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Showing content with the highest reputation on 06/21/2025 in all areas

  1. 1 point
    Awesome Mod. Played through it last night and had a blast. Only small criticism is that some of the mod felt somewhat drawn out (mainly the Czerka Part of the Rescuing Vima quest.) The modules were very well reskinned and genuinely felt like I was exploring new parts of the game. One of my favorite KOTOR Mods I've played.
  2. 1 point

    Version 1.3.1

    14 downloads

    ===================================================== KNIGHTS OF THE OLD REPUBLIC 2 UNOFFICIAL PATCH v1.3.1 ===================================================== VERSION 1.3.1 CHANGES: -------- Added dialogue options to be able to lie to Samhan during the 'Bonus Mission: Smuggling on Citadel Station' quest so that he can tell you about the three items that he wants smuggled without siding with him after ending the dialog. This will allow the Exile to tell Grenn about the smuggling operation and side with Grenn instead of Samhan. ------------------------------------------------- Description: --------------- This is a stand alone project and it will work well with the English version of 2.00.424 and 2.10.427 of Knights of the Old Republic II: The Sith Lords. Version 2.00.424 is the initial CD release of Kotor 2 in the United States, while 2.10.427 is the final English patch for the original version of Kotor 2. I have played this with the Aspyr version of Kotor 2 and it can run without any game breaking issues, but there are weird graphical glitches and minor issues. This mod is incompatible with TSLRCM and with any other mod except for ones that expressly state compatibility with Kotor 2 Unofficial Patch 1.2 and above. (from the original readme of version 1.1 of Kotor 2 Unofficial Patch) This mod serves four main purposes: 1. Fixing quest issues: - Fixing Broken quests. - Removing available quest-related dialogue lines after quest was finished. - Making quest more focused and difficult to break. 2. Closing game issues like (NOT A FULL LIST JUST EXAMPLES): - Unlimited respawn of hssiss creatures in a Sith tomb on Korriban. - Unlimited creation of Handmaiden robe on Ebon Hawk. - Duplication of Atton ribbed jacket and generic clothing on Citadel Station first arrival. - Unlimited spawning of a landspeeder on Nar Shaddaa. - Characters, droids, turrets not resuming there animations after player initiated conversation with them. - Cycled dialogues (HK50, T3M4, Atris). 3. Adding some stuff (NOT A FULL LIST JUST EXAMPLES): - Missing planet hologram, hyperdrive, and damaged HK-47 in some stunt versions of the Ebon Hawk. - Added medical lab table to all Ebon Hawk modules. - Restricted mode on Ebon Hawk (no weapons and no head gear). - Party members are always healed on the Ebon Hawk. - Fights with Red Eclipse captain and mandalorian recruit Davrel are One on One. - Visas arrival sequences moved to 005EBO module due to practical reasons ( party members are stunned, Visas uses force sight on a player). - Space suit will be equipped before going through the airlock on Peragus. - Every time player is learning new force power or feat from party member the text box will appear. - TSF officers will now patrol all modules not just Entertainment module 081. - Added Some Pazaak players on Citadel Station cantina. - Czerka utility droid will now weld instead of just being there. - Bao Dur is using his 'shield breaker' animation when breaking force fields. - Player will now actually shut down force cages on Peragus and Telos Academy. - Speaking on comlink cutscenes changed. - Atton and T3 playing pazaak cutscenes available. - Visas, Nihilus cuscene is executed on engine now and is triggered by Ebon Hawk galaxy map script. - Tobin, Nihilus cutscene is now available. - Added Hangar doors to G-wing hangar on Dxun with map note. - Added Caged beasts on Onderon. - Added Kath hounds on Dantooine. - Ratrin Vhek on Ebon Hawk. - Opo Chano on Nar Shaddaa; - B4D4, T1N1 on Nar Shaddaa; - Adana on Nar Shaddaa will appear near her mother after releasing her. - Player learns force and lightsaber (if he has a lightsaber(s) equipped) forms from Masters. - Crafting lightsaber quest has been changed. Now all lightsaber parts can be created on a workbench. 4. The last and the main reason is changing in-game cutscenes. Installation: ----------------- This mod only works with the English version of Kotor 2. It is required to start a new game for this mod to work properly. Extract the folder from the .7z file onto your computer. Open the extracted folder and you should see a file called 'Install.exe' Double click on Install.exe to start installing this mod. Make sure that you select the correct Kotor 2 directory path for you, which is the directory that includes the swkotor2.exe file. Click install on the bottom right. HoloPatcher creates backups of the files automatically, so no need to worry about that. If you get an error after installation called 'Permission denied', open the 'errorlog.txt' file, located in the same folder as 'Install.exe', look at the top of the file, and look at the end of the directory path to see what file(s) got denied permission. Open the 'tslpatchdata' folder, located in the same folder as 'Install.exe', find the file(s) that were denied permission, and copy and paste the file(s) into the exact directory path(s) as shown in the 'errorlog.txt' file. Uninstallation: --------------- Double click on Install.exe to uninstall this mod. Select the correct Kotor 2 directory path for you, which is the directory that includes the swkotor2.exe file. Click on 'Tools' in the top left of the menu bar. Click on the option 'Uninstall Mod / Restore Backup' in the pop up menu. Confirm that you want to uninstall the mod. Bugs: --------- During the Ebon Hawk scene before you go to Malachor V, the outside texture of the Ebon Hawk is incorrect. I don't know how to change the texture, sorry! Otherwise, I didn't notice any other issues, but if you notice any bugs, please contact on Deadlystream or ModDB. My username is nonameperson66 on Deadlystream and tronotized on ModDB. Distribution: ---------------- As long as you credit me (nonameperson66 on Deadlystream and tronotized on ModDB), you can redistribute and change this mod however you want to. Special Thanks: ----------------- Thank you to LucasArts, BioWare, Obsidian Entertainment and to all the people that took part in creating Knights of the Old Republic II: The Sith Lords! Thank you to Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet for creating The Sith Lords Restored Content Mod 1.8.6. Without their hard work this mod wouldn't exist! Thank you to all the following people that created modding tools for Kotor and Kotor 2: Fred Tetra for Kotor Tool JdNoa and Dashus for DeNCS lachjames for ncs2nss tk102 for dlgeditor and for kgff 1.3.1 NickHugi and th3w1zard1 for HoloPatcher and HolocronToolset Thank you to N-DReW25 and DarthParametric at deadlystream for answering my forums posts! Thank you to DarthParametric for providing me with a manual reconstruction of the a_904sion.nss script!
  3. 1 point

    Version 1.0.0

    30 downloads

    A Mod for Star Wars Knights of The Old Republic Author N-DReW25 1.0.0 Release Date 0905.2025 Installation Pick which Peragus you would like to install, you CANNOT pick both. If you want the Realistic Peragus from the Cinematic cutscenes, copy "PER_Plnt01.tga" from the "Realistic Version" folder - doing so will convert the planet Peragus in the Peragus levels into the realistic Peragus as seen in the Prologue. If you want the Artistic Peragus from the Concept Art, copy "EBO_Per.tga" from the "Artistic Version" folder - doing so will convert the planet Peragus in the Prologue into the Artistic Peragus as seen in the Peragus levels. Description There are two Peragus planet textures in the game, one for the Prologue and one for the Peragus Levels, and they're both two different textures that do not match despite being the same planet. The Peragus seen in the Prologue is the same Peragus you see in the Cinematic cutscenes (Harbinger Arrival, Ebon Hawk escape etc) whilst the Peragus seen in the Peragus Levels appears to have been taken from early Concept Art for the game. This mod offers you two fixes to this inconsistency, you can either choose the Realistic Peragus to fix the Peragus Levels so that Peragus is consistent with both the Prologue and the Cinematic cutscenes or you can choose to convert the Prologue Peragus into the Artistic Peragus so that it matches the Concept Art Peragus you see in the Peragus Levels. Known Bugs This mod shouldn't have bugs but if there are just report them to me on Deadlystream. Incompatibilities Incompatible with ANY textures that alter "PER_Plnt01.tga" or "EBO_Per.tga". Permissions Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks Bioware: For such an amazing game Obsidian: For such an amazing sequel and for keeping these textures in the files Fred Tetra: For Kotor Tool Everyone who downloads the mod! Legal THIS MODIFICATION IS NOT SUPPORTED BY BIOWAREOBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERSSPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. 0 points

    Version 2.1.2

    47 downloads

    I'm working on fixing/updating a few areas with lighting issues. This first one is the Peragus force cage room where encounter Atton. The room is way too bright so I reworked the light sources and rebaked the lightmaps, using blender. The goal of this project is not to redo the lighting of the entire game. That would force me to touch every model and be a modding compatibility nightmare. I want to just target areas that stand out or look really bad. Feel free to suggest areas. Current Areas: - Peragus force cage room - Ebon Hawk Medical Room