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Showing content with the highest reputation on 01/18/2025 in all areas

  1. 1 point

    Version 1.0.1

    11 downloads

    INSTALLATION Have TSLRCM 1.8.6 installed Unzip folder, copy-paste files into \Knights of the Old Republic II\Override\ and overwrite when asked COMPATIBILITY Any mod that does not edit atton.dlg or 262atton.dlg, or any mod that by massive coincidence (i.e. me being sloppy) has a different version of a_attonech1.ncs Description In the base game, you can ask Atton where he got Echani training. This mod makes it so that whenever you get him to respond positively - "I was just asking - no harm meant." or "I'm not accusing you, I just want to know..." - he will gain Unarmed Specialist 1 and Complex Unarmed Animations (the latter of which is a hidden feat). Limitations/possible roadmap He does not start levelling in or gain levels in Unarmed Specialist when he reveals his past as a Sith operator. This is a feature I plan to add. There isn't a notification for him learning Unarmed Specialist - I haven't figured this out yet, I may do it but the aforementioned levelling feature is the main goal I've got a script prepared for the Sith operator reveal - it's quick and dirty, but it works. I'll test it and have it out before too long. Once I've got this project in a more complete state, I'll make it into a TSLPatcher install with improved compatibility.
  2. 1 point
    Took a brief look at the descriptions of those two and they sound like what I need, thank you. I'll look into them To clarify, I already found the original game's .dlg file and exported it to work on via KotorTool, and I found a separate atton.dlg in the overrides folder from one of my mods I've installed (I also edited the existing overrides .dlg successfully). I'll check TSLRCM to see if it's the source of the atton.dlg in overrides. If I can get the aforementioned tools to cooperate, I'll put up a mod page somewhere, probably on this site. Atton not doing some amount of unarmed combat (especially with restored content of Handmaiden testing his skills) has bothered me for years, lol. If I'm still feeling it I'll take a crack at giving him full-on unarmed specialist that kicks in once you ask Atton how to kill Jedi, I have half an idea of how the code for that will work.
  3. 1 point

    Version 1.0.0

    35 downloads

    No more force point cost penalty for using opposite alignment powers, but you still get the force point cost reduction if you use force powers that correspond with your alignment.
  4. 1 point
    Awesome work SH!! Looks Great!!
  5. 1 point
    Looks Amazing. I have a square monitor so it's a bit squished for me, but I'm getting a widescreen monitor soon so it doesn't matter. Definitely is a 5/5 though. Also it'd be cool for those who are starting their first playthrough of K2 with mods using those so they don't get some of the bad guys spoiled for them. Love it.