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Showing content with the highest reputation on 07/26/2025 in all areas

  1. 1 point
    Holy cow if you Have successdfully done this, then I could kiss you. You sir (or ma'am) are my hero! I have been wanting this in the game since it came out and I played it all those years ago. I will defenitely have to restart kotor again and try this out in the near future. Thank you for your important contribution to the kotor modding scene. Please keep working on this as it is a great accomplishment!
  2. 1 point
    These two have been fulfilled in my newest mod, the Logical Jekk'Jekk Tarr mod. Amongst other things, the Weequay won't reference your space suit if you aren't Mira and the Lunar Shadow Crew have been reoriented to be easier to see. I do think, however, after a proper test that feedback could be given to further improve the LJJT mod to meet your specific Mod Build centered tastes.
  3. 1 point

    Version 1.1.0

    61 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 15.07.2025 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic. Description: Kebla Yurt's Equipment Emporium is a weapons store that you'll come across at the beginning of the game, the entire shop is decked out with blasters, swords, grenades, armor, and other props to really sell the point across that this IS a weapons store. Some noticeable issues with Kebla Yurt's Equipment Emporium is that Kebla herself stands by a desk in the center of the room even though there is a shop window at the back of the shop that's very similar to the shop window that fellow shop owner Janice Nall stands behind in her nearby Droids by Janice store. This shop window is also obscured by a kiosk and two part piles which do a poor job at hiding the shop window behind it. Another issue is that there are several metal boxes at the back of the shop to the left which clips into an armor display. The Kebla Yurt Renovation mod does the following: * Moves two of the three metal boxes to the right side of the store right at the front of the store right next to the entrance. * Moves the third of the three metal boxes between an armor display and some bags in the middle of the left wall. * Moves the Kiosk away from the shop window and moves it to the far left side of the wall. * Moves the part piles away from the shop window and moves them to the area where the three metal boxes used to be. * Makes Kebla Yurt's desk invisible. * Moves Kebla Yurt behind the shop window. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use my assets from this mod without my permission. Thanks to: Dark Hope: For pointing out the clipping issue with the three metal boxes on a Deadlystream post! Bioware: For such an amazing game! Cortisol: For the Holocron Toolset! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. 1 point
    i_mask_011.mdl/mdx have been causing the game to crash on Telos. Deleting them seems to have fixed the problem. I will report if others problems occur later in the walkthrough. AR_ERROR.LOG
  5. 0 points
    This is a fantastic mod, but since installing it, I've had a couple quest bugs I've never experienced before. I don't know for certain this mod is the culprit, but the only other changes to my mod installation were some NPC reskins and ones that replace some item stats. This is the only one that actually touches the origina in-game content, so it makes sense it would be this. Both bugs have been the same: dialogue is not advancing with the appropriate quest stage. The first one was Rickard on Dantooine. I couldn't get the option to ask him about his relationshp with Calder Netter during the investigation quest. Next, I was on Tatooine, and I couldn't get the option to ask the Czerka Rep about Griff (and yes, Mission is asking me to talk to her, the journal has the appropriate update, and I've not been to the Sand People Enclave yet, so I've not trigged the OG Griff bug). This mod has a file called "tat_17_10czerk_01.dlg" which further reinforces my suspicion its the culprit. To get past the glitches, I had to temporarily revert to a module file from K1CP for Dantooine and Tatooine. There may be other quest glitches, as I go. Just want to keep the author udpated, as this is a fantastic mod, and I hope any kinks can be worked out because I want this to be a staple of my future playthroughs. EDIT: The modules that had to be temporarily swapped out were "dan14aa.mod" and "tat_m17aa.mod"