc is removed in the color. but otherwise the same, its just more leaning towards green. i updated it again. there were 2 doors that just looked awful and had text on them that shouldnt be there, i made new lore friendly text for their displays.
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1 pointCool. But i do not think it comes off as normal cloth for the most part really. But for such a big surface it is worth fixing, absolutely. I will take a look at all of these.
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1 pointStill WIP but here's a comparison of default vs 2K dewback texture Showcase of mod on YouTube: KoTOR Visual Resurgence
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1 pointMore feedback: in PLC_SevrdArm.tga, there are some issues (in the context of a very nice texture upgrade). One part of the texture (bottom left) should show the palm of one hand. It shows the back of it instead. Ther grey/brown part of the texture should be clothing (of the same kind used in N_CommM01.tga), but the reconstruction shows something much more solid than that. Around the hands / fingers, the texture should be human skin. Not sure the AI got it right and of course I'm not sure what part of the texture are actually going to be used by the respetive models. I have attached a picture, at any rate. I was also wondering if perhaps your model could come with something a bit more sophisticated for LUZ_palm01.tga. The way it is now, it does not look anything more than a simple upscale that wouldn't improve much or perhaps at all over the original. Cheers!
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1 pointReally weird. But i'm not even that surprised. The little modding experience I have accumulated with this game showed me some truly odd behavior of the engine. And with "odd" I unfortunately mean "broken". Since I've myself changed a lot the content of the.tlk file I wonder if that will affect me too. I guess I'll find out testing out the game. Cheers!
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1 pointAfter making many changes I ended up with a non-working tlk file. Here is an example I talked about with Darth Parametric: When I edit line 4929 to "Stay strong and always resist, Juhani. I know you can!" instead of the original "Remain strong!" and I convert the file to a .tlk (as stated above, doesn't matter which tool I use) I get the following corruption in the .tlk file: When I edit the line to say "Stay strong!", which is close to the original length, line 9017 does not corrupt. It's always line 9017. And when I edit even more lines (only lines between 4929 to 4989, outside that range I can edit anything as long as I want) several lines between 9010 and 9017 become blank It almost looks/sounds like a game-engine problem, where stuff gets loaded in a certain memory block, but it doesn't fit anymore. I don't expect you to look into it though, just sharing results. For now I just keep my edits on lines 4929 to 4989 close to the original length, and leave this issue as something to deal with and work around. In the end more and more problems arose, even on Taris (in the Vulkar base iirc.) dialogue started getting blank and more of these examples liek above popped up when I was checking up on dialogues.
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0 pointsA companion to the KOTOR Mod Build Request Thread for requesting specific content for potential integration into the mod builds. Please see the KOTOR 1 thread for a (very) detailed breakdown about what the purpose of these requests are, and why I'm choosing to do them now. There is one part I would like to renewedly stress: completion of any of the below does not guarantee inclusion in the mod builds. Which is a bit of a pain in the ass, I know, but if I requested a lightsaber mod and you made one but each lightsaber had +10 STR and +20 ATK, that might be a bit imbalanced. That's an extreme example, but I hope you all follow what I mean: the more complex the mod is the more scrutiny I'll have to put it under to ensure it meets the builds' content standards. That means it might be of benefit to you to communicate with me during the development process, either here or on the Discord, to make sure that the mod as you're producing it fits the build standard, OR that we can setup an alternate install option with a different setup that does. - - - A Brief Breakdown: The mod requests below are split into several categories based on the type of each request, such as Bugfixes and Quest Mods. Within each of these categories, requests are ordered based upon the assumed difficulty-to-complete of each request. Many of these requests will be discussed in the comments, and I recommend reading through the thread if you're just stumbling on it to get an idea of my discussions with other modders, as there are usually some good ideas circulating around how to implement some of these. As I mentioned previously, this list is never going to be exhaustive. If you have an idea for a mod that you think would fit into the builds well, feel free to reach out to me and discuss it, as long as you're comfortable with me giving you pre-release feedback. I'm happy to do so, but as I said I don't want to presume and initiate such a conversation on my own. Whenever a mod request is completed and I have tested and confirmed I would like to use it in the builds, I will remove it from this list. Whenever I come up with a new idea I will edit it into this OP as well as posting a comment talking about the new request. - - - Mod Requests: Balance: No Class Skills, Only Cross-Class Feats Room Alignment Sanity Patch Artillery Kreia Ravager Difficulty Increase Czerka Mercenary Placement Tweaks Kressh's Tomb Gated by Prestige, Not Alignment Improved Throw Lightsaber Canderous Doesn't Face Nihilus Nerf T3's Shock Arm & Infinite Shield Buffed "True Lesson of Strength" Fury Foils Force Malachor is Toxic Consular-Sentinel Skill Sanity Remove Poison Immunity from Valor Batu Rem Only Attacks the PC Bugs, Oversights & Immersion: Zuka Swap The Exile's Impassioned Defense HK-50 is Clearly Guilty Lightsaber Rarity and Construction Manning Turrets Isn't Useless Ritual, What Ritual? Telos Mercenaries & Sullustan Poorly-Acted Sith Soldier I'm Right Here Kreia Handmaiden Fight Buff Resetting Ramana & Red Eclipse Debt Reset Jailed Lorso Bao-Dur's Peaceful Beach Conversation Delayed Story Cutscenes Move Meditation Envy Bostuco is Invisible? Fast-Travel from Ravager Bridge Trayus "Kneeling Sith" Sense Check Pato Ado Short-Term Memory Fix Exile-Nihilus Dialogue Adjustment I Didn't Mean to Kill Them, I Swear! Berun Blight DS Points Miscellaneous Minor Dialogue Adjustments Properly Gating HK's HK-50 Dialogue - Fulfilled by @N-DReW25 in "Kotor II Restored Content Plus," not yet tested for implementation. Companions & Influence Mechanics: Recast Mira Negative Influence, Negative Consequences Influence that Actually Influences Expanded Jedi Training Exile Influencing Influence More Companion Activities During Endgame Delayed Companion Dialogue Atton the Savior Handmaiden/Visas Lockout Warning Another Mandalorian Squad How Does Canderous Know Dhagon? T3 Actually Breaks Speedy Bao-Dur Visas is Quick, but not That Quick Hanharr Recruited in the Tunnels Old War Buddies Delayed Companion Alignment Dialogues Kreia is a Historian Kreia Wants to be Forgiven Handmaiden Sister Showdown Knockdown Remove Visas's Superfluous Peragus Dialogue Yes, I Know Others May Come With Time, With Experience. Thanks. Immersive Ingame Influence Kreia Doesn't Crush Combat Bark Sanity Patch Equipment: Wearable Nihilus Mask Unique Gear Usable by Jedi Classes Proper Jedi Master Sabers Miscellaneous: Choppy Malachor Scene Transitions Corpse Misalignment Models, Textures & Visuals: Mod Build-Aligned Comprehensive AI Upscale - PARTIALLY fulfilled by @redrob41's Character Textures and Model Fixes, though there are plenty more textures to address Repair the Ebon Hawk Comprehensive Lightsaber Mod NPC Overhaul Ludo Kressh's Tomb Unique Zones Damaged Ebon Hawk Retexture Onderon Uniform Reformation - Fulfilled by @Sith Holocron, mod not yet released. Differentiated Mandalorian Gear Comprehensive Melee Model/Texture Improvement Fixed Post-Telos Ebon Hawk Lightmaps Different Peragus Doors Hole in the Floor of G0-T0's Yacht & Nar Shaddaa Entertainment Module AD Towers Need Bore Holes Carbon Scoring on Tienn Tubb's Walls Dhagon Ghent's Pale Mouth Low-Poly Quarren Fix Damaged Starboard Engine Improved Texture Overhauls & New Planets: Restored Mentor Atris Malachor V Redux Rebalance of Inflated Stats & Gear Assault on Khoonda Rework Patches & Submods: NOTE: Just because I list a mod here for a patch request does not mean that open modification permissions have been given by the author! Some patches can be achieved through standalone patches that require the original mod to function, but some of them might require receiving permission from the original author to proceed! To the authors of the mods that I am requesting patches for, the presence of any of your mods here is not a snub, please don't take it that way! I request patches in this way because I don't want to ask you to spend your time to make fixes to bugs that might not exist without interference from the mod builds, or changes you might not agree with. If you'd like to personally make these changes by all means I welcome it, but I place these requests here so as not to seem like I'm demanding you make adjustments personally on my behalf. Finally, please also bear in mind that, though I'm requesting patches, there's nothing that mandates that the requested features have to be accomplished in the form of a patch. If you'd rather rework the entire setup from the ground up in a new mod, go for it! TSLRCM Shuttle Enhancement @Ol' Cappy's Companion Starting Armors Endgame Integration with @Kexikus's Visually Repair HK Dialogue Delay Integrated with @Kexikus's Visually Repair HK Unknown Incompatibilities with 222TEL Sojourn Cutscene @DeadMan's Quarterstaff Replacement Pack TSLRCM HK Factory Patches TSLRCM Visas Fight: Invisible Saber @Pavijan357's TSLRCM Tweak Pack @Hassat Hunter's Kinrath Egg Bash Crystal Drop @danil-ch's Extended Enclave Dialogue Rearrange TSLRCM Companion Training Revert Quests & New Zones: The Great Polar Academy Heist Korriban Tomb Access Tunnels Shut Down the HK Factory Before Endgame Restore Dreshdae Czerka Sucks Abandoned Ithorians Sion the Apprentice Give Me Back My Goddamn Lightsaber Ruined Enclave Landing Pad Fake Holocron Salesman Local Mandalorians Unhappy About Murder Saedhe's Misdirection Three Captains Impact Kiph the Slicer's Blocked-Off Room Helping Gormo Batono Double-Deal Restored Content: Tightened-Up Endgame Restore the Ravager's Crash into Citadel Station Scripting & Features: Improved Improved AI Balanced & Stabilized Assault on Dxun Mandalorian Base Expanded Bashing Uncertain Friends Gammoreans are Dumb, but not that Dumb Unskippable Tutorial Sith Assassin Suffering Don't Steal from the Handmaidens Expanded Text for Enlightenment & Crush Unlocks Party Using Shields on Ebon Hawk Gather Your Party Before Venturing Forth