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Showing content with the highest reputation on 04/17/2025 in all areas

  1. v1.2.4 of the project has been released on GitHub in the releases section. https://github.com/Thor110/Expanded-Galaxy-Main Main Patch Notes - Quite a number of changes, all relatively small. Port Patch Notes - A lot of changes and the inclusion of a custom launcher which I have been holding back for a while now. Brotherhood Patch Notes - Not many changes, this is just a release to keep it in line with the other parts of the project, this still remains largely a proof of concept that porting other mods is fairly easy and requires little work. It's worth noting that Brotherhood still isn't fully tested. I have been holding back this latest release for a little while now, it's still far from perfect but the new launcher makes things a little more fancy! Also, a reminder, that my current goal is to finalise the creation of this foundational framework for expanding the games before adding in new content. My next step is to finish writing the Save Importer and Save Converter into the launcher, which will allow users to import saves from KotOR1 to use in the port and import completed game saves from KotOR1 to effect the choices you can make in KotOR2. From there I can finally begin to think about laying out the additional content for the new worlds in both games. As well as creating an overhaul portion of the project that updates the games visuals, models and textures. Extra Notes : Thor110
    4 points
    I've questioned many of the developers of this project, and dived into some insane rabbit holes just to understand what on earth this project was intended to be.\ To save anyone the time of doing this themselves, let me be frank and blunt: this project has been heavily bloated full of nonsense plotlines and content that frankly makes no sense. The intro does absolutely nothing to prepare the player for the story ahead, the backlore required to understand half of this requires you almost play through the entirety of one of the TOR campaign lines (spoilers are present). There's two revisions which is important to understand. Revision 1 was HARIII's, and iiuc N-Drew's nuggets that turned into a draft. It is my understanding 90sk took those and ran with it without staying authoritative to the original revisions. I spent maybe an hour or two speaking with both N-Drew and 90sk and what I came to understand is basically this. I post this simply because I'd love to see the original revision and the new revision and their entirety of their dialogue trees and plot points, as well as whose contributions caused specific changes to be evident. From what I understand N-DreW has backed away from this project simply because it's gotten too... convoluted... for him to even approach anymore. Some of the ideas in revision 2 just make zero sense at all, such as hitting a plot point that transports one to the future to see Luke Skywalker and R2-D2. Just nonsense on top of nonsense. While it is impressive this TC actually is fully playable without softlock bugs being immediately evident, i struggle so much to get into this revision because the versioning scheme doesn't follow semvar, and it's constantly being overhauled with some large rework/new vision that makes it feel like everything I previously experienced lore-wise and dialogue-wise has been cut and no longer exists. It fails to build on itself basically. I'd love to see the full scoop of what exactly happened during development of this mod but dying to a gizka at least brought me a laugh. 10/10
    1 point
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