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Showing content with the highest reputation on 07/14/2025 in Posts

  1. 1 point
    that i was thinking. Also if you are the project leader for this. you can set end goal for this
  2. 1 point
    A Taung in Kashyyyk as a Mandalorian Leader/Boss would be great! Like one from the group of the Invisible-Mandalorians Quest. That would be great! So many possibilities
  3. 1 point
    Dark option is to help them to extinct; Light option is to go in peace and leave them be
  4. 1 point
    Yeah, it make sense not to see them on KotOR games 'cause a lot of them died in the Mandalorian Wars, but I think it would cool to have just a few on them during the game. Even better, fighting some of them and contributing for them to extint, and the mod could be configured for the Taung to leave some items explaining about how most of their race are already extint, and that there're just a few of them around during those days.
  5. 1 point
    Hello everybody! It's been a while since i posted anything on the forum. I decided to officially start the topic for this big work in progress project, doing something way more structured than my original topic that you can see here : Zobizob's playground. The original topic was going in every direction and was a literal mess, but now i have got a proper aim and goal. You can find the informations within the spoilers down below, have a nice read! Who am I? Why this project? What is the "Kotor Expansion Pack"? The current state and future of this project The very first small showcase from this project, shaping the environments The credit list Thank you for reading, and stay tuned for more
  6. 1 point
    If there was a mod, Taung should be extremely rare and if a boss, Taung should be a Top Tiered Boss with Mandalorian themed weapons. He could be a Mandalorian Leader for Kashyyyk
  7. 1 point
    I got some good news and some bad news: The good news is is that I fixed the issue seen here: The bad news is that I didn't see the issue here: I've just uploaded a mod called "Kebla Yurt Renovation" which fixes the armor with the boxes by moving the boxes and it also moves Kebla into the little store window. It's late at night here, so I'm going to have to update my mod to fix the armor issue that I missed.
  8. 1 point
    Kebla Yurts store, I believe. I recognise the Taris textures and that’s the only place I can think of that has the armour models cut up and dotted around like that.
  9. 1 point
    On the Wookieepedia article for Taung's I found the following quote: It appears that, during Kotor, the Taung were on the verge of extinction, not quite, but still few enough in number that their lack of an appearance makes sense.
  10. 1 point
    The unfortunate issue here is that the Mandalorians are obviously not unmasked in the original TOTJ art you're posting, and the weird Yautja-esque designs invented later are one of the more confusing retcons of late-stage Legends.
  11. 1 point
    Hello there guys! We've seen most of the common feats in the last post. Today another small showcase, this time focusing on what i think is the most important part for a Bioware game: Companions! My problems with how companions are handled in K1 The most general changes i'm bringing Now, let's dive into each companion and what has been done until now! I won't dive into every change such as attributes modifications or base feat/skills but the biggest ones. Carth Mission Zaalbar Bastila T3-M4 Canderous Juhani Jolee HK-47 The new companions i wish to introduce... Everything in here is, as always, subject to change and evolve. But you get the ideas :) I hope you enjoyed! Hopefully we"ll see the force powers next time!
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  13. 1 point
    K1 Speaker's Charisma modifier is added to Persuade skill checks Jedi's Charisma modifier is added to the amount of Force Points gained each level (minimum 1 per level) Caster's Charisma modifier is added to the Difficulty Class of all Force powers which involve a saving throw Caster's Charisma modifier is added to the amount of Vitality Points healed with the Cure and Heal Force powers K2 Speaker's Charisma modifier is added to Persuade skill checks Caster's Charisma modifier is added to the Difficulty Class of all Force powers which involve a saving throw Caster's Charisma modifier is added to the amount of Vitality Points healed with the Heal Force powers Caster's Charisma bonus reduces the cost of Force powers Party leader's Charisma modifier is added to attack rolls made by other party members Player's Charisma modifier affects alignment shifts of party members (except Kreia). Not really. Persuade rolls are not typical d20 skill rolls in K1 (StrategyWiki has a good explanation) and there are no Persuade rolls in K2. This is only in K2. All Force powers which involve a saving throw add the caster's Wisdom and Charisma modifiers to the Difficulty Class. This is mentioned in the description of each Force power. For example, in Whirlwind's description: